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Anyways I did try it and it didn't work unfortunately. is it because it's basically a separate mod? It's the full yoden mod but with just those changes so it's not like a submod
It should work with any add-on that does not modify units or structures, but the only official add-on I see for Yoden just increases money and unit cap. Combining this submod with that add-on is basically pointless since they both have the same purpose.
Well it worked yesterday, but I remember that I would sometimes have to try launching it multiple times before it would work in the past.
Yeah, give me a bit of time to redownload YodenMod for the new files.
I believe I asked them if I could a while ago and they said no. Also, I don't think there is anything that could be made less stable by removing unit caps and cost, due to the sheer size of the mod and the ability to build and spawn entire fleets and battle groups at once. I can barely prevent the game from crashing with the unit caps.
This does not need any other submods, but infinite unit cap and 1C1S is just unstable no matter what mod I am modfying due to the AI.
Sorry, I had forgot to set the infinite unit cap submod to public when I updated it.