安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






What seems to be happening is the last guy gets stuck in the fence. Sometimes you're able to land on the fence and it'll fix the problem, but not always. The new MH-9 mission seems to work fine with the refugee mission, and I'd suggest copying that, at least until you can find another way to fix it.
Lastly, another suggestion is to make more areas for refugee missions, maybe one in each city?
CLICK HERE [makearmanotwar.com]
http://psteamcommunity.yuanyoumao.com/groups/RobJA3
Also the NPCs need to disembark when the helo has come to a complete stop. When extracting some soldiers came in fast on the landing and they disembarked as soon as I touched the ground, ended up running over one of them with my back wheel.
Also one time when extracting soldiers and dropping them off at the base, they were in such a hurry to get out of the helicoptor that one of thee soldiers ended up occupying the same space as another soldier. Arma resolved this by stacking that soldier on top of another soldier so that his body collided with my main rotor and ended up breaking the rotor. #justArmaThings
I don't know if NPCs can be made to disembark the helo at a slower pace after it lands. Good mission for training though,
My buddy and I play them all solo but would absolutely love to be able to work together!
Keep up the great work!
I would love to see one of these with the Hummingbird, but this one can keep me occupied for hours, so no complaints here!