tModLoader

tModLoader

更优秀的友善NPC Better Friendly NPCs
47 条留言
ModdedNostalgia 7 月 20 日 下午 11:21 
This mod has an incompatibility with Starlight River - NPC health regen doesn't seem to work when paired with that mod.
Pixus 6 月 13 日 下午 6:14 
Have you thought about opening the source code of the mod if possible? I'd love to see if I could make a temporary fix for the NPCs despawning.
Ninnetyer 2 月 27 日 下午 6:16 
Hi, Is this multiplayer compatible?
[TC] Toaster Oven 2024 年 12 月 7 日 下午 4:14 
@Male18
Too bad, I really liked the mod...
sleepydriedtomatoes 2024 年 11 月 27 日 下午 7:26 
yes, this mod kills off npcs when you rejoin the world and you have to wait for them to come back. it's also outdated.
VanrirVonKelp 2024 年 10 月 30 日 下午 5:15 
My Town NPC's have also started to despawn when joining the world. Also a bunch of other issues but im not sure if its this mod for specifically. Anyways if you're reading this its still an issue big sad.
a user 2024 年 4 月 26 日 上午 8:13 
that sucks
Male18 2024 年 2 月 12 日 下午 12:29 
Well it's a possibility that this mod is discontinued.
Revan 2024 年 1 月 15 日 下午 12:11 
NPCs keep having to respawn when the world is opened. Takes about an hour (IRL time) for them all to return. :(
Avatarnick 2024 年 1 月 5 日 下午 6:51 
I keep running into an issue with this mod where NPC's just disappear randomly when i open the world which gets frustrating at times
Ph-苯 2023 年 11 月 10 日 上午 12:33 
Could you please make unreleived (caught) NPCs invulnerable?
meow 2023 年 10 月 14 日 上午 9:34 
I'd like maybe an option to reset everything to Terraria defaults, if only for reference so I can make them only slightly stronger (or even weaker) more accurately... it's hard to find this information without digging pretty hard
Icarusara 2023 年 10 月 10 日 下午 8:48 
Would love to blacklist/whitelist certain NPCs or at least just the Skeleton Merchant because he keeps spawning in my AFK farm
ReLo 2023 年 10 月 1 日 上午 6:38 
要更新啦
ShortSniper132 2023 年 9 月 30 日 下午 7:24 
calm down eq. not everyone knows English that well

test, BASICALLY this mod aims to make the NPC's in your world act more tougher against enemies that can make them more reliable to protect you or themselves :steamthumbsup:
Thunder 2023 年 8 月 1 日 下午 7:07 
would be nice if this had options to increase spawnrates and spawn conditions (letting them spawn at night or in evil biome)
professional clown 2023 年 7 月 24 日 下午 11:40 
read the mod's description, bro. or you can't read?
test 2023 年 7 月 23 日 上午 8:09 
what does this mod do please reply in this thread
test 2023 年 7 月 20 日 上午 5:29 
what does this mod do
FelixHiro 2023 年 7 月 9 日 上午 11:52 
we need a full feature list since there's no wiki
Mended 2023 年 2 月 23 日 上午 11:35 
do i have to take my npcs out of my houses to make them roam around and fight, or they can get out the house themselves?
Dragonissa 2023 年 1 月 3 日 上午 8:50 
On loading a world, npc always get reverted to base health and need to be healed up.
なかの31 2022 年 9 月 16 日 上午 11:25 
This mod is conflicting with NExperience Mod, because NExperience Mod changes npcs health based on biome highest level, or toughest monster in the world.
Evrir 2022 年 8 月 28 日 上午 7:51 
I'd assume so. I don't t hink Calamity really touches NPC.
P1O 2022 年 8 月 24 日 下午 4:50 
Can I use it with Calamity?
Asra 2022 年 7 月 2 日 下午 2:48 
Nope it doesn't from my experience with it.
Mono 2022 年 6 月 23 日 上午 9:16 
Does this mod remove the happiness requirements too? I've been looking for a mod that does that because it's really inconvenient to have to worry about how happy they are.
diNkd 2022 年 6 月 8 日 上午 10:58 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Aitherix  [作者] 2022 年 6 月 8 日 上午 10:14 
@diNkd thanks for the report, the latest version should have this issue fixed.
diNkd 2022 年 6 月 8 日 上午 3:14 
[03:11:22] [.NET ThreadPool Worker/INFO] [BossChecklist]: Better Friendly NPCs has registered for GetBossInfoDictionary
[03:11:22] [.NET ThreadPool Worker/WARN] [BossChecklist]: Call Warning: The attempted message, "GetBossInfoDictionary", was sent too early. Expect the Call message to return incomplete data. For best results, call in PostAddRecipes.
m00nhunter451 2022 年 6 月 2 日 下午 6:43 
ayo did I just see 69?
KitchenerꙮLeslie 2022 年 6 月 2 日 上午 9:51 
Please update to the newest stable branch patch :dssmile:
meow 2022 年 5 月 21 日 下午 3:02 
Every time you load a world for the first time the NPCs have to heal all their "extra" health because they're spawned in with normal health. I thought it was a bug at first and it worried me.
Aitherix  [作者] 2022 年 5 月 7 日 上午 7:41 
Would just like to mention there have been some calculation changes for scaling, if numbers seem to be off you can restore default values in the config under Manage Mods' or in-game mod configuration.
Prostate Inspector 2022 年 4 月 14 日 下午 5:03 
insert scoot haunt pose
blinomes 2022 年 4 月 11 日 下午 12:53 
Awesome mod, In addition i want to ask SOMEONE for the sane mod that adds an ability to change Town Pets, so you wont need to kill them in case you got the one you dont like
Viola 2022 年 1 月 28 日 下午 5:59 
Nice mod! In addition it might be interesting to make npcs not drownable (I tested with immune to traps and lava and it didn't prevent them from drowning )
Molten Sh4dow 2021 年 10 月 27 日 下午 3:52 
okay, thank you
Aitherix  [作者] 2021 年 10 月 27 日 上午 11:24 
@Molten Sh4dow scaling only applies to the first kill of every boss, no stats are gained for consecutive kills.
Molten Sh4dow 2021 年 10 月 27 日 上午 10:32 
Sorry if It is told somewhere, but I'm wondering what the boss scaling stats mean. If i have Base damage set to 20 and boss scaling to 10, does that mean killing a boss increases NPC damage to 30? Does it mean for every boss killed (you kill king slime however many times, it counts as 1, and then killing EoC however many times counts as 2 and so on), or EVERY boss killed (killing king slime 5 times counts as 5 boss scaling increases)
Aitherix  [作者] 2021 年 10 月 27 日 上午 1:21 
@Molten Sh4dow thanks for reporting this, apparently I forgot to apply the 50% effectiveness in non-master mode. Will be fixed in the next update.
Molten Sh4dow 2021 年 10 月 26 日 下午 11:54 
Maybe im not reading something right, but if is have damage set to 20, and scaling set to +10, and im in expert mode, that means 10 base damage and +5 per boss kill, so why are my NPCs doing like 60 damage after ive killed only king slime, EoC, and EoW?
Mr. Nuke 2021 年 8 月 13 日 上午 9:08 
finally i can now keep the dogs and cats
Aitherix  [作者] 2021 年 8 月 8 日 上午 1:36 
Should be fixed btw if it breaks again may put on hold for a while
Azzy_Asurazariel 2021 年 8 月 7 日 下午 9:53 
Alright thanks for the headsup :P
Aitherix  [作者] 2021 年 8 月 7 日 下午 6:27 
https://github.com/tModLoader/tModLoader/commit/aab1e2c08f4daad6fc4899faddb0f801863079c4 Will have to wait for a while since one of the properties have been deprecated
Azzy_Asurazariel 2021 年 8 月 7 日 下午 6:10 
Broken for latest version https://i.imgur.com/sgv7xQP.png