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报告翻译问题






Btw you should consider add just this pool in the workshop. I used PO to put it in other buildings and it fits great.
Also I use BOB to replace Ronyx69 pools surface by yours, and it looks so much better now, more closer to IRL, because yours have a more natural look of texture and tone of blue, when Ronyx's surface its a bit grey and neutral.
Double thanks here my friend, cheers!
"The workshop building tries to include <missing prop name> (a prop) but the prop is not found. It is not found because it is not a workshop asset. The person who published the building probably published the prop as well but by mistake used the original, private, prop in the building instead of the published one.
You may find the published prop on the workshop. Unfortunately, it cannot replace the private prop. For the game, these are two different props."
For some reason C:SL has two types of props, private and published. If you use the published ones (i.e. they're already on the workshop) then it shouldn't cause problems. If you use the private ones then nobody but the author can fix the problem. I believe there should be a flag in the asset builder that tells you if you're using published or private assets?
@simovic: Da. Ja sam hrvat. ;)
@Sidrowit: Danke, mein Alter! ^^
@Sharpless: did you delete those props maybe? This asset is a pack. When you subscribe to it you should automatically get all those props along with the main building.
Asset bug: Workshop asset uses private asset (Poollight.Pool Light_Data)
Asset bug: Workshop asset uses private asset (PoolSurface.Pool Surface_Data)
Asset bug: Workshop asset uses private asset (Trim.Trim_Data)