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报告翻译问题
I used to leave an empty prisoner sleeping spot in the room to achieve this, but then I noticed that having a sleeping spot in the prison dining room meant that the room had a huge prison break chance, because of all the doors into prison cells opening into the dining room. Prison break interval drops to 0 if they're in a room with no bed...
New users: Ignore the button graphics and the tooltips - just the text on the buttons will steer you right.
Button #1:
Bed 'w green check, (default) "Public", tooltip: "Belongs to room"
toggles graphic to
Bed 'w red x, "Assigned to bed", tooltip: "Belongs to room"
...so, red x means yes it's switched on; green check on bed means no it's not bed assigned?
Really?
...and one or both tooltips are lying?
Button #2:
Bed 'w green "+", "Connect to room", tooltip: "Connect to room" (default none)
Activates a crosshair cursor for selecting any tile.
...undocumented feature for connecting to a distant bedroom? Any spot on the floor OK? Does this add all beds owners from the other room, and does it disallow pawns from the local (button #1) room?
Button #3:
Bed 'w red cancel, "Unassign from room"
Restores default behaviour.
Please explain in Info how the three buttons interact logically.
The source-code is available on the linked github-repo
Whenever I used your Tab-sorting mod, many buildings would lose the gizmos added by this mod. If I trimmed my mod list down to only include this mod and Tab-sorting, the problem went away, so I knew there was a third mod involved.
It turned out to be Smart Minify, which has an option (enabled by default) to "Create thing categories if needed". When enabled, it will change each building's thing category to match its designation category. So for example, an end table would go from having a thing category of BuildingsFurniture to BuildingsBedroomTab.
Since this mod only works on things with the BuildingsFurniture thing category, it broke this mod for any building that was moved out of the Furniture tab. Disabling that option in Smart Minify's mod settings and restarting resolved the issue completely.
Note that I am using this version of RimFridge, since it seems to be the most up-to-date/maintained version: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2898411376
https://gist.github.com/HugsLibRecordKeeper/ac6c4491b17c733f26270a4e9c4d3990
1: Guests come and leave, can it automatically find out who owns the things when they come and leave or die, etc.
2: Let's say you have like 20 guest beds running a hotel. Will that many owned things linked to many bends changing owners that often, hit your performance hard?