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报告翻译问题
Otherwise, literally the best mod in terms of creativity you can get on thew workshop.
If using XL size world, custom size may need to end with a 2. I.e. ( Width 12602, Height 3602 is 50% bigger than Large and works)
This mod has pretty much no compatibility with other mods, but is not incompatible either. Meaning it'll work most of the time, there just might be some funkiness with biome sizes.
This mod is mostly incompatible with Calamity: Infernum Mode though. The abyss, profaned temple and brimstone crags have almost always caused me crashes, and when it did work, the temple just didn't exist. Not an issue with this mod though, it's because neither Calamity nor Infernum are made in a way that accommodates XL worlds (furthermore, Cal devs have said they won't be doing such either)
It is still possible to make bigger worlds, only some options are lost without overhauled worldgen.
For example 16002x4802
Don't ask me why it works, but it just does!
Both Worked for me, even with Calamity + Addons, though with Calamity it did use at least 5-6 GB ram or maybe more.
I do have a question relating to it: how do you increase the scales of the oceans?
Im not sure if i just have a mod that causing the abnormal behaviour but when increasing the size of the beaches: say doubling it via overhauled world gen, It only applies a bit to the beach and mainly the underneath, but not the ocean itself.
I'm also using remnants mod.
Set desert gen to none
Have 2 on the end of the 2nd number of the gen size. So for example 22400x2402.
A must-Have for Big Sessions.
Made my day 3x Bigger ~ XD <3
Just skip the generation of the Brimstone Crags with Worldgen Previewer (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2843258712&searchtext=worldgen)
and with Cheat Sheet you take out the item that generates the Brimstone Crags and that's it.
Btw, i'm using google translate so if I say something wrong I'm sorry