XCOM 2
[WOTC] Disposable Rocket Launchers 4.0
178 条留言
Frightener_One 12 月 11 日 下午 2:16 
Apologies, looks like it was a mod conflict of some kind. Did a full clean install and it started showing supply cost. Was driving me nuts.
Frightener_One 12 月 11 日 上午 11:48 
Thank you for the reply but I tried a bunch with the config and never got them to show up. idk if or how that works. I've dabbled with a lot of other configs before but couldn't get this one to work. thnx anyways though
Iridar  [作者] 12 月 5 日 上午 8:36 
Yes, in config.
Frightener_One 12 月 4 日 下午 11:59 
Is there a way to make the starter disposable rocket launchers an item you build with supplies instead of infinite? Much obliged!
Leo.Brunix 10 月 20 日 上午 10:25 
Aw, alr. Thanks for the reply!
Iridar  [作者] 10 月 20 日 上午 5:42 
This version of the mod is not supposed to have any scatter.
Leo.Brunix 10 月 20 日 上午 3:34 
My DRL´s arent being affected by any scatter penalties. They always have a 100% chance to hit where the cursor points at, making my Rocketeers kinda pointless. Does anyone know how to add the DRL´s to Iridar´s Scatter mod?
Iridar  [作者] 6 月 8 日 上午 9:26 
Yes
Leo.Brunix 6 月 8 日 上午 7:37 
Is this compatible with your 5 tier weapon system?
John Martin 5 月 28 日 上午 11:52 
HI, can i use the launcher as a primary weapon instead of second?
STIG 4 月 26 日 下午 5:48 
@Iridar ok I missed that Part, and thanks for The reply
Iridar  [作者] 4 月 26 日 下午 2:51 
Read the description, you need Mod Jam for compatibility with LWOTC.
STIG 4 月 26 日 下午 1:38 
I cant find the second tier disposable rockets after the foundry grenade upgrade, and also I cant add nor find the old rockets to be used. Playing with LWOTC
Flint Westwood 4 月 12 日 下午 8:11 
My soldiers don't seem to be disposing of their DRLs after they fire a shot. While I commend them for being environmentally friendly, do you think a mod could be conflicting with that behavior, or a bug?
Exiled Tension 3 月 27 日 上午 3:45 
I meant one that looks like an RPG-7
Iridar  [作者] 3 月 25 日 下午 7:10 
It's in the Disposable Launchers mod.
Exiled Tension 3 月 25 日 下午 7:09 
Need an RPG style launcher
Nullified 2024 年 12 月 20 日 下午 12:26 
Must be modjam thank you
Iridar  [作者] 2024 年 12 月 20 日 下午 12:22 
Damage for the disposable launchers would be in config files of mods. Restting game's config would not do anything to it. If changing damage in this mod's config folder doesn't do anything, then you have some other mod changing their damage, probably Mod Jam or Ted Jam.
Nullified 2024 年 12 月 20 日 下午 12:12 
Im trying to edit the damage forthe disposable laucher but cant find the correct lines, so im thinking do i neeed to reset my config for the new values totake effect.
Iridar  [作者] 2024 年 12 月 20 日 上午 8:08 
For what?
Nullified 2024 年 12 月 20 日 上午 7:39 
do i need to delete my config
TGalaxy 2024 年 9 月 9 日 上午 9:54 
Боже мой, ты всегда помогаешь нам, новичкам, я очень благодарен тебе, мой друг, надеюсь, тебе всегда будет повезло, спасибо @Iridar
Iridar  [作者] 2024 年 9 月 9 日 上午 5:49 
Mods that add new items or weapons should not removed mid campaign.
TGalaxy 2024 年 9 月 9 日 上午 5:35 
hii iridar I wanna ask u something, does this mod safe when it remove mid campaign? coz I wanna move to rocket launcher 2.0
Maprikan 2024 年 9 月 8 日 上午 8:12 
With WSR adding these lines should work too if you don't want the high tier looks at all. XSkin works per item but keeps them in the game.

+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_MG, DONOR_TEMPLATE=IRI_DRL_CV, DONOR_GAME_ARCHETYPE="GameArchetype.Path", COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=False, HIDE_DONOR_SCHEMATIC=False)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_BM, DONOR_TEMPLATE=IRI_DRL_CV, DONOR_GAME_ARCHETYPE="GameArchetype.Path", COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=False, HIDE_DONOR_SCHEMATIC=False)
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_MG, DONOR_TEMPLATE=IRI_DRL_CV)
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_BM, DONOR_TEMPLATE=IRI_DRL_CV)

Not sure if the projectile lines are needed.
Iridar  [作者] 2024 年 9 月 8 日 上午 2:45 
Use XSkin.
Kurt Kiens 2024 年 9 月 7 日 下午 9:18 
Would it be possible to add the ability to make the higher tier launchers still look like the AT4? Either through one of the "weapon skin" mods like XSkin or a built in functionality? The BFG looks a little out of place with my 90s troops lol
Dragon32 2024 年 6 月 30 日 下午 2:14 
OK, cool. I'll pretend I never saw them
Iridar  [作者] 2024 年 6 月 30 日 上午 9:49 
@Dragon32
Hmm yeah I see the problem. Just ignore these for now, I'll clean them up eventually.
Dragon32 2024 年 6 月 30 日 上午 8:59 
Hey Iridar. Not sure if it's important but I'm seeing multiple of these errors loading to the main menu:
[0050.30] TEMPLATE_MASTER: ERROR :: SetPropertyForTemplate :: unknown X2ItemTemplate property: WeaponTech
[0050.30] TEMPLATE_MASTER: ERROR :: SetPropertyForTemplate :: unknown X2ItemTemplate property: OnThrowBarkSoundCue

This mod is the only one I get a hit when grepping for "OnThrowBarkSoundCue". I figure if anyone knows how to use Template Master it'd be you so probably not significant..?
Iridar  [作者] 2024 年 6 月 9 日 上午 3:45 
You can do that with template master, yes.
GameAcc 2024 年 6 月 9 日 上午 3:09 
@Iridar, is there a config option to make all DLR (even basic) single buildable
Iridar  [作者] 2024 年 6 月 7 日 上午 11:20 
@everyone
I updated the mod to version 4.0. I decided that scatter was a bad thing for limited use items, so DRLs are now balanced around not having scatter, and now take two action points to fire.
See the changelog section for full changelog.
Iridar  [作者] 2024 年 5 月 15 日 下午 6:51 
@Snekenjoyer6
Only secondary weapons can be limited by class without special handling through script. So if you disallow equipping DRL outside a secondary weapon slot, you can do it.
Snekenjoyer6 2024 年 5 月 15 日 下午 5:05 
Hey quick question, is it possible to make it so that only greniders can use the drl?
Iridar  [作者] 2024 年 4 月 20 日 下午 1:09 
Yes, these mods don't interact in any way.
CyberNeo 2024 年 4 月 20 日 上午 11:45 
Does that work with [WOTC] Rocket Launchers 2.0 ?
4rrakis 2024 年 3 月 31 日 上午 1:30 
@tylerhendrix80 it does if you use Mod Jam, as written in the description.
tylerhendrix80 2024 年 3 月 30 日 下午 11:06 
Does this mod work with LWOTC?
Atlas 2023 年 10 月 15 日 上午 2:37 
ive used this mod for a few of playthroughs and it just hit me
Atlas 2023 年 10 月 15 日 上午 2:34 
is the beam rocket launcher a vanu rocket launcher from PS2? lol
Iridar  [作者] 2023 年 9 月 10 日 下午 10:07 
> Adds three tiers
skaianDestiny 2023 年 9 月 10 日 下午 10:02 
Are there any models for laser or coils?
RakkoHug~<3 2023 年 9 月 2 日 下午 9:06 
Iridar, it seems that if another Heavy weapon (such as Blaster Launcher) is Re-skined to Disposable Rocket Launcher (such as BFG) via Iridar's X-Skin, then the launcher itself is not discarded after its use.
Old Man Jenkins 2023 年 8 月 27 日 下午 9:21 
I like the little butthole the T1 launcher has on the front of it.
AgisTournas 2023 年 7 月 17 日 下午 2:10 
@Iridar
Thank you for taking the time to reply.
Have a nice day!
Iridar  [作者] 2023 年 7 月 15 日 下午 5:49 
@AgisTournas
You can convert any weapon to ghost template with Item Hider mod.
AgisTournas 2023 年 7 月 15 日 下午 2:34 
@Iridar
Thank you for so many great mods.
Question: Is there a way to have them as 'ghost templates' only?
Vegeta002 2023 年 4 月 22 日 上午 5:07 
@Iridar

Sounds like something of a required mod if this one has trouble even functioning properly without it.