边缘世界 RimWorld

边缘世界 RimWorld

Better Jump Pack (Continued)
74 条留言
тетеря, блин 7 月 27 日 上午 7:55 
would be great to see it without HugsLib dependency some day. thanks!
Everybody loves me 7 月 25 日 上午 12:07 
It would be cool to have a button to toggle whether your colonists can break through the roof or not
Often you don't remember if there is a roof above you or not. And this leads to you getting hurt not because you decided that you should break through the roof, but because you simply forgot that there is one above you
Mlie  [作者] 7 月 22 日 下午 10:50 
@Victor I may, but I dont really have the time for it now. Perhaps after Im done with the 1.6 updates
Victor 7 月 22 日 下午 6:09 
Could you eventually remove the Hugslib dependency? Anyways thanks for updating it.
Nedlee 7 月 22 日 下午 3:34 
Finally! I really think this should be vanilla.
Frenchy 7 月 13 日 上午 7:17 
@Mile legend. Will you also fix the bug I mentioned below? It's okay if not I'll just be sure to disable the mod on mechanitor runs
Hykal 7 月 12 日 下午 8:37 
@Mlie

Youre the best, Mlie.
Mlie  [作者] 7 月 12 日 下午 8:32 
@环星 Updating all my mods, see discord for progress
你看我迪奥不 7 月 12 日 下午 4:08 
1.6:steamhappy::steamthumbsup:
Frenchy 6 月 30 日 上午 10:07 
Not sure if mentioned before but Paramedic mechs will auto use their jump packs indoors, causing them and the colonist they're carrying to take damage. There's no way to stop them doing this
Mlie  [作者] 5 月 4 日 下午 1:20 
@Coolchilion I have it as a goal but the settings are tied to it at the moment
Coolchilion 5 月 4 日 下午 12:12 
Would it be possible to remove the huglibs requirement?
blackrave 2024 年 11 月 10 日 下午 11:51 
I see.
Will have to do some testing then
Mlie  [作者] 2024 年 11 月 10 日 下午 11:49 
@blackrave No idea, if it does then this mod does too
blackrave 2024 年 11 月 10 日 下午 11:45 
Hmmm, does roof collapse damage takes armor into consideration then?
Wiki says it's Blunt damage.
So helmets with high Blunt protection should theoretically prevent/decrease damage?
Haven't played enough with roof collapse defense to know how exactly damage applies.
Mlie  [作者] 2024 年 11 月 10 日 下午 10:00 
@blackrave I dont think so, it just uses the default roof collapse damage.
blackrave 2024 年 11 月 10 日 下午 3:41 
Is damage to pawn modified by armor?
For example with sturdy enough helmet pawn will recieve little to no damage?
Vasco 2024 年 9 月 20 日 上午 8:15 
Great mod btw ty very much <3
Vasco 2024 年 9 月 20 日 上午 8:15 
I didn't read the description correctly and a pawn blew his head off by jumping under a roof. Outch.
Mlie  [作者] 2024 年 8 月 4 日 上午 9:03 
@dr_bobs That was implemented with the last update of the mod
dr_bobs 2024 年 8 月 4 日 上午 8:23 
Could you make this work with the sanguophage long jump legs?
Microsoft Excel 2024 年 5 月 18 日 下午 4:14 
One more for the Anomaly pit-gate issue, would love a quick patch to disable functionality in Anomaly maps.
Mlie  [作者] 2024 年 5 月 1 日 下午 11:49 
@ozfresh The jump-pack is added by the Royalty DLC
Hykal 2024 年 5 月 1 日 下午 10:46 
@ozfresh

Because the jump pack is from Royalty.

{链接已删除}
ozfresh 2024 年 5 月 1 日 下午 10:44 
is there a coding reason why this mod needs royalty to work? Im just curious if theres a special need for this DLC to create mods like this
Hykal 2024 年 4 月 28 日 上午 5:34 
@Mlie

There's a weird bug regarding this mod and the pit gate/flesh pit.

Whenever a monster is killed within the pit gate/flesh pit, rocks will instantly fall onto the killed fleshbeast. This makes combat very easy and very hard, as you can kill the fleshmeld no problem but also the rocks have a bad tendency to smoosh your melee pawns.

https://gist.github.com/HugsLibRecordKeeper/b2bb5f289953b9053b2811286a9fcefa

Disabling the mod seems to fix this issue.
shinylavawarrior 2024 年 4 月 26 日 下午 8:22 
Likewise.
Serfis 2024 年 4 月 17 日 下午 12:54 
I ran into the same issue with this mod and anomaly as @actual trash noted below. As Trispikes die, spawning flesbeasts break the roof and insta die. When under mountain they cause roof collapse.
actual trash 2024 年 4 月 15 日 下午 10:16 
there's a soft incompatibility with anomaly and specifically with how fleshbeasts split
it's considered a 'jump', which means they'll go through ceilings and take damage, but, for example, if the fleshbeasts are beneath a mountain (pit gate caves also) their split will cause an instant cavein which will instantly kill the fleshbeasts and their offspring in addition to annihilating any colonists nearby

worth noting
Hykal 2024 年 4 月 9 日 上午 8:35 
Thanks for the update, Mlie.
Mlie  [作者] 2024 年 4 月 4 日 上午 1:03 
@Hykal Updating all my mods, see Discord for progress
Hykal 2024 年 4 月 3 日 下午 11:41 
Dear Mlie, I'm sure you've got thousands of mods to update but don't forget this one for 1.5.
Lung 2023 年 6 月 13 日 下午 9:32 
If you could please apply this to the Long Jump ability it would be super appreciated. Many mods use it, I currently have a player controlled Apocriton, and it still has the old jump pack method.
Coolchilion 2023 年 5 月 26 日 下午 2:58 
is it possible to add support for Longjump added by Biotech and/or Power leap from Vanilla Psycasts Expanded?
тетеря, блин 2023 年 2 月 5 日 上午 10:57 
is it possible to turn off the possibility of breaking a roof? thanks for the mod.
Mlie  [作者] 2023 年 1 月 29 日 下午 12:21 
@bole I see, should be fixed now
blue 2023 年 1 月 29 日 上午 10:40 
overhead mountain?
Mlie  [作者] 2023 年 1 月 28 日 下午 1:30 
@bole They should not be able to use under mountains, what roof are they jumping through?
blue 2023 年 1 月 28 日 下午 12:54 
spoilers for anyone that doesnt own biotech

the biotech robot they come equipped with jetpacks and firefoam popper, they automatically use the jumppack to save people and they use it under caves and end up getting crushed
Mlie  [作者] 2023 年 1 月 27 日 下午 11:11 
@bole Paramedics?
blue 2023 年 1 月 27 日 下午 6:53 
should probably be disabled if possible for paramedics, they jump under caves and get themselves crushed
Mlie  [作者] 2023 年 1 月 23 日 下午 1:47 
@天琼 Should be fixed now
天琼 2023 年 1 月 23 日 下午 1:38 
The packs now acting like vanilla, cant jump across wall and cant jump as a group. when I go back to version 1.4.2 it can jump across walls but still cant jump when multiple colonies selected
Mlie  [作者] 2022 年 12 月 17 日 下午 10:15 
@Kuji Argisia No idea, havent had time to test the dlc stuff
Kuji Nekomata 2022 年 12 月 17 日 下午 8:40 
Does this work with Sanguophage's Jump? their jumps seem similar enough.
Mlie  [作者] 2022 年 11 月 9 日 下午 12:51 
Carried pawns should no longer be dropped
Hykal 2022 年 11 月 8 日 上午 7:06 
I'm afraid the problem still persists.
Spank Daddy 2022 年 11 月 6 日 下午 8:10 
Hiya im having the same issue as Hykal, the pawns don't carry downed pawns when they jump.

Also for the paramedic mech, when they jump to a pawn to pick them up, if they hit through a roof, the roof damages them, then they sit there for a second next to the downed pawn, and then leave the area, seems the rescuing is interrupted by falling ceiling damage

https://gist.github.com/132a4538a00e260158a3d8a074234e66
Hykal 2022 年 10 月 31 日 上午 4:31 
@Mlie

https://gist.github.com/HugsLibRecordKeeper/71c543b05254d300cfc880f08ce748e2

Yeah, it seems to be this mod. I tested it without the mod and it's fine, using locust armor and jumppacks.
Hykal 2022 年 10 月 30 日 下午 11:25 
@Mlie

In Royalty, and even in the wiki, jump packs can be used while carrying a downed pawn. In 1.3, this was not a problem and I have carried and jumped without issue. I'll double check this again when I can.