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The real issue is how they behave, though. They fart randomly every 3 seconds, which randomly flings them across the room, over obstacles and behind other enemies. Not only that, but they also get flung when hit once , for every time they are hit - this is on an enemy that requires at least 4 shots to kill. It simply stumps any and all momentum you could've had clearing the first few rooms, when almost every room features them.
Slogging through the first few floors becomes a massive chore as a result. I will probably have to uninstall this. Had they been rarer their addition could have been acceptable, but even then it's not hard to guess why this enemy type was never reintroduced.
I really love the new variants you have created.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2542394293
I've discovered an addition to a previously mentioned bug: it appears that dumplings who are afflicted by status effects will become invisible (toxic shock and lighter, at least). It really affects the quality of gameplay when we can't see enemies that are firing tears at us :( I really hope you can get that fixed
I like these enemies so much, and nice job for the variants c:
If no/ not yet then whatever, I will gadly wait, but they seem so easy to add (knowing that things like tmtrainer can spawn them and their are to my knowledge fully functioning) that idk how there are no mods that already add them back