边缘世界 RimWorld

边缘世界 RimWorld

RimCuisine 2 Core (Continued)
189 条留言
Mlie  [作者] 10 月 2 日 下午 10:01 
@BoxingBud I guess you can remove anything unwanted with the cherry picker mod.
BoxingBud 10 月 2 日 下午 6:33 
(one of my favorite mods otherwise)
BoxingBud 10 月 2 日 下午 6:32 
Is there a way to have this mod but without wheat grains? they just...get everywhere once you have some, they'll go right away to storage that was immediately built if you don't intercept it befor hand and if there's no other storage they stay there, colonists have built around them and not cut them down so I have do break down the area built around (including ship blueprints) them. If there was a way to use the game's own wheat system wouldn't it clutter less?
Mlie  [作者] 9 月 29 日 上午 6:19 
@king potato No idea, I dont really use the VE stuff
king potato 9 月 29 日 上午 5:29 
this is compadible with the vanila expanded mods?
Spunky McGoo™ 7 月 24 日 上午 3:29 
The categorized stockpile view is showing double the amount of rice that i actually have, since it's in both the global vegetable category and the raw grains category
greatorder 7 月 13 日 上午 11:56 
Huh, must have been then.

I would like that as an option, for some reason they seem to come to the near exclusion of any other traders.
Mlie  [作者] 7 月 13 日 上午 9:38 
@greatorder There are no changes to the mod so that may have been another mod
greatorder 7 月 13 日 上午 9:30 
Is there a way to disable agricultural traders? I could have sworn 1.5 had a mod option setting for it, but there's nothing in my mod settings for RC2 in general.
Crustypeanut 5 月 9 日 下午 5:29 
Original mod author here - You're doing great work Mlie, thanks for keeping the mod alive while I can't!

@мєкση - Cabbages grow really fast but have a really poor nutrition/day yield. I have a spreadsheet and they're actually THE worst food to grow unless you need something fast. They have the lowest nutrition/day of any other crop on normal soil.

Though I haven't tested it if there are bonus yields from high skill or lower difficulty. Anyways I did a lot of balancing via spreadsheets to make sure nothing was OP.
Mlie  [作者] 4 月 21 日 下午 8:53 
@Proxy No idea, perhaps they have support for modded resources but you should probably ask on their page
Proxy 4 月 21 日 上午 11:27 
Does it work with the Classical's meat drying rack? and salted meat

Salted meat mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2233817757
Eyeless Deceiver 2024 年 12 月 24 日 上午 11:49 
@NoOne_Reaven, and MLie, Vanilla Expanded Plants has a part in the description that specifically mentions the mod adapts to RimCuisine 2 being active or not. It filters out certain things, changing names etc depending on the presence of the mod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2134308522&searchtext=vanilla+farming
Mlie  [作者] 2024 年 11 月 18 日 下午 12:42 
@AwsomePieMan Updated the required mod
AwsomePieMan 2024 年 11 月 18 日 下午 12:36 
is it normal that the [SYR] Prossesor Framework is only in 1.4 and not in 1.5?
Mekon 2024 年 10 月 19 日 下午 4:04 
Cabbages grow ridiculously fast and are completely unbalanced with the other crops. I had a look and cabbage <growDays> is 0.8, whereas onions which should grow quicker are 2.3 grow days. I changed it myself to 2.5 which seems about right.

Thanks continuing the great work you do!
Mlie  [作者] 2024 年 10 月 13 日 下午 9:57 
@NoOne_ReaVen No idea, I havent really used the VE stuff
NoOne_ReaVen 2024 年 10 月 13 日 下午 8:39 
Is it safe to use with Vanilla Expanded Cooking/Farmin Modules? Or are the redundant?
Mlie  [作者] 2024 年 10 月 11 日 下午 12:20 
@greatorder Please see the Reporting Issues section described above
greatorder 2024 年 10 月 11 日 下午 12:18 
I seem to be running into a weird thing where toxipotatoes refuse to be used in thin pottage, even though I've enabled it as the only option in the recipe. I even tried enabling every other ingredient, but my pawns refuse to use them at all in the recipe.

It could be a mod conflict but I can't think what mod would cause that.
CMaia 2024 年 8 月 25 日 上午 11:44 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3210544395 someone updated it to 1.5 and kept the original ID, so you can still use any mod who uses Processor Framework as usual, just need to unsub from the old one to not confuse Rimworld
greatorder 2024 年 8 月 7 日 上午 6:09 
Yeah, that's worked, thanks. Shouldn't be coming back to annoy you about random minor things now.
Mlie  [作者] 2024 年 8 月 7 日 上午 4:46 
@greatorder Sure, should be fixed now
greatorder 2024 年 8 月 6 日 下午 12:06 
Fair enough.

And because I'm not harassing you enough about this, could you make it so that you can double click the plants this mod adds to select all on screen, like you can with vanilla berry bushes?
Mlie  [作者] 2024 年 8 月 3 日 下午 11:02 
@greatorder Probably not, Ive seen this for other textures as well. Not sure what can be done about it.
greatorder 2024 年 8 月 3 日 下午 3:55 
Hmm, should I shoot them the image too then?
Mlie  [作者] 2024 年 8 月 3 日 下午 1:00 
@greatorder Might be due to it being a Processor Framework building, it adds an overlay.
greatorder 2024 年 8 月 3 日 下午 12:42 
Found a minor visual bug, pickling barrels sometimes have a line above them if the camera's in the right spot.
Mlie  [作者] 2024 年 8 月 2 日 下午 2:08 
Not that im aware of.
greatorder 2024 年 8 月 2 日 下午 1:32 
Does this not have compatibility ReGrowth's custom biomes? Not getting anything aside from the universally-allowed crops in the grassland biome.
Mlie  [作者] 2024 年 6 月 18 日 下午 1:18 
Barley can be processed for alcohol in the Bottling and Booze Expansion.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2069596932
Without that you can only make flour from it.
Nevloz 2024 年 6 月 15 日 上午 12:08 
Second what Jar said. I have fermenting barrels and a brewery but all thats listed is hops. If barley is unable to be used in the production of beer "The prime ingredient in the brewing of beer" should be removed from barley's description.
II JAR II 2024 年 5 月 16 日 下午 2:21 
how do you process barley for fermenting?
j.falvo181 2024 年 4 月 17 日 上午 10:42 
Thanks, Mile!! Thanks for the updates!
Mlie  [作者] 2024 年 4 月 16 日 下午 10:10 
@5150 I do not control what RimPy does
5150 2024 年 4 月 16 日 下午 7:37 
I've solved it. I searched it and the Rimpy database is old, so I subscribed to the Rimpy Mod Manager database separately on the steam and it's been solved
5150 2024 年 4 月 16 日 下午 5:06 
Hello, a dependency warning message appears in rimpy. Will it affect my ability to play the game? I'm using a translator, so the sentences may be awkward. Sorry
西伯利亚的风 2024 年 4 月 14 日 上午 6:57 
@Mlie Thank you
Mlie  [作者] 2024 年 4 月 12 日 下午 11:18 
@西伯利亚的风 I dont know yet, I am still updating mods with official dependencies. Ill check this out when I get to it
Mlie  [作者] 2024 年 4 月 12 日 上午 6:25 
@⎛⎝ AlilSneezyPanda ⎠⎞ It will be, as long as the prereq is updated
⎛⎝ AlilSneezyPanda ⎠⎞ 2024 年 4 月 12 日 上午 6:22 
Hey, just throwing out my appreciation and hopefulness that cuisine will reach 1.5
Mlie  [作者] 2024 年 2 月 4 日 下午 10:09 
@mosch6 Please see the Reporting Issues section described above
mosch6 (AUT) 2024 年 2 月 4 日 下午 6:57 
Hello, I have an interesting bug: When I cut down a fruit tree (like an apple or a peach), random food (meat) or beer drops.
What happens there?
KiTarn 2023 年 10 月 1 日 下午 12:46 
Thanks can drop the extract all plants mod then. :steamthumbsup:
Mlie  [作者] 2023 年 9 月 28 日 上午 10:40 
@KiTarn Should be fixed now
KiTarn 2023 年 9 月 28 日 上午 7:46 
What needs to be added to the trees to allow them to be replanted like core trees and VE trees?
Autumm 2023 年 7 月 28 日 下午 11:45 
Oooh I didn't know coca trees were biome restricted, could've sworn they weren't
Mlie  [作者] 2023 年 7 月 28 日 下午 10:09 
@P. Ennis Johnson This mods added crops have biome restrictions. If you do not want that, please use the all biomes patch:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2069602730