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报告翻译问题






First, lynxes have been added to the trainability edits, going from None to Advanced.
Second, there is now a separate version of Animal Adjustments that allows you to turn off (or turn down, for the animals that have gone up more than one notch on the trainability scale) the various changes. It was built using XML Extensions, so I've released it as a separate version to keep from accidentally breaking anyone's save file. Both versions will keep being updated with any new changes.
But, yes, you can absolutely change the boars yourself if you'd like! In the Patches folder of the mod, you're looking for Patches_Animal_Trainability.xml and this bit of code:
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="WildBoar"]/race/trainability</xpath>
<value>
<trainability>Advanced</trainability>
</value>
</Operation>
Changing them to intermediate intelligence just requires swapping the Advanced in there to Intermediate.
@Mattatatta It was meant to be more of a "making some changes that make sense to me, with suggestions from the person who got me into RimWorld in the first place" but in practice it has turned into a bit of a reversion mod, yes. I know what you mean by breeding frenzy, so I can look into making some gestation changes.
On that note, is it possible to undo the gestation period changes? It's a breeding frenzy in my pens and I don't like it
@Dale "Vales" Wilson - I was already considering splitting off some features for differing versions, so that's definitely in the cards!
at MS.Internal.Xml.XPath.XPathScanner.ScanString () [0x0002d] in (...)
[Windchime's Animal Adjustments] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName=WildBoar"]/description) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2566306053\Patches\Patches_Animal_Trainability.xml