Voxel Tycoon

Voxel Tycoon

Path signals & improved train pathfinder 1.0
26 条留言
Doministo 2023 年 5 月 28 日 下午 3:47 
RIP this mod
Bigbigcheese 2022 年 12 月 4 日 下午 2:28 
Any ability to update this mod, or otherwise share the source code so that others can update?
B0tka 2022 年 6 月 13 日 上午 11:34 
The game is unplayable without this mode. Update will be nice
Tomas 2022 年 2 月 4 日 上午 4:00 
Please update for 0.87!
DaVinki 2022 年 2 月 1 日 下午 8:51 
F to the greatest mod on this workshop
olek 2022 年 1 月 22 日 上午 6:51 
Wann kommt ein Update?
gz6112sv2 2022 年 1 月 5 日 下午 11:50 
Can not be loaded while I start a new game in ver 0.86
xKeinBock 2021 年 12 月 27 日 上午 4:52 
i Love this mod, but after the update it doesnt work anymore please update it
Ideas Man 2021 年 12 月 22 日 下午 4:15 
Damn. Mod still hasn't been fixed and now that v0.87 is live, the game is effectively broken if you rely on this mod.
ayle 2021 年 12 月 10 日 上午 9:02 
@Kadele I'm having the same issue, but also with other mods
SkullKrixzz 2021 年 12 月 6 日 下午 6:50 
im glad someone is fixing the signalling of the game, i havent touched the game since its alpha on itch.io, this sounds like a good start and im excited to see where this goes!
Kadele 2021 年 12 月 2 日 下午 1:37 
With version 0.87 of the game there is an error: Failed to load advanced pathfinder.
Ideas Man 2021 年 11 月 23 日 下午 10:40 
This is the best mod for this game. Makes the game actually playable when you have complex yards and crossings. Thanks a bunch!
xmnovotny  [作者] 2021 年 10 月 31 日 上午 9:08 
It should work with all signals.
Cyfagy 2021 年 10 月 16 日 下午 2:07 
hello, SCM Industrial railway - V.1.85 add's 2 new signal's for his rails, does this mod work's with them ?
QbanRambo 2021 年 9 月 8 日 下午 2:32 
Can you make a video tutorial for this?
Valek 2021 年 8 月 31 日 下午 1:56 
nice work, thanks!
Mat 2021 年 8 月 13 日 上午 1:34 
Oh lovely thank you very much :3
xmnovotny  [作者] 2021 年 8 月 12 日 下午 7:09 
@Mat: There should no longer be unprocessed tracks in the new version, so that bug should be fixed.
xmnovotny  [作者] 2021 年 8 月 12 日 上午 8:25 
@Mat Thanks for the description. Massive red indicates that these tracks are not processed by the pathfinder (it could happen intentionaly when a track is a closed circle without any stations - as a starting point for processing are track ends and station platforms). But if there are unprocessed tracks in other cases, it is a bug. Maybe it is somehow related to that 3x speed. I will try some own investigation.
Mat 2021 年 8 月 12 日 上午 7:30 
Oh hey thanks for the answer. It seemed like whenever I made a totally new track (complateley not yet connected to anything) while on 3x speed in the game, sometimes during signaling it got highlighted into massive red. But after a restart, and unleashing 1 train at it solved the problem.
xmnovotny  [作者] 2021 年 8 月 12 日 上午 5:58 
@Mat: There was some bugs related to rebuilding rails which were already reserved by the train. Try it again, if it helps with your situation. Otherwise I'll ask you for a Player.log file and a saved file, because without that informations I can't find what is wrong and fixed it. (You can describe the issue and upload files in the issue tracker at Github [github.com])
Mat 2021 年 8 月 11 日 上午 8:05 
Unfortunately the track turned red and the train got stuck and claiming not to be able to find any path at all :(
RTX177013 2021 年 8 月 8 日 下午 12:51 
it's needed in vanilla game, thanks
xmnovotny  [作者] 2021 年 8 月 4 日 上午 12:22 
@VSV: Not yet in the beta, because for correct pathfinder function there should be individual signals before platforms, but in the next version, there could be signal only before station's switches.
But this is only for one-way stations - bi-directional station will still needed signals in both direction before platforms and so pre-signals will be also needed.
VSV 2021 年 8 月 3 日 下午 8:54 
Great!
Do I understand correctly that pre-signals are now useless?