边缘世界 RimWorld

边缘世界 RimWorld

DDI - Deep Drill Indicator
107 条留言
PSR J2144-3933 10 月 19 日 上午 6:09 
i observed the same issue described by Daemonjax on 1.5 that prevents me from exit the settings by clicking Close or the top-right X
[NC]Harry Körner Balance Toast  [作者] 9 月 23 日 上午 7:11 
Yeah the 1.4 is outdated
Daemonjax 9 月 20 日 上午 6:34 
Weirdly (for 1.4) entering this mod's settings menu kinda breaks -- can't exit it via close button or the X. So I looked at the code for the settings menu (thanks for making the source available) and, yeah, it would crash when accessed at the main menu, but should (and seems to) work fine if use after loading into the actual game.
Omniburg 8 月 5 日 下午 2:12 
Oh man, thank you so much. You truly rock!!!
Pos 4/5 8 月 3 日 下午 11:49 
Thanks a lot!
[NC]Harry Körner Balance Toast  [作者] 8 月 3 日 下午 12:39 
Have fun :)
Omniburg 8 月 2 日 下午 4:06 
Playing without this mod makes deep drills a very annoying experience. Hope you get around to a 1.6 update sometime, thank you for your work.
[NC]Harry Körner Balance Toast  [作者] 7 月 24 日 上午 5:02 
Oki
turol 7 月 23 日 上午 8:41 
Options menu is broken in 1.6. Nothing shows and debug log is spammed with error about UnityEngine.Rect
[NC]Harry Körner Balance Toast  [作者] 6 月 29 日 下午 1:30 
Currently working on another RimWorld mod rn
but good to know with 1.6, maybe I can add the your Request with the 1.6 update
Lanoyo 6 月 28 日 上午 10:02 
Tested and it does appear to work with 1.6!
EAST 4 月 25 日 下午 4:23 
The resource icons get in the way, so I can't see clearly when placing a deep drill or building walls around it. A toggle to turn them on and off is needed.
Also, having an option to only show the far view would be helpful—it's more intuitive for locating specific resources from the base. Personally, I don't need the small icons that appear when zoomed in.
Omniburg 4 月 1 日 下午 1:56 
Actually it seems its not that, sometimes the mod just breaks and I have to reinstall it to make the texts appear properly. not sure why, but usually tinkering with it a bit in RimPy or reinstalling it fixes it.
[NC]Harry Körner Balance Toast  [作者] 4 月 1 日 上午 5:43 
Better Ground Penetrating Scanner
In what way?
Omniburg 3 月 20 日 下午 1:25 
Hey just a heads up I think this mod conflicts with Sarg Bjornson's "Better Ground Penetrating Scanner." I love this mod btw - literally can't play without it anymore. Great work.
[NC]Harry Körner Balance Toast  [作者] 2 月 1 日 下午 5:30 
you mean like back to vanilla? like what for?
I don't see the benefit at all :)
Big Daddy 2 月 1 日 下午 5:07 
have you considered making it a toggle?
nevertheless its a solid mod i approve
[NC]Harry Körner Balance Toast  [作者] 2 月 1 日 下午 1:56 
nope, it is replacing the vanilla
only when a deep drill or scanner is selected it shows
Big Daddy 2 月 1 日 上午 4:15 
is the overlay a toggle?
[NC]Harry Körner Balance Toast  [作者] 1 月 31 日 下午 5:51 
What do you mean exactly?
Big Daddy 1 月 31 日 上午 5:45 
hello is this a toggleable option or does the mod work 24/7?
VitaKaninen 2024 年 9 月 30 日 下午 1:25 
Mine is normal American English using only defaults.
[NC]Harry Körner Balance Toast  [作者] 2024 年 9 月 30 日 上午 2:40 
thanks Vita for the feedback, what is you OS/Windows language
it could be that "," and "." is somewhere messing with the calculations, because I did no good job with a localized proof approach
[NC]Harry Körner Balance Toast  [作者] 2024 年 7 月 30 日 下午 2:34 
Nuker1110 does this happen at every start?
because the settings class changed over time
Nuker1110 2024 年 7 月 30 日 上午 10:07 
Game threw an error on startup:

Could not find class DeepDrill_Indicator.Settings while resolving node ModSettings. Trying to use DeepDrill_Indicator.DDISettings instead. Full node: <ModSettings Class="DeepDrill_Indicator.Settings"><sliderValueDDI>20.2615</sliderValueDDI></ModSettings>
VitaKaninen 2024 年 5 月 11 日 下午 1:41 
My game language is English. I had not used the labels mod before, but it seems to work ok for me.

Honestly, it is not that big a deal, especially if I am the only one having the issue.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3244600103
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3244600133
[NC]Harry Körner Balance Toast  [作者] 2024 年 5 月 11 日 上午 10:39 
what is your system language @VitaKaninen
at the moment I can only think that something weird may be happening because of some localization on your end
does the Mod "LabelsOnFloor" result in the same bug?
because its roughly the same code
[NC]Harry Körner Balance Toast  [作者] 2024 年 5 月 3 日 上午 8:10 
@Abyss, had the same, but after starting once and saving again, the error message was
gone, guess cause I altered the ModSettings Class responsible to actually save the data
VitaKaninen 2024 年 5 月 3 日 上午 3:30 
@Abyss Delete the DDI settings file in: C:\Users\yourusername\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
Abyss 2024 年 5 月 3 日 上午 3:02 
Could not find class DeepDrill_Indicator.Settings while resolving node ModSettings. Trying to use DeepDrill_Indicator.DDISettings instead. Full node: <ModSettings
あ⁧🐾 2024 年 5 月 2 日 下午 8:15 
thank you for fixing
[NC]Harry Körner Balance Toast  [作者] 2024 年 5 月 2 日 上午 7:32 
@BUyue, should be fixed
BUyue 2024 年 5 月 1 日 上午 7:18 
Restart the game causes the settings to be reset.
[NC]Harry Körner Balance Toast  [作者] 2024 年 4 月 30 日 下午 5:01 
Crazy how do you managed to get these bugs, joking thanks for the feedback
xD
at the moment, there is no function to disable the text
VitaKaninen 2024 年 4 月 27 日 下午 1:49 
Thanks!
[NC]Harry Körner Balance Toast  [作者] 2024 年 4 月 27 日 下午 1:48 
@VitaKaninen
thanks for bringing it to my attention,
should be fixed :)
killalalangdon 2024 年 4 月 21 日 下午 1:36 
Great mod, updated quick & very easily configurable too. Appreciate it man!
VitaKaninen 2024 年 4 月 14 日 下午 12:34 
Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 75C31C6]
at DeepDrill_Indicator.DeepDrill_IndicatorMod.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00073] in <1fa1581d83a14eacb6ced1be606ad5f3>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.Dialog_ModSettings.DoWindowContents_Patch2(RimWorld.Dialog_ModSettings,UnityEngine.Rect)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.Window.InnerWindowOnGUI_Patch0(Verse.Window,int)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
(Filename: Line: 580)
VitaKaninen 2024 年 4 月 14 日 下午 12:29 
Try opening it while you are in the main menu of the game. Which log file do you need?
[NC]Harry Körner Balance Toast  [作者] 2024 年 4 月 14 日 下午 12:21 
@VitaKaninen
please send me the logfile
because I cannot replicate the issue :)
VitaKaninen 2024 年 4 月 14 日 上午 10:00 
When I open the mod options, I can not close the window and have to alt+F4.
Latex Santa 2024 年 4 月 6 日 下午 11:21 
@[NC]Harry Körner Balance Toast
So good, it should be vanilla. Even Veequeue uses your mod for his vids.
[NC]Harry Körner Balance Toast  [作者] 2024 年 4 月 1 日 上午 6:58 
@Sarus and HighFlyer
should be fixed by now :)
Sarus 2024 年 3 月 27 日 下午 1:19 
ya sometimes they stay for long time, i got a steel one thats persisted for a month since depletion
HighFlyer96 2024 年 3 月 27 日 下午 12:27 
For me it's a similar issue. On the main base, it works now, but on my 2nd base some deposits remain without icons and some icons appear over ground without resources
Sarus 2024 年 3 月 27 日 上午 11:07 
love the update that shows a large icon of the resource :), but the first one i depleted is still showing that its there, in 15 uranium in 1 tile, save reload and on/off of scanner was tried
Edit: Just seems to have a delay for a bit before it removes the display, the uraniums gone now
[NC]Harry Körner Balance Toast  [作者] 2024 年 3 月 21 日 上午 11:18 
@bugrilyus
I have to hustle a lot at work atm but the error is now confirmed and im working on a "big" update
changing the way the overlay is printed from ground up

my testing branch does already work, but I still struggle to print the Text onto the resource fields
bugrilyus 2024 年 2 月 21 日 上午 8:40 
Hi, I tried to send the save file via a drive link but it seems to be removed. If you are in the dubs server or in CE server, reply to me with your nickname then I can share the file.