Space Engineers

Space Engineers

Industrial Engineers
148 条留言
Nirahiel 2024 年 12 月 18 日 上午 4:50 
Can you fix the airtighness of the vent, and also make the pipes show a yellow light instead of green when the network isn't valid ? (All pipes with only 2 ends shouldn't be valid by default. Only intersections (3+ paths) are normally valid by themselves, and a section of pipes between 2 intersections should be valid too)
KarlThorsten89 2024 年 2 月 18 日 上午 11:07 
There's a slight problem that, say, those extra large gas ball storages... they like to be invisible when placed down.
Maybe it's a little broken?
cRavenCrow 2023 年 9 月 23 日 下午 4:32 
Cant help but notice that the thicker conveyor tube is missing the T intersection
Dragon Fire 813 2023 年 9 月 4 日 下午 8:05 
There are 2 blocks in the conveyor group that are airtight, but shouldn't be. They are the "Industrial Sorter v2" and "Industrial Airvent". In the case of the airvent the airtightness is preventing it from pressurizing a sealed space. This issue has been there for a while.
Alee_Cat 2023 年 5 月 2 日 下午 2:27 
This mod no longer appearing on Gmenu. Tried unsub and resub, didn't work?
miku567 2023 年 4 月 24 日 下午 2:27 
I have the issue ov converyor blocks from this mod becoming invisible on save load.
Red Wing 2022 年 12 月 14 日 上午 10:44 
Is there any thoughts on maybe adding hallways with the same theme that just act as a walk way or some that have conveyor ports. love these and cant wait for more.
CoreDump 2022 年 9 月 12 日 上午 1:11 
Thanks for the time and effort you put into your mods. I can not begin to think I could of lasted 10k + hours in SE with out em. Again... THANK YOU!
Maya 2022 年 9 月 11 日 上午 11:48 
I encountered a similar problem to a few others, several parts were invisible when I loaded my save, specifically it was the conveyor tubes and wooden scaffolding
Siv 2022 年 8 月 16 日 下午 3:16 
Hey Spacebar, may I get your permission to (unlisted) reupload this with costs and blocks balanced for my small DS?
Aryemis 2022 年 8 月 2 日 下午 3:29 
So the reason some blocks have the "dissapearing" bug when in model quality medium or lower is because of a bug on SEUT exporter causing the LOD location to not be saved (it's set to Models\).
It's a fairly easy fix by re-exporting the models in the newest version of SEUT, or by moving the LOD models to Models\ if you don't have the .blend files.
Also let me know if you're interested in adding mirroring to the blocks, namely the conveyors, I should be able to fix the .sbc for that.
Ephemeral 2022 年 6 月 9 日 上午 8:24 
It seems the industrial conveyors don't mirror correctly. This mod: https://i.imgur.com/2KqLAHg.png

vanilla behaviour: https://i.imgur.com/zxPIIQW.png
Shinoshi 2022 年 5 月 27 日 下午 8:56 
Maybe a walk through o2/h2 generator and and walk through Reactor?
Alee_Cat 2022 年 4 月 22 日 下午 5:35 
Okay, and thanks for the quick response!
Spacebar  [作者] 2022 年 4 月 22 日 下午 3:41 
It's a keen LOD bug and not much i can do about it
Marcus Aquila 2022 年 4 月 22 日 下午 12:12 
@ Meredin I had the same problem with the conveyors, stopped using them for that reason (though they are the coolest looking conveyors in SE).
w00kie 2022 年 4 月 22 日 上午 11:51 
nope, working fine on my end with 200+ other mods, I had other mods in the past that did this though (hanobals Spiral Stairs) with no solution.
Alee_Cat 2022 年 4 月 22 日 上午 10:44 
Does anyone else have issues of the conveyors and Hydrogen tanks disappearing? From what I've used so far the assemblers, refineries and cargo containers stay just fine, but everything else that I've used so far disappear and won't reappear until I grind them, weld them back up and they disappear again... I'm using the more conveyors mod, but I get no errors, no collisions, related to this mod.
Meredin 2022 年 4 月 16 日 上午 11:31 
Is there a way to be allowed to integrate the large refinery into our server mod? It is a special mod (a collection of differen things) only for our server. I would like to use the refinery as faction refinery with special abilities.
Degrosaxx 2022 年 3 月 26 日 下午 1:09 
Great mod. But please add more beam shapes block ?
w00kie 2022 年 3 月 9 日 上午 11:18 
litterally unplayable https://i.imgur.com/lQT2jSv.png XD
Target07 2022 年 2 月 10 日 下午 12:17 
talk about underrated!! :steamthumbsup:
Rubber Sword 2022 年 1 月 14 日 下午 2:01 
@FREDRIC this is a common problem at the moment with a lot of mods. It's a real pain but seems to be a Keen problem not the modders. The only way I've found to deal with it is to change the colour or skin of the object. If it's the whole conveyor network in a ship or base then that sucks.:steamsad:
FREDRIC 2022 年 1 月 14 日 上午 10:15 
I have a bug where the tubes I have placed are invisible for me when I load my game, is there a way for me to fix this? Thanks
Allmybase411 2022 年 1 月 3 日 下午 4:38 
Thanks Mr. Drinking Establishment of the Void Between Worlds!
Spacebar  [作者] 2022 年 1 月 3 日 下午 4:31 
Ok I've pushed some fixes in hopes of...fixing...things. I've reduced the upgrade modules to vanilla stats, the refinery has twice the upgrade slots so it's still better over all. I've tried to fix the airtightness issues of the assembler, refinery and cargo container. I've also fixed the collision issues with the scaffoldings. I've done this the lazy way by removing the build states for now until I feel like making actual build models. This means the block will look fully built when you place them but they will only have 1 steel plate.
Allmybase411 2022 年 1 月 2 日 上午 8:23 
Hey, the scaffolding stairs do not work, they have no collisions whatsoever. I can walk across the opening on the top of the platform, and can walk through the stairs like they don't exist.This mod (repack) doesn't have this issue,

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1818289422
Loki McNeil 2021 年 12 月 26 日 上午 11:39 
I really like the look of the industrial refinery and assembly. So I have one question about them. Do they refine faster than the base game refinery and or build faster than the regular assembly?

As for the pipes? the smaller pites are interesting, however I did noticed that with some of their textures, there were a little stretched, (such as the wall mounted conveyor). Also, I noticed that there is some form of texture glitching with the hybrid, image mapping and procedural texturing.
Zerat_KJ 2021 年 12 月 16 日 下午 1:07 
what is the story with the Heavy refinery and the upgrade modules ?
The ref as a base works at the same speed as a normal refinery, it has extra slots
The upgrade modules have the same multiplayers as base upgrade modules.
++ More upgrade slots
-- Hevy Refinery works at the same speed as normal Ref. but is bigger
DiZ_1989 2021 年 11 月 29 日 下午 8:37 
@shineproductions123 Try recoloring them. Some modded blocks just need that extra kick to finish loading in.
holden4ever 2021 年 11 月 23 日 上午 2:03 
Any chance you could upload this to mod.io for Xbox users?
shineproductions123 2021 年 10 月 28 日 下午 2:27 
Love this mod, but I have noticed that when I reload into a world the hydro thrusters don't appear even tho the hit box is still there.
Rubber Sword 2021 年 10 月 13 日 上午 10:22 
Heavy Beam Cross Section pieces are really, really useful. Any chance of extending the range of shapes?
rikidesert 2021 年 10 月 9 日 上午 8:47 
the only thing I found is that the scaffolding with the stairs does not work, otherwise it is an excellent mod
hyprcoob 2021 年 10 月 8 日 下午 7:53 
I would like to include this in a server I am setting up, but I want to tweak the components and such for the prod blocks and the mod blocks. May I have permission to upload unlisted giving clear credit?
I_is_Zed 2021 年 10 月 6 日 下午 10:38 
Excellent mod with some great stuff. I've only noticed a few things missing or causing problems, there isn't a conveyor t-junction for the regular industrial conveyors, but there is for the type 2 ones? There are also some weird airtighness issues, the conveyor sorters are fully airtight despite looking decidedly not that.
Rabid Puma 2021 年 10 月 3 日 上午 9:42 
Not sure if anyone else experienced this, but the scaffold stairs don't actually work
CrunchyBee 2021 年 10 月 2 日 上午 8:51 
will you add small grid some time?
[The Default Trash Bag]  [作者] 2021 年 9 月 30 日 上午 3:53 
@ceilyurie Yes
ceilyurie 2021 年 9 月 29 日 下午 2:28 
Only complaint is I am not sure if I am to use landing pads for on a ship to land with, or as pads to land ships on....
miniusAreas 2021 年 9 月 27 日 下午 11:32 
Hey, funfact - Keen smoothbrained and forgot to add plates in the shape of most of the 2x1 angled slope blocks and corner slopes. I've found myself needing these but they're missing outright from the DLC and update.

You've allready filled in a gap Keen left, why not fill in some more :smug:
Qwertunchik 2021 年 9 月 23 日 上午 1:15 
Invisible pipes and thrusters too
Marcus Aquila 2021 年 9 月 19 日 上午 7:47 
I just has the invisible pipes bug too...
Yuna  [作者] 2021 年 9 月 19 日 上午 6:21 
@calden111007
that's the good old LOD-loading-issue/bug
Leonix 2021 年 9 月 18 日 下午 5:56 
all the models go invisible after re-logging or moving more than 5 k meters away / (hit-boxes and actual functional part of it remain)
TheXGentleman 2021 年 9 月 15 日 上午 7:01 
will anything be done to make the walk through assembler and refinery allow air to flow through them?
Derringer 2021 年 9 月 9 日 下午 9:09 
@Spectre Ember Frost
Refinery and assembler build cost, base speed, yield, and power usage are identical to vanilla.

The block shapes fit different build styles. The HI DLC blocks are shaped for placement along walls and integrate with grated catwalks, while this mod's blocks are shaped for integration with a system of enclosed corridors.
Xiraiju Akara 2021 年 9 月 6 日 上午 7:55 
What is the efficency of the refinery and assembler, Speed and Power draw, Also the modules. Thanks in advance :)
Derringer 2021 年 9 月 1 日 下午 7:41 
I think the modules are somewhat over-nerfed now, since they haven't been reduced to vanilla costs to build.