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报告翻译问题






theberry bushes, when i set them to juicy berries, the pond berry bushes are like the leaf berry bushes but also have another juicy berry bush inside of them and it is very bothersome to me
The mod only has world-gen code and can be turned off after the first launch. But, since it only has world gen code, it's unlikely that it would prevent your world from launching.
after this comment i tried again because the error with lost connection to server i got it when loading this mod, so i deleted every mod field i had from steam directly and scanned integrity of game files, i had to choose my mods again as they all were deleted, and now everything is fine, forgot to update still love my pretty bushes
The mod only has world-gen code and can be turned off after the first launch. But, since it only has world gen code, it's unlikely that it would prevent your world from launching.
I want big grasslands for megabase and stuff
@memsor unfortunately there's no way to guarantee that set pieces like MacTuskTown will spawn. The best we can do is make suggestions to the DST world generator. Usually it finds a way to fulfill those suggestions and place the set pieces, but not always. Please try regenerating a few worlds and let me know if you still don't see it. (I just did some testing and it spawned just fine).
I am assuming the Biome; for it is huge in my world.
If so, is there any way to make the oasis itself bigger. i.e. smaller sand storm
Yes, happy to. Also need to fix a bug with the sapling swap.
> I tried to use this mod with the force biomes mod but wasn't able to start the world
Can you pastebin the server log please? Sounds like a bug. Goal is to be compatible with force biomes. (setpiece config has a bug so make sure that's disabled)
> option for having the lunar island generate next to the main land within one boat's distance or as part of the main land?
I have tried this, but in my testing, the lunar island started generating oddly when forcing it close to mainland.