Total War: WARHAMMER II

Total War: WARHAMMER II

Dogs of War Mercenary Camp - Cataph's Southern Realms Sub Mod
151 kommentarer
FRANK LEE FIRE 12. apr. 2024 kl. 8:47 
hope this mod will come to WH3
Woizer 21. juni 2023 kl. 16:23 
😭
Woizer 12. nov. 2022 kl. 5:53 
i love this mod, hope you port it to WH3 eventually
visceraltwist 11. nov. 2022 kl. 7:07 
@twilight I noticed that I am getting the TEB ancillaries and followers as Lizardmen with this mod, is that intended? Or is that due to the base TEB mod?
Verikan 16. aug. 2022 kl. 10:05 
i hope this awesome mod will continue in WH III
Malefic 5. maj 2022 kl. 1:39 
Same issues as Bell and Anax
Jomix7 17. mar. 2022 kl. 20:19 
Awesome mod but please please please add the regular Tortoise Tank to the recruitment pool, I really want them in my empire army
MuffinTop 10. feb. 2022 kl. 19:53 
Anyway this could be altered for OvN Grudgebringers faction to work? Thank you for an excellent mod
JohnnyCJK 30. jan. 2022 kl. 13:34 
Can I recruit while playing as the Greybeard Prospectors Mod ?
Anax 25. jan. 2022 kl. 22:57 
I have similar issue with Bell
Bell 24. jan. 2022 kl. 8:33 
not sure what I've done wrong but when I walk onto the spot to hire the mercenaries it doesn't seem to work unless I need to be in friendly territory?
Prince Malkiel 28. nov. 2021 kl. 3:54 
Can you make that Orcs can't get them :steamhappy:
twilight  [ophavsmand] 27. nov. 2021 kl. 19:40 
@路易斯安那州慈善家
When I just tested it there was no problem. Consider a few things:
1. Did you set it up before the campaign started?
I made this mod impossible to change options within the campaign.
2. Did you use the latest version of MCT mod?
Old version MCT mode name is "!! MCT BROKEN, FIXED VERSION IS IN DESCRIPTION !!"

If none of the above two cases is the case, I don't really know why.
twilight  [ophavsmand] 27. nov. 2021 kl. 19:31 
@Serious Lee
Actually, I have a no plan for update. However, If I update, I will consider your comments.
奥威尔·切瑞先生 25. nov. 2021 kl. 17:44 
Settings cannot be made in mod configuration tool
Serious Lee 21. nov. 2021 kl. 8:14 
Awesome mod! I am almost tempted to build whole merc armies by now. Could you also include like a unit of handgunners to it? There is like 5 different archers/crossbow units. Would be great for some flavor
twilight  [ophavsmand] 21. nov. 2021 kl. 7:13 
@daotri93
Sorry for the late reply. I know this problem happens often, but I don't have a clear solution.
If you play the empire faction, you can recruit some heroes.
daotri93 17. nov. 2021 kl. 23:07 
Can I recruit the hero?
daotri93 17. nov. 2021 kl. 6:09 
I'm sorry to ask this
When I enter the camp, nothing happens. Is it my problem? Do you have any suggestions on fixing it. Thanks a lot
Rozarria 17. okt. 2021 kl. 5:37 
@twilight I see that there is a new(?) version of mcm. I used the "old" one when I started the campaign(s) a day back. I just learned today that there is a "new" version. Dang I'm so late in adopting :)).
This mod works like a charm with the updated mcm.
twilight  [ophavsmand] 17. okt. 2021 kl. 0:19 
@Je t'aime
Sorry for the late reply.
Have you seen it in the campaign? The options can only be changed before in a campaign.
Rozarria 15. okt. 2021 kl. 1:12 
I didn't see this mod's option in mcm.
shaky_rivers 10. okt. 2021 kl. 1:41 
Really great mod and enjoying it, I'm running with OvN Lost factions with no issues. For the Dilemma text Instead of "Mercenrised together" which I don't think is a word I'd change it to "banded together" :steamhappy:
Doge Vandire 2. okt. 2021 kl. 18:28 
Having trouble getting camp spawns with OvN factions, can occasionally get them after toggling the alignment option in the mod manager before starting a campaign
SciMiTarZ 20. sep. 2021 kl. 4:27 
@twilight - it actually seems to be working in my existing campaign now. Just successfully got the dilemma with Karl Franz. Like you said most likely a data difference which causes the underlying script to act up intermittently. Not worth deep diving into. All good. Thank you :)
twilight  [ophavsmand] 16. sep. 2021 kl. 4:38 
@Anax
only new campaign.
I deleted my comment by mistake, so I replied again
twilight  [ophavsmand] 16. sep. 2021 kl. 4:36 
It may be a problem caused by a data difference due to a mod or patch update.
Can you check the 'Always Spawn Camp' option and start a new campaign? If so, you can spawn a camp after first battle and you'll know right away if the mod is working. If you test it with Mannfred von Carstein, you can check it as an auto battle in turn 1.
SciMiTarZ 15. sep. 2021 kl. 22:14 
@twilight - I ran into the same issue again with another mercenary camp spawn where the dilemma isn't showing up. Tried with both legendary and normal lords. Normal ogre mercenary camps work fine. Any ideas?
Anax 14. sep. 2021 kl. 1:09 
after the update the new units gone show up in ongoing campaign?
SciMiTarZ 13. sep. 2021 kl. 11:45 
Ah okay. Thanks for the prompt response. I'll keep an eye on it re the next time the camp spawns. All good :)
twilight  [ophavsmand] 13. sep. 2021 kl. 0:48 
Thanks for praising the idea. :)
First of all, It is a bug that the dilemma does not appear. It happens time to time, but I haven't found a reason yet. Sometimes I heard that vanilla ogre camps also have a similar bug, so I think it might have something to do with it.
The invisibility of the MCT option is intended. Since the option is set at the start of the campaign, I made it can't be changed in-campaign. The MCT option can only be set before starting the game campaign.
Lastly, the order of the mod is irrelevant.
SciMiTarZ 12. sep. 2021 kl. 21:06 
Great idea for a mod! I'm having issues getting it working though. When I move a lord over to the marker, I don't get the dilemma to select the mercenaries. My MCT screen for the mod also doesn't show all the options that are in your screenshot. I am running it higher than the Expanded Ogres roster mod but lower than the Southern realms mods in the mod manager. Any ideas on what the issue could be?
Lampros 6. sep. 2021 kl. 11:07 
It looks like these mercenaries are unaffected by Tabletop Caps? So it would be really unbalanced for people using Tabletop Caps or CTT.
twilight  [ophavsmand] 1. sep. 2021 kl. 22:13 
I fixed the bug. But I don't sure if it affects saved game. Sorry, and thank you for reporting.
Verikan 1. sep. 2021 kl. 15:28 
the merc camp never spawns again after the first time around turn 6, i'm at turn 78 atm, and i had ogre camp several times, but i never get marc camp. Do i need to lose all the troops from the first time?
twilight  [ophavsmand] 1. sep. 2021 kl. 2:54 
넣었습니다. ㅋㅋ
[TOM]Kirby-KSN[YupyuP] 1. sep. 2021 kl. 1:04 
이거 제목에 dogs of war 넣는게 좋을거같네요 검색노출이 잘안되서
twilight  [ophavsmand] 30. aug. 2021 kl. 4:22 
@Mamouras
Thank you for reporting. It was something I was curious about. I have no friends to play with total war, so I envy you :)
@Mr Marvelous
I made an MCT option, so all factions can hire mercs.
Mr Marvelous 29. aug. 2021 kl. 18:56 
I think all the factions should have access to the Mercs not like they ever had issues with working for Archaon just look at what units he could have in Storms of Chaos https://imgur.com/a/cwaPmE3
Mamouras 29. aug. 2021 kl. 5:13 
+ it also works for co-op but i havent figure out yet if you share the cd or if every play has its own. my friend got 2 mercs by turn 50 and i only got one
twilight  [ophavsmand] 29. aug. 2021 kl. 4:21 
Oh thanks. :)
Mamouras 29. aug. 2021 kl. 2:47 
Mamouras 29. aug. 2021 kl. 2:46 
It works well with sfo . you just need the submod and you are good to go
3322 29. aug. 2021 kl. 0:53 
please add firearms unit group
twilight  [ophavsmand] 28. aug. 2021 kl. 16:47 
I searched it too, but it doesn't seem to be updated.
Master Zwerg 28. aug. 2021 kl. 16:38 
i searched one, but nothing found
twilight  [ophavsmand] 28. aug. 2021 kl. 16:28 
I just tested it and it worked with SFO. but unit stat difference is too much. Is there any sub mod for cataph's TEB mod and SFO?
Master Zwerg 28. aug. 2021 kl. 5:01 
Does it works with SFO?
Matt 26. aug. 2021 kl. 5:42 
This is simply brilliant. A wonderful mod!
RexJayden 23. aug. 2021 kl. 6:53 
Thank you for taking the time to test the mods I mentioned. I will perhaps do a clean install and give this a shot again as it is such a neat idea that, to me, is long overdue. :friendship: