边缘世界 RimWorld

边缘世界 RimWorld

[LTS]Defense
54 条留言
Maximi1ian 10 月 28 日 下午 12:53 
+1 for the standalone
JoeOwnage 7 月 26 日 上午 10:31 
+1 would love standalone
Pile_of_buttz 7 月 16 日 上午 7:38 
I Don't see Barbed Wire or Tank Traps in the crafting menu, is this a known issue?
RAD EMERALD 6 月 17 日 上午 2:37 
thankie dude!:steamthumbsup:
LimeTreeSnake  [作者] 6 月 15 日 上午 6:05 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
General Shyguy 4 月 10 日 下午 2:23 
Are the chain fences supposed to look so small?
Smxrez 2 月 25 日 下午 3:00 
I second the idea of it being standalone
Zanklev™ 2024 年 12 月 14 日 上午 3:32 
That'd be awesome if you do. Thank you for considering it!
LimeTreeSnake  [作者] 2024 年 12 月 14 日 上午 3:31 
Well it utilizes the doors from there but, I might have fixed that already. Will look into Zanklev and possibly make it standalone.
Zanklev™ 2024 年 12 月 4 日 下午 11:01 
Steam says this requires LTS Furnishing but the description says it just requires the LTS Systems and Harmony. I'm not wanting LTS Furnishing because I'm using Rebuild for all my extra building needs, does this actually require furnishing?
LimeTreeSnake  [作者] 2024 年 6 月 24 日 上午 7:33 
2024-06-24
- Fence gates now close when connected to chain fences and other fences.

Quick fix
LimeTreeSnake  [作者] 2024 年 6 月 20 日 上午 1:20 
- Added disableImpassableShotOverConfigError for chain fences.
LimeTreeSnake  [作者] 2024 年 6 月 20 日 上午 1:16 
I shall do that, thanks PolySoup
LimeTreeSnake  [作者] 2024 年 6 月 20 日 上午 1:16 
- Made gates use the new door system in LTS Systems.
- Single tile chain gate no longer rotable
- Fixed graphical issue with large gates blueprint.
PolySoup 2024 年 6 月 3 日 下午 9:48 
If you add <disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError> to the def it will suppress the error.
LimeTreeSnake  [作者] 2024 年 5 月 19 日 上午 1:52 
I know of this, it's a vanilla warning against something considered OP since you can fire at targets that cannot find a way in. It's the same as some embrasures.
qux 2024 年 5 月 16 日 上午 4:43 
Hello, I have this red error do you know this ?
Config error in LTS_Chainfence: impassable, player-buildable building that can be shot/seen over.
UnityEngine.StackTraceUtility:ExtractStackTrace ()...
LimeTreeSnake  [作者] 2024 年 5 月 7 日 上午 4:51 
Will look into fixing the descriptions, have been overall changing a lot of those lately.
V.A.L. Commorby 2024 年 5 月 6 日 下午 4:32 
..Zombies, Yablako. Zombies.
Yablako 2024 年 5 月 1 日 下午 5:07 
Chain fence:
> Very ugly though but perfect for keeping Z's away, but those are not real right?

What are you talking about?
LimeTreeSnake  [作者] 2024 年 4 月 22 日 上午 4:25 
Ah shi, sorry for late response Tec, yeah I don't mind but do give creds or point cred here or something. ^^
LimeTreeSnake  [作者] 2024 年 3 月 29 日 上午 10:00 
2024-03-29
- 1.5 added. 1.4 kept as is.
- Chainfence no longer links to doors.

Sorry for lack of responses x)
Tec 2023 年 6 月 8 日 上午 9:05 
@LimeTreeSnake Hey there, would it be ok if i could use the barbed wire textures in the HSK modpack? Love your mods, but for this one, there are already some alternatives, so have to cherry pick stuff, i think your barbed wire variant is the best looking. If we were just using your whole mod i probably wouldnt need to check, but thought id ask so you know we arent taking your work as our own.
Peracristos 2023 年 4 月 9 日 上午 6:21 
does tank trap or barrier have the same slow down value as barricades, fences, sandbags etc or does it make the enemies go way slower or faster
LimeTreeSnake  [作者] 2022 年 12 月 4 日 上午 3:44 
Sorry I cannot
ShiroDW 2022 年 12 月 3 日 下午 3:12 
Could you make a verson without the depenedency please?
LimeTreeSnake  [作者] 2022 年 10 月 9 日 上午 12:41 
OH added depenedency on furnishing also to use the same logic for doors and stuff. Sorry
LimeTreeSnake  [作者] 2022 年 10 月 9 日 上午 12:41 
2022-10-09
- Updated for 1.4, 1.3 stays as is and wont be updated.
- Chain Fence Gate 1x1 Cost 100->20
- Chain Fence Gate 1x2 Cost 100->40
- Related buildings added to gizmos for faster fence selection.
- Chain Fence links to doors.
Rex705 2022 年 9 月 2 日 上午 4:03 
For other ideas maybe an electric fence
Rex705 2022 年 9 月 2 日 上午 4:02 
Well instead of people going into the bunker it could work as an armored turret. The bunker is for visual effect but in function, it's a turret.
LimeTreeSnake  [作者] 2022 年 9 月 2 日 上午 3:13 
Bunkers are a bit odd tbh, I'd prefer embrasures and thus "build" your own bunkers.
The logic otherwise would be like, how would enemies hit the people in the bunkers?
When bunker takes damage, chance that pawns inside take damage? Or are they invincible?

Reason thus for me is this. It's nice to have, not need to have. Better put my effort coding better things than that.

I would want more stuff though, do you have any other suggestions? Embrasures could be one classic thing which is pretty good.
Rex705 2022 年 9 月 2 日 上午 2:10 
Any plans for more defenses like maybe bunkers?
LimeTreeSnake  [作者] 2022 年 9 月 1 日 上午 7:39 
Small fix

- IsFence -> False for Chain Fence, this to avoid issues with pathing since impassable.
EK0 2022 年 7 月 21 日 下午 6:08 
it isn't in there
LimeTreeSnake  [作者] 2022 年 7 月 21 日 上午 12:19 
It's called security, is a vanilla tab
EK0 2022 年 7 月 20 日 下午 2:03 
I can't find the defenses build menu
LimeTreeSnake  [作者] 2022 年 6 月 23 日 上午 6:52 
- Fixed barbed wire blueprint missing some texture.
LimeTreeSnake  [作者] 2022 年 6 月 1 日 上午 2:26 
atm nothing really, they are big blocks, more aesthetic really but can be used for cover. It's considered edifice so pawns can't pass through it. Will be cooler when the vehicle mod is done. ^^
Iruma 2022 年 5 月 31 日 下午 7:29 
what do tank traps do
LimeTreeSnake  [作者] 2022 年 5 月 31 日 上午 3:56 
- Added chainlink fence
- added chainlink gate
- reduced barbed wire flammability from 0.8 -> 0.2
- Added furnishing as dependancy for doors
LimeTreeSnake  [作者] 2022 年 5 月 18 日 上午 12:31 
Cause the wire is considered a trap :D
Roajx 2022 年 5 月 17 日 下午 9:47 
Also why do my own people take damage from the barbwire as well?
LimeTreeSnake  [作者] 2022 年 5 月 17 日 下午 4:55 
I agree with this, shall change for the next version. Chain fences and door also incoming
Roajx 2022 年 5 月 17 日 下午 4:45 
It should be a lower % for them then since only a small part of it is wood
LimeTreeSnake  [作者] 2022 年 5 月 10 日 上午 12:51 
To elaborate why metal burn, they are attached to wooden stakes, the wire should techincally curl up then and lay flat without pillars no?
Schadenfreude 2021 年 9 月 10 日 上午 7:27 
@Shuro It's genetically modified Urbworld metal.
Shuro 2021 年 8 月 15 日 上午 4:33 
I really like it, but not sure why barbed wire has 80% flamability tho, since when does metal burn?
8faiNt ı♣ı 2021 年 8 月 12 日 下午 9:17 
I really like how useful the barbed wires are
I have not figured if the tank traps and barricades are just cosmetic or they are useful but I like it either way
Daft_SavantXxX 2021 年 8 月 11 日 上午 2:14 
Nice addition
Mortagon 2021 年 8 月 8 日 下午 2:15 
CE compatible?