边缘世界 RimWorld

边缘世界 RimWorld

[RH2] Rimmu-Nation² - Weapons
709 条留言
Rassmond 9 月 25 日 下午 1:04 
Also mb not really relevant, but pawns DPS now defines exactly by their weapon and they dont have damage increase by their skills. Have no battle mechanics changing mods tho. Is it base game change? Before 1.6 I could have see damage tripled when getting weapon in hand of some cyborg pawn.
dtrain 9 月 23 日 下午 9:16 
CE Patch please. Bug where no damage to pawns/objects. Much <3
THICC 9 月 2 日 上午 9:13 
Is it this horrible RH2 mod that makes shooting absolutly crazy horrible bad?!
Lelouch_vi_Britannia 8 月 26 日 上午 8:15 
Can't make guns from this mod as relics in custom ideology start. It's bug or not?
Spudmonkey 8 月 25 日 下午 3:05 
Just gonna leave this here and if you decide you want to make my day with a compatibility patch for it all the better. Regardless love the mod(s) hope life is good for you.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3550585103
Valrath 8 月 11 日 下午 9:29 
does this compatible with CE in 1.5?
Damion Wolf 8 月 7 日 上午 2:13 
Haha!

Fair enough.
Chicken Plucker  [作者] 8 月 7 日 上午 1:37 
Hi guys, SIG Sauer just emailed me and said the SIG P320 doesn’t misfire and if you lot keep kicking off, the mod is gonna get taken down by their armed lawyers so please stop bringing it up.

@Horizon - Hesitant to add new weapons at the moment mate, mod feels “diverse” enough as it is and adding a new weapon will just break CE compatibility for who knows how long. May do in the future but for now I’m breaking CE compatibility with other mods updating, dont wanna overload them

@cultist - yes it’s a joke, apologizing cause it works, that’s cause it’s been set to apologise for incompatibility for so long.
ColinCantKill 8 月 6 日 下午 6:35 
Does the SIG P320 fire randomly during missed actions with a completely different gun
Damion Wolf 7 月 30 日 下午 7:55 
Does your SIG P320 also fire while in the holster?
Autumn 7 月 27 日 上午 12:01 
if i can recommend a weapons to add could you add the AAC Honey Badger
Cultist ⁧⁧ ඞ 7 月 26 日 下午 1:00 
Wait, it says it is currently compatible, but the continuation makes me think that it is not lmao
Unless the fact that you CAN use it is what you're apologizing for
Blu Fuu 7 月 25 日 下午 6:33 
@Chicken Plucker - Let me snoop around and i will get back to you
Cole628 7 月 25 日 上午 11:19 
Thank you for the update. Your mod is one of my Rimworld essentials
EliotXII 7 月 23 日 下午 6:59 
@Chicken Plucker , ok, ty
Chicken Plucker  [作者] 7 月 23 日 下午 2:22 
@Blue Fuu - Just checked mate, their folders have no Yayo's Combat patch.

@Mythology - Cheers mate
Blu Fuu 7 月 23 日 下午 12:10 
@Chicken Plucker - I believe VE Heavy Weapons has one that works with Yayos
Mythology 7 月 23 日 上午 7:17 
Thank you Chicken Plucker for keeping this up to date, great mod to pair with CE and a must have in any modern modlist
Chicken Plucker  [作者] 7 月 23 日 上午 12:41 
@EliotXII - If you’re asking why these are the stats for vanilla, I figured being accurate with full auto rates in a game that has no ammunition system or reload system, where you can infinitely fire for days on end (literally, in game)—it may be just a tad inappropriate.

You could ask me questions like these all day and I’ll ask you where the complaints are for why I made GPMG weight lighter than a few 1L bottles in the same game pawns start wrapping after 20 kg of weight

If you mean CE, that’s something you need to speak to their team about
cody 7 月 23 日 上午 12:24 
Sustained or accurate fire?
EliotXII 7 月 22 日 下午 10:05 
why is CZ Bren at 514rpm when this gun can fire between 750 and 850rpm?
Chicken Plucker  [作者] 7 月 22 日 下午 6:40 
@Blu Fuu - Give me a mod that has working rockets with Yayo’s combat and I’ll see if I can make a quick patch once and for all mate. Cheers.

Also cheers guys glad you’re happy this ol thang is still updated
Blu Fuu 7 月 22 日 下午 5:54 
Does anyone remember how to fix/why the rocket projectiles did not work with yayo's combat?
yeetdabmcfapdab 7 月 22 日 上午 7:44 
ts mod is goated thanks for updating it to 1.6
EliotXII 7 月 21 日 下午 11:37 
@Chiken Plucker , ty for update
FranKk 7 月 21 日 下午 5:37 
@Chiken Plucker, all fine :) thx for fast fix!
Chicken Plucker  [作者] 7 月 21 日 下午 3:36 
@FranKk - It's sorted brother, pardon me for my yammering, bit sleep deprived. I should've just said "Thank you, it's sorted" instead of complaining or something, cheers mate
FranKk 7 月 21 日 下午 2:58 
@Chiken Plucker, I'm on 1.6. When creating it, it says that 75 steel and 0 metal are needed, I change the material to plasteel, and in the end it is crafted from 75 steel and 1 plasteel
Chicken Plucker  [作者] 7 月 21 日 下午 1:58 
Cheers guys, thanks for the support

@FranKk - Thanks mate, though the description seems inaccurate. Its simply missing a stuffable quantity but you can craft it with 75 steel.

Could you specify if you're on 1.6 or 1.5 too? I'm in the dark on what version you're on. Either way both are sorted.
FranKk 7 月 21 日 上午 6:32 
Hello. Melee weapon "spata" requires 0 metal, i can craft it from 1 plasteel, this is normal?
xhex 7 月 20 日 上午 10:32 
I can't play without this mod. Thank you guys.
YJH13200 7 月 20 日 上午 12:11 
Hero is BACK! Big thanks for your update sir. I can't play rimworld without this
Iopy 7 月 19 日 下午 8:56 
Legend!
JOHN THUNDER 7 月 19 日 下午 8:00 
THANKS MATE, SPREADING DEMOCRACY THROUGH FIREPOWER IS SO BACK :ac7osean:
DRG Engineer 7 月 19 日 下午 2:00 
YES I CAN GET BACK TO MY RUNS OF FUN AND DEATH.
Albedo~ 7 月 19 日 下午 1:03 
Yes! peak is back on the menu!
Bilbo Ballbag 7 月 19 日 上午 11:54 
It was weapons tab having RN weapons off by default. Cheers!
YourLocalRoofKorean 7 月 19 日 上午 11:27 
Praise be! A 1.6 update! You're the best Chicken Plucker! <3
Chicken Plucker  [作者] 7 月 19 日 上午 11:24 
@Bilbo Ballbag - Hey mate, tried to replicate your issue but the pawns are picking them up fine on my side. I'm assuming you have several other mods? You're gonna have to verify what it is, and a full error log would help, because right now this is just a symptom of what another mod could be doing
Bilbo Ballbag 7 月 19 日 上午 11:16 
Having a weird issue with pawns picking up weapons and being stuck in a loop where they are trying to drop them and it just spams the unequip sound -

Verse.Pawn_EquipmentTracker container tried to drop RNGun_WA2000_DMR265284 which it didn't contain.

It was also doing it with a different pawn using one of the swords from the metal gear mod
DreamState 7 月 19 日 上午 9:25 
please sir i need my knife fence and laptop trade beacon :steamthumbsup:
MC_0 7 月 19 日 上午 9:04 
W Mod Author(s):steamhappy:
Chicken Plucker  [作者] 7 月 19 日 上午 8:50 
Just pushed bakezD's fix, give us a shout if it's sorted for you guys. Also credited them in the description, cheers
Rigben 7 月 19 日 上午 8:32 
Currently throws errors for me. What bakezD posted below fixed it.
GothGirlThighs 7 月 19 日 上午 6:20 
no handguns appear. im not skilled enough to find the folder the other comments say either
R4nD0mI3z 7 月 19 日 上午 4:58 
A small typo few comments below, correct path is rimmunation/ 1.6 /Patches/Vanilla_Expanded_Framework.xml
Buttbutt 7 月 19 日 上午 4:50 
Hail to the king!
williamb1995 7 月 19 日 上午 3:41 
Oh yeah !!! M’y lord is back
Lemming 7 月 19 日 上午 12:48 
You're my hero
Hy3nah 7 月 18 日 下午 10:35 
tnx for update the best gun mod ever