安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It's been a fun ride playing with this mod. o7
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3536247747&searchtext=infusion
But there roadmap about it? nice to know that you plan for future about it.
Even there chance to Merged as possibly? like 2 weak into 1 stronger?
Storage categories are a vanilla feature that isn't in any way modified through the framework or mods with buildings. Infusion 2 not supporting them should be reported there. It's almost definitely an issue with the mod generating its infusers incorrectly, at a loading stage that runs after storage settings resolve.
If possible, could the quantity and probability of empty infuser appearing in ancients be reduced?
ASF itself (just the framework, without additional storage mods) works fine with Infusion 2. However, when enabling storage mods like [SBZ] Neat Storage, Adaptive Primitive Storage, or others, the category only displays the empty infuser.
However, when I return to my full mod list, only the empty infuser remains. I'm not sure if this is a mod conflict, as there are no error messages (red text).
If you have time, I'd appreciate it if you could test this. After all, many people assume infusers can't be stored, but in fact, they can.
Secondly, can anyone confirm if this mod can still run normally without severe bug in 1.4?
Good luck with your finals!
Regardless of whether or not this still works in 1.4, I'm certain you'd get a "Version mismatch" type error if you tried. So, effectively, support for 1.4 was dropped in favor of 1.5.