RimWorld

RimWorld

Plug and Play Joiner
43 kommentarer
清纯小吊梨 1. aug. kl. 13:14 
mlie 我的超人!
奥特曼 17. feb. kl. 7:33 
求求了1.5,这个想法太棒了,就是不知道是否影响使用现在。
Mlie 12. dec. 2024 kl. 12:52 
wi9390 1. juli 2024 kl. 10:38 
1.5
CatSayInk 15. apr. 2024 kl. 21:59 
hope 1.5
Winter 13. mar. 2024 kl. 19:26 
Niilo's QoL has a good alternative auto-priority feature until this gets updated.
cauamachado51 11. mar. 2024 kl. 7:56 
To really be useful, you should adjust the Work Tab mod's underemployments.

para realmente ser util deveria ajustar os subempregos do mod Work Tab.
Vulkandrache 12. feb. 2024 kl. 10:04 
Can we have the option to set work priority based on Passions aswell?
I would like to be able to set it so any work a pawn has any passion in gets
priority 1.
fck it we ball 29. nov. 2023 kl. 10:36 
It doesnt work properly with complex jobs remaster
Winter 26. juni 2023 kl. 22:30 
This is a really good & underrated mod. Appreciate it.
Catch Lightning 27. jan. 2023 kl. 3:40 
please integrate Work Tab support. Need that juicy set task to 9 setup.
Raszul 2. dec. 2022 kl. 4:10 
would it be possible to add more than 4 work priorities?
maybe as an optional thing?

I'm using the Work Tab mod and have 9 of them, thus i can't use this mod atm ... even though I'd really really want to
Demognomicon 11. nov. 2022 kl. 7:33 
Nice work :-)
evoc 11. nov. 2022 kl. 6:59 
@telardo: Thanks for the quick fix!
telardo  [ophavsmand] 11. nov. 2022 kl. 6:52 
@evoc The priority issue with mechanoids should be fixed now. Thanks for the report.
telardo  [ophavsmand] 10. nov. 2022 kl. 16:41 
@evoc Good catch, I noticed their allowed area changed as their work modes in my playthrough. Never notice the priority problems, will fix soon.
evoc 10. nov. 2022 kl. 7:56 
I assume the same would apply to other mechanoids, if skill caps are set above the level they have in the respective skills.
evoc 10. nov. 2022 kl. 7:56 
Hi,
I think I found an issue with mechanoids. It seems that the priorities also apply to them, but since they cannot normally be modified, they cannot be changed manually later.
This leads to the problem, that when the default for hauling is set to 0, lifters will never haul.

Therefore I'd suggest to not apply the priorities to mechanoids.
Demognomicon 25. okt. 2022 kl. 7:30 
@telardo - Awesome! Would be it be possible to add an optional requirement for passion levels? (No assignment unless x skill and minimum passion?)
telardo  [ophavsmand] 24. okt. 2022 kl. 8:38 
The last mod I need to update for 1.4.
抒情歌鸲 12. juni 2022 kl. 9:07 
有新人加入会导致工作选项卡的排序界面在一段时间内消失,无法手动排序。
telardo  [ophavsmand] 8. maj 2022 kl. 6:28 
Thanks for all the suggestions. Pretty busy these days. I'm planning on revamping this mod later.
Karmapowered 5. maj 2022 kl. 4:14 
@g0ldheart_rr
There is this mod for auto-assigning "attack". I doubt anyone serious would ever want to assign any other "default" to their colonists.

- About "medical care", any default wouldn't work with modded medicine.
- About surgery using best medicine -> Smart medicine . Let's not reinvent the wheel.
- About "outfits", default makes no sense on "naked brutality", not-so-uncommon border cases like nudist ideologies, or even in general given that most people using this mod will have a high number of clothing mods anyway.
- About "drug policies", default is already set to a reasonable one by vanilla.


To the mod author, thank you for creating and sharing this useful mod.
Demognomicon 10. mar. 2022 kl. 4:54 
What about adding auto assigning ignore/fight/flee, default medical care, surgery uses, default outfit, food, and drug policy?
MistressTessie 9. mar. 2022 kl. 14:05 
AmUnRA - I agree,
Telardo - pls give us that button, would be a really nice feature for your mod. ♥
AmUnRA 5. dec. 2021 kl. 2:19 
Great idea, great mod! Can this mod help with updating/refresh work priorities once in a while or by pressing a button? (in case of colonists learning / improving or decreasing their skills)
Hate me 29. sep. 2021 kl. 12:04 
https://prnt.sc/1u4jqfv
Job min skill is not alaigned to job priority to assign. I assume it's unintended?
telardo  [ophavsmand] 16. sep. 2021 kl. 20:55 
@Felios the game assigns all pawns 6 kinds of works with level 3 priorities, so there might be cases they're not proficient with. I just add a new feature to set priorities for professional works only their skills exceeds a preset level, may be useful for your case, check in the mod setting.
Felios 16. sep. 2021 kl. 13:45 
@telardo doesn't the game automatically assign pawns 3 priority to work they're not proficient with? I'd rather use my experienced colonist to build anything instead of watch this empire worker botch a job repeatedly with his 5 skill. But I understand if it's not in the scope of the mod you're trying to make. But I believe there's a gap in the Workshop because no mod allows for setting of work types like that.
telardo  [ophavsmand] 14. sep. 2021 kl. 18:59 
@Felios When i first design this mod, I just want to increase some priorities, and it would be annoying if it auto-assigns high priority to the work they're not proficient with. Anyway, I have some new features to fit in these cases in the next update.
Felios 14. sep. 2021 kl. 10:49 
Is there a reason this doesn't allow setting of specific work types like Doctor? I was really hoping for a solution to my Empire laborer team fucking up operations because they assigned themself Doctor work at 3 skill >:( same with tailoring...
telardo  [ophavsmand] 4. sep. 2021 kl. 1:45 
@DisKorruptd here you are
DisKorruptd 3. sep. 2021 kl. 20:18 
Can you please make it so that we can default to "unassigned" area? it's actually a bit annoying having to take off the home toggle on every new recruit
robinzilla 22. aug. 2021 kl. 23:21 
Success! I can report that your fix took care of the error in my game. Thanks!
robinzilla 22. aug. 2021 kl. 17:39 
Thanks so much for the swift action! I'll give it a try shortly and report back on the results. :)
telardo  [ophavsmand] 21. aug. 2021 kl. 21:39 
@robinzilla push a hotfix for it, easier than I thought. It should work now, keep me posted.
telardo  [ophavsmand] 21. aug. 2021 kl. 20:16 
@robinzilla seems like a conflict with work tab, we are both trying to set the priority. I will see what can I do on my end, but I'm not using it and working on another mod atm. So no ETA for the fix, sry.
robinzilla 21. aug. 2021 kl. 19:44 
Hi there, thanks for this great mod! I am running into an error that I wanted to ask about. When I launch the game, I saw a red error in the log saying 'transpiler failed' and it's referencing this mod. Is it conflicting with another mod perhaps? Thanks.

{LINK FJERNET}
telardo  [ophavsmand] 10. aug. 2021 kl. 4:25 
Add 1.2 support, hope it will work.
pinbuck 10. aug. 2021 kl. 3:15 
can you make it multiversion please
Pirate34 8. aug. 2021 kl. 17:00 
Default food preset and a separate preset for slaves would be nice
トキオ 8. aug. 2021 kl. 2:53 
必须点赞!
Wilson 7. aug. 2021 kl. 9:32 
Thank you, for this service