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报告翻译问题
Oh yeah I removed most of this mod's patches because they're kind of redundant. So it's mostly just VAE accessory balance and putting a bullet into Specialized Firearms' head. But maybe people still find that valuable so here it is! I don't run too many VE mods at a time anymore and the mods are a bit less janky nowadays so it's a bit unlikely that I add more patches but ehh it's always a possibility!
I know it wasnt VE's point to link everything together fluidly so not blaming them.
Its just personally a little jarring to have VFE Medieval include a "Gunpowder" tech that is not needed for vanilla "Gunsmithing" and then also have the VFE Weapons Expanded - Frontiers added tech to come after "Gunsmithing"
Its like you get the ability to make guns without understanding gunpowder and then get the ability to make old west guns after gaining the ability to make modern guns.
Id have made it where if you had Medieval you need to research gunpowder before gunsmithing and if you had VFEWE-F that would be like a middle ground before the more modern stuff was available.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2877856030
Vanilla Apparel Expanded - Accessories
Vanilla Factions Expanded - Mechanoids
Vanilla Weapons Expanded
Vanilla Furniture Expanded
and nothing else?
If/when that happens, I'll be sure to put all the bloat-removal in its own mod so people who like whips and wrenches can still have them, and look into a mod-settings menu.
Have you considered making a mod setting menu that lets you choose which items are disabled?