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报告翻译问题






If you are really struggling then join the discord maby someone there can help you out.
You guys should really put some effort in searching it yourself, its literary the second google search result for 'ARMA 3 Eden layers'
https://community.bistudio.com/wiki/Eden_Editor:_Layer
I see in the editor a subfolder YOUR_LAYER_NAME, with the entities that then appear and disappear with the trigger.
Can anyone guide me to find a video tutorial about it?
Thank you
and to place in layers, they need to be placed down, no?
and you can't replace an entire town precisely, with all of the buildings, including trees, and roads, no?
@Silence - Why would you want to and what benefit would that be over the current method.
Have you thought about making a forEach loop in a trigger area?
What i did demonstrate was that performance gain you get from using hide/show functions, so @Schumpf feel free to inform BI that im using a slightly more obscure functionality as intended and giving players a easy way to utilize it via their compositions.
reportet direct to bohemia support
Those hidden layers have little to no effect on FPS and allows you to have more AI/assets on map at much higher FPS for server and clients. This can result in much more detailed set pieces or more AI in the mission overall with increased performance.
For example - if you have three objectives on three various locations then you can hide all of them if the player isn’t in the area. So, during the briefing then the only objects present on the map is the briefing area, where the player is. When the players move on to the 1st objective this technique allows you to hide the briefing area as soon as they are outside of the briefing area trigger. When they approach objective 1 trigger area then everything in objective 1 trigger area will be revealed to the player as soon as they enter it. Everything else on the map is then hidden.