全面战争:战锤2

全面战争:战锤2

Singe's Skills for Thorek Ironbrow
14 条留言
FullAutoAttack 2021 年 12 月 4 日 下午 8:50 
Cool but sounds OP.
thekingofmods 2021 年 12 月 4 日 上午 7:40 
I Wonder if only that mod is incompatible with sfo
=[NK]= Col. Jack O'Neil 2021 年 12 月 3 日 上午 2:30 
Singemeister  [作者] 2021 年 12 月 3 日 上午 2:26 
=[NK]= Col. Jack O.Neil


Sure, go ahead
=[NK]= Col. Jack O'Neil 2021 年 12 月 2 日 下午 4:52 
Otherwise, if you updated the mod with the different values then it would make it compatible with SFO anyway :)
=[NK]= Col. Jack O'Neil 2021 年 12 月 2 日 下午 4:43 
@Singe,
Would you be OK if I upload the changes I made as a SFO mod obviously with credits?
=[NK]= Col. Jack O'Neil 2021 年 11 月 6 日 上午 4:50 
Ah OK, thank you!
Singemeister  [作者] 2021 年 11 月 6 日 上午 3:17 
@=[NK]= Col. Jack O'Neil
Nothing, I was just doing a mass update wave
=[NK]= Col. Jack O'Neil 2021 年 11 月 5 日 下午 6:54 
What did you update??? :)
=[NK]= Col. Jack O'Neil 2021 年 8 月 26 日 上午 9:03 
Ahh yeah nice! Thankyou! I just set them to 74 and 75 and seems to show up perfectly :)
Singemeister  [作者] 2021 年 8 月 26 日 上午 8:28 
@=[NK]= Col. Jack O'Neil
Compare the two character_skill_nodes tables, if two skills share the same indent and tier, one will overlap with the other. The indent is the y-axis position, the tier is the x-axis position, if that makes sense
=[NK]= Col. Jack O'Neil 2021 年 8 月 26 日 上午 6:56 
I'm still pretty new to modding. I was looking to see if I could make this compatible with SFO, but it seems it over writes 'runic production lines'. Any chance you could guide me what to look for? I'm not sure if it's just taking over the same location on the skill tree and I may just need to push them back 1?
=[NK]= Col. Jack O'Neil 2021 年 7 月 29 日 上午 4:08 
He's going to go from an abosolute killing machine, to an even more absolute killing machine!
Dr Charko 2021 年 7 月 29 日 上午 4:01 
Amazing stuff