全面战争:战锤2

全面战争:战锤2

22 Slots For Mixu's Unlocker
227 条留言
DeTobias 10 月 15 日 上午 8:14 
MM i see them now by moving it up but the games craches when i go to the building tab.
DeTobias 10 月 15 日 上午 7:31 
I only get 9 at Altdolf, what am i doing wrong?
Blue-Eyes White Dragon 6 月 14 日 下午 7:26 
But why 24? Even with Landmarks of the Old World, Altdorf only has 16 buildings in total
[1CR.I] Onorath-Celestial-Jade 2024 年 4 月 20 日 上午 12:21 
JediMasterDraco Just happy your updating, and trying to improve things. Thanks for the update and feed back.
JediMasterDraco  [作者] 2024 年 4 月 18 日 下午 5:02 
Alright the mod has been updated to solve the "ghost buildings" bug. I apologize I it was do to me trying to be cute with the settlement slots after Game 3 came out and trying to see if more than four could fit in a settlement. Technically, they could, but the UI wouldn't display them, but the AI could still access them. The issue has now been solved for all future campaigns and I believe I may have been able to fix any ongoing campaigns. I apologize for any inconvenience I caused and the delay in resolving this issue.
Layth36 2024 年 4 月 17 日 上午 12:51 
@JediMasterDraco do you take mod commissions? send me a pm
Layth36 2024 年 4 月 17 日 上午 12:48 
Tested this mod today in Vortex campaign playing as High Elves and it still works. However I can confirm the ghost buildings bug is still there, you can tell it's there when the game warns you there's already a building of the same type in that province.
InfoManiac 2024 年 1 月 6 日 下午 6:02 
is that a confirmed issue? ai building more than 4 in minor settlements is a major issue.
Macallan 2023 年 11 月 14 日 下午 12:31 
yeah it seems AI can build minor cities as major (they have more slots even though the UI only show 4) so when you confederate them and right click on the city you can see all the buildings it built. Player can't demo or upgrade these "ghost" buildings but all functionality of them are working. It's not a big deal for me though as I see like an extra challenge and nice reward when you confederate.
Gator 2023 年 11 月 14 日 上午 2:01 
Having same issue AnarelLeNoir described earlier. Buildings show as already built for conquered regions. Anyone having anything similar? Don't get it without this mod, sucks cause this is the one that makes things like old school total war where I didn't care about building slot amounts and could build whatever I wanted.
ilya-rysenkov 2023 年 11 月 7 日 上午 3:43 
Hello. Can you do the same to Black Arks? Do they also have their building slots in startpos?
InfoManiac 2023 年 10 月 9 日 下午 2:48 
wowee
Tayo 2023 年 10 月 9 日 上午 8:35 
That would be amazing, thank you!
JediMasterDraco  [作者] 2023 年 10 月 8 日 下午 8:44 
The biggest issue with that is that the files I use that make this mod compatible with Mixu's Unlocker are not mine, they were Mixu's that were posted and then later taken down. I'll try to contact them and see what they say. If they okay it, then I'll pass those files on to you.
Tayo 2023 年 10 月 8 日 下午 7:39 
Greetings again JediMasterDraco, sir! A year has passed and yet again I come to ask for your help!

I keep wanting to get back into this game but what's stopping me is the lack of a proper slot count for cities by default! It is extremely encouraging to see you starting to support OvN as well, that's amazing.

I've always wanted to increase slots in settlements and I was hoping I could modify the mod to suit my own needs as I prefer different/smaller slot counts. I have the assembly kit installed, but I would be extremely grateful if you could assist me with your files and perhaps some tips!

Thank you!
InfoManiac 2023 年 8 月 29 日 上午 3:47 
if you ever have time.. Konquata is still weirdly bugged. strange specific case (at t4 slots go to vanilla size). If you could add compatibility with norsca occupy anywhere that would be cooool
InfoManiac 2023 年 8 月 24 日 下午 12:01 
ive seen the check mark but im still able to construct the building.
JediMasterDraco  [作者] 2023 年 8 月 22 日 上午 8:39 
I have no idea what could be going on there. I've never encountered a glitch like what you're describing.
AnarelLeNoir 2023 年 8 月 21 日 下午 11:52 
upon further testing, it seems lots of buildings are considered built for minor settlements, even though they are not
AnarelLeNoir 2023 年 8 月 21 日 下午 11:26 
Hi! I noticed smth weird that I think comes from your great mod (I tried a new game without it and the issue was gone) : I'm playing a High Elf campain, and if I build eco buildings (tavern, fields or workshop) in the capital of a region, the buildings become unavailable in the smaller settlements of said regions, with the buildings having a check as if they're already built. I play with several other mods, including landmarks mods and SFO (and SFO's compatibility patches with Mixu's unlocker).
InfoManiac 2023 年 8 月 17 日 上午 11:38 
oh it's ok dude. ill just play the thousands of hours worth of content available that your mod still works for cx. no worries just reporting captain
JediMasterDraco  [作者] 2023 年 8 月 17 日 上午 11:30 
I wasn't even aware Be'lakor was a thing in OVN. I'll take a look when I can but I just had to get a new computer. Fortunately I had a lot of important data backed up so I just need to get all my old modding tools installed on the new one. Plus I have some IRL issues that need sorting through over the next couple weeks. Hopefully I'll be able to find out what needs doing tomorrow, but if I can't, it could be a while. Sorry.
InfoManiac 2023 年 8 月 17 日 上午 10:56 
Hey so idk if im doing anything wrong but playing as Be'lakor from OvN Conquata still loses additional building slots after t4 settlement is constructed
InfoManiac 2023 年 8 月 7 日 上午 3:22 
"Okay that should do the trick. Funny thing is, this error should've been reported a while back since Norsca and Albion share the same main settlement chain. But that would require someone to put themselves through the frustration of playing a Norsca campaign."

~BAHAHAHAHA xD
JediMasterDraco  [作者] 2023 年 8 月 5 日 下午 7:13 
Unfortunately, adding slots to minor settlements isn’t possible in Warhammer II. Trust me, I’ve tried.
Kharn the Bloody 2023 年 8 月 5 日 上午 11:51 
Amazing to see you guys and gals still supporting WH2. Cheers.

PS. Any suggestions for a mod that adds a few slots to minor, non capital settlements? That doesn't conflict with this mod?
NeoKorp 2023 年 8 月 5 日 上午 12:17 
Thanks for the mod.
JediMasterDraco  [作者] 2023 年 8 月 4 日 下午 9:30 
Yes.
NeoKorp 2023 年 8 月 4 日 下午 8:58 
Does these affect both Player and AI?
JediMasterDraco  [作者] 2023 年 8 月 4 日 下午 1:43 
Okay that should do the trick. Funny thing is, this error should've been reported a while back since Norsca and Albion share the same main settlement chain. But that would require someone to put themselves through the frustration of playing a Norsca campaign.
InfoManiac 2023 年 8 月 3 日 上午 11:43 
aw im sorry to hear that man. hope you get some time to relax. isnt a big deal <3
JediMasterDraco  [作者] 2023 年 8 月 2 日 上午 8:45 
Yeah sorry, vacation was not the relaxing affair it should have been and I haven't been able to find the time since I got back. Friday, maybe Thursday though the update should be out.
InfoManiac 2023 年 8 月 2 日 上午 2:27 
bumpy
InfoManiac 2023 年 7 月 12 日 上午 1:24 
let's gooo
_♣Caligula♣_ 2023 年 7 月 11 日 上午 11:51 
Compatibility between both mods would be very great!
JediMasterDraco  [作者] 2023 年 7 月 11 日 上午 11:50 
Yeah those issues that have been mentioned are related to the fact that higher tier cities have their building slots partially tied to the main building. I thought I’d corrected them, but I guess I didn’t get everything. Fortunately I’ve got a week off from work coming up so hopefully I’ll be able to do it then.
_♣Caligula♣_ 2023 年 7 月 11 日 上午 11:32 
€: with the sons of asuryan mod that is.
_♣Caligula♣_ 2023 年 7 月 11 日 上午 10:35 
Yeah, playing high elves(Imrik) and got Fortress of Vorag to tier IV and cant build more buildings than my current 6.
Also problem stays if I deconstruct a building.
Option to build simply vanish, hammer symbol is gone, no more interaction possible.
Have not experienced that problem so far in empire, dark elves and bretonnia.
InfoManiac 2023 年 7 月 7 日 下午 5:37 
Playing OvN. Albion once T4 is constructed all slots become locked back to vanilla status
armbarchris 2023 年 3 月 21 日 下午 9:42 
Does this have to be DIRECTLY above the unlocker, or just higher up in the order?
Reaper 2023 年 1 月 5 日 上午 11:21 
I find with this mod in Vortex no additional starting units are available with high Elve Legendary Lords? So the Pheonix and artillery units are missing from the Lord selection screen and also when the campaign starts?
JediMasterDraco  [作者] 2022 年 10 月 19 日 下午 7:05 
I don't think so. I've no idea what dictates that.
Haerzog 2022 年 10 月 19 日 下午 2:41 
Can this increase the number of building slots in Horde's?
[1CR.I] Onorath-Celestial-Jade 2022 年 8 月 29 日 下午 3:08 
Before you change your mod order, make sure to save your current profile.
killjoint666 2022 年 8 月 27 日 下午 2:29 
@Kan how do i change the mod order in Kaedrin?
Rex53 2022 年 6 月 23 日 下午 4:29 
Okey..., apparently it was with a mod that conflicts, thanks for the info @Kan :steamhappy:
Kan 2022 年 6 月 23 日 上午 6:16 
@Rex53 I had the same issue you need to move it up above all mixu's mods and any other mods that might affect the building slots then start a new campaign.
Kamen Rider Nexus 2022 年 6 月 22 日 下午 2:52 
@Rex53 - Did you modify the load order so this mod's above Mixu's Unlocker?
Rex53 2022 年 6 月 22 日 下午 2:30 
I do not understand why your mod does not work for me, it only unlocks all the slots but does not give me extra
Flamboyant Schemer61 2022 年 5 月 17 日 上午 6:50 
I made a small name fix + sons of asuryan comp (hopefully) version of this mod. Credited you of course:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2809273141