Total War: ATTILA

Total War: ATTILA

Roman Paganism
26 条留言
Proconsul Hispaniae 9 月 19 日 上午 2:40 
This right here brings tears to my eyes. Finally can reunite the Empire under Jupiter's might! :mwahah:
Apotheosis 4 月 28 日 下午 5:22 
Any help on loading the mod? I have subrscribed here and downloaded, it says active in the mod manager when I launch but it is not making any changes in the new campaigns I have started. Thanks
Edward 2 月 13 日 下午 12:33 
please come to christ, only he saves
Corin  [作者] 2024 年 6 月 17 日 下午 9:18 
@Generic
Startpos mods are never save game compatible. You'll need to make a new campaign--the original grand campaign is my recollection, since the different campaigns are all their own "world" in the database.
Generic 2024 年 4 月 5 日 上午 12:34 
Is it save game compatible?
dragonfable211 2023 年 7 月 3 日 上午 11:29 
great mod for sure
osobomba 2023 年 1 月 14 日 上午 11:03 
you are my hero!
PathFinder 2022 年 9 月 14 日 上午 10:56 
ok thanks
Corin  [作者] 2022 年 9 月 13 日 下午 9:48 
To further clarify, the only thing that should conflict with the objectives part of this mod is STARTPOS mods. *However*, and this is a very big however, I have no way of knowing how other mods have decided to do things. It is entirely possible they sloppily copied over entire unrelated parts of the vanilla code (which is something a lot of mod tools do automatically if you don't know what you are doing). You would have to open up any mods you are using to double check if you wanted to know for sure... but like I said, simplest way is simply to disable all other mods and see if it still doesn't work.
Corin  [作者] 2022 年 9 月 13 日 下午 9:45 
I mean, try disabling mods and only loading this one. If it still doesn't work (or it does), that will tell you more reliably whether it's the mod at fault, or the combination.
PathFinder 2022 年 9 月 13 日 上午 7:31 
Yes I play original campaign. I have few mods but none of them alter crucial elements of campaign. Oh wait I have "Buildings" mod. But it would be ridiculous if it cause conficts.
So you are not planning to update this mod or reupload? This is the only mod that changes this parts of gameplay...
Corin  [作者] 2022 年 9 月 12 日 下午 10:46 
Are you playing the original campaign? That's (afair) the only one I changed. Other than that if it stopped working... well, I don't play anymore, all I can say is it worked when I uploaded it.
PathFinder 2022 年 9 月 11 日 上午 7:42 
I have the same problem. Greek Patriarchal See is still divine victory condition in ERE
ratmanwarhammer 2022 年 7 月 19 日 下午 10:47 
for some reason the latin patreachal see is still there for me.
Forax91 2022 年 3 月 8 日 下午 3:34 
hmm my game crashes :S, with only this mod :S
Corin  [作者] 2022 年 1 月 8 日 上午 8:34 
It won't be compatible with anything that changes startpos. I'd assume any total conversion mod that changes the map would be incompatible, but I never used Radious.
Nekcarb 2022 年 1 月 8 日 上午 5:40 
Is this compatible with mods like Radious?
Corin  [作者] 2021 年 10 月 17 日 下午 9:14 
@Shougun
Yeah, it's not very "realistic" I just threw it in to defray costs. It's related to how Attila's food/stats balancing in general is not very "realistic" either.
Shougun 2021 年 10 月 17 日 下午 1:23 
That paganism religious buildings in villages give food is a bit strange. Instead it should cost for because the gods demand it BUT if the village gets blockaded, it hold longer before it starves out.
Thanks, for bringing some support to the pagain religion:)
Котриарх Пидрил 2021 年 10 月 10 日 上午 5:24 
Does it work in current company or need to start new game?
SkyBlueElysium 2021 年 10 月 3 日 下午 8:36 
Glad to see people still here in 2021!
We need a mod to nerf the Huns spawning like Cockroach!
The King of Cockroach Attila!
FirePunch 2021 年 8 月 27 日 上午 5:47 
can you make a mod changes sasanid's victory condition - remove the vassal requirement?
Corin  [作者] 2021 年 8 月 10 日 上午 12:28 
@Burnt Out
I like the challenge of Attila in general, so ymmv. I find Rome 2 for instance waaay too easy on campaign map. I did consider adding fertility buildings, but wasn't sure if it would break the balance, so I held back. There are some other mods on the workshop that add fertility though if you want that. Not sure if they'd be compatible though, I'm no expert on modding, literally learned how to do it just to do this because there was nothing up that did what I wanted.
Burnt Out 2021 年 8 月 9 日 下午 3:25 
beauty mod... amazing. any chance you think the food is a bit much in vanilla for the pagans like even the first building is -30 rather than -20. i havent played the pagan route for wre yet. About to start. Did the food blow you out later?
Liondrome 2021 年 8 月 6 日 上午 8:11 
This is a really great mod. Have a +1. Lot of people really seemed to dislike how the tech tree upgrades disabled the good technologies that the WRE/ERE had.
JJzo 2021 年 7 月 30 日 下午 10:17 
thanks!