边缘世界 RimWorld

边缘世界 RimWorld

T's Samurai Faction
451 条留言
Trickity  [作者] 9 月 27 日 上午 8:01 
It should be fine probably
Andy 9 月 26 日 下午 11:20 
can this be added mid save pls and thanks
TLS - Corgserker 8 月 29 日 下午 3:47 
Would it be possible to add gloves and boots (or rather, kote and sune-ate/kogake) to the mod, please?
Trickity  [作者] 8 月 17 日 上午 9:37 
It should work but it's not intergrated with any other faction
LioTheManlyBadAssHero 8 月 17 日 上午 8:28 
would this work with future stuff? Like, Rimworld space samurai stuff and such
Retrogam3r_96 8 月 14 日 下午 10:50 
I went looking for sake
and I found gold I'm adding this to my next playthrough
Trickity  [作者] 7 月 26 日 下午 10:09 
Fixed faction base gen. Let me know of any issues with bases
TLS - Corgserker 7 月 25 日 下午 12:25 
Thanks for the mod!

Been meaning to ask, any plans to add eltex kimonos/haoris and similar apparel? Thanks for your consideration.
Von Bon 7 月 24 日 上午 7:46 
okay so not an issue at all with this mod : Vanilla Factions Expanded Medieval 2 also has a Research called Matchlocks and that is the one locking it. I forgot I had that. Disregard my previous comment.
Von Bon 7 月 24 日 上午 7:39 
There's a mod conflict somewhere, or mod sort issue, I am trying hunt it down : Can't research Gunsmithing because it requires Matchlocks, with an 's' at the end, but what I researched was Matchlock without the 's'. I feel like it's another mod so when I find it I'll post whats up.
Artesano_Bread 7 月 22 日 下午 11:01 
oh okay thank you for the info ill checkout the vfe faction mods
Trickity  [作者] 7 月 22 日 下午 4:20 
Oh I forget exactly, I used an older system to make the bases so its pretty jank. I had to create an in game base blueprint save then export and then copy it into an xml. I think there are better ways cause it's pretty messy and hard to change anything. You may have to look up other VFE mods and dive into their xml's
Artesano_Bread 7 月 22 日 下午 2:52 
I was wondering how you make a faction have custom bases? I couldn't find any information on how to do it.
Trickity  [作者] 7 月 13 日 上午 9:36 
Updated for 1.6 let me know if the sake barrel and sake is working alright. Added the new functionality from VFE so it now uses the processes tab (bills) instead of clickable icons.
MAJ HOLT 7 月 12 日 下午 12:37 
update for 1.6 pls! you are very appreciated by the community
Trickity  [作者] 7 月 12 日 上午 9:30 
oh there's a lot of changes with VFE. My smooth brain will take a while to figure out
Trickity  [作者] 7 月 11 日 上午 9:31 
Yeah ill update all my mods prob this weekend
AlvRos 7 月 10 日 上午 5:47 
is the mod getting an update for 1.6??
pika 7 月 9 日 下午 8:16 
when is this mod updating to 1.6?
Head 5 月 13 日 下午 12:49 
This mod is really amazing, great work! I have one request though to make it even better. Would it be possible to replace the sound of the "matchlock gun" with the firing sound of the "musket" in Vanilla Weapons Expanded? I think that sound is much more powerful, satisfying, and just much better overall than the current muffled & weak version. Would improve my immersion a ton :D
Troublesomeknight 2 月 12 日 下午 5:11 
Also it's basically just a minor bug with rimpy anyway.
Troublesomeknight 2 月 12 日 下午 5:10 
@Cryofwar They probably mean the old version since the mod changed ownership between 1.4 and 1.5. Just ignore it.
Cryofwar 2 月 12 日 下午 4:39 
Rimpy says it requires Vanilla Base Generation Expanded
But I have it already
eeedora 2024 年 11 月 25 日 上午 3:20 
COOL :steamhappy:
Trickity  [作者] 2024 年 11 月 24 日 下午 2:55 
Added prestige helms. I had the art laying around and just had to finish it up
milk 2024 年 11 月 21 日 下午 5:56 
I love this mod but any chance for styled prestige armor designs? :beeped:
Salabencher 2024 年 10 月 26 日 下午 11:31 
Hello, thank you for making such a amazing mod, however I continuously encounter the Rimpy missing Vanilla Base Gen dependencies error, I see in the FAQ you state Rimpy pulls old Steam data but is there any other way around this? Its quite annoying.

Again thank you. :arasaka:
T. 2024 年 9 月 29 日 下午 6:00 
Awesome, it's working now, thanks!
Trickity  [作者] 2024 年 9 月 28 日 下午 4:33 
It's 30 to 69 f. Or -1 to 23 c

The mod I Piggy backed off of has issues with temps being displayed for whatever reason so I wrote it out above.
T. 2024 年 9 月 28 日 下午 12:00 
I'm having problems with the sake, it says to start fermenting I need degrees of -1 degree to 23 degrees fahrenheit, but then after I do that, it says it'll spoil because it's inadequate temperatures, and says to keep fermenting it needs temperatures of 30 to 69 degrees fahrenheit
Troublesomeknight 2024 年 9 月 23 日 下午 5:02 
@HentaiHamster No, but it does break faction generation so factions with unique apparel and weapons won't spawn correctly. If you want to use it with Rimedieval then you ViralReaction's fork that fixes this.

https://github.com/ViralReaction/Rimedieval-Less-Annoying
HentaiHamster 2024 年 9 月 23 日 下午 4:58 
does rimedieval prevent this faction spawning?
Lordlynel 2024 年 9 月 23 日 上午 11:33 
This seems to add a new favored weapons option, but It seems that it can't be added to an ideoligion and only be found on a preexisting ideoligion
Z03 2024 年 9 月 8 日 下午 4:41 
<color=orange>[KCSG]</color> Missing symbol: Campfire_North (needed 21 times)
<color=orange>[KCSG]</color> Missing symbol: Campfire_South (needed 1 times)
<color=orange>[KCSG]</color> Missing symbol: Campfire_East (needed 1 times)
<color=orange>[KCSG]</color> Missing symbol: TorchLamp (needed 36 times)
<color=orange>[KCSG]</color> Missing symbol: AncientMechDetritus_West (needed 1 times)
<color=orange>[KCSG]</color> Missing symbol: AncientMechDetritus_South (needed 2 times)
<color=orange>[KCSG]</color> Missing symbol: PassiveCooler (needed 5 times)
[KCSG] T's Samurai Faction contains 3 missing symbols.
Trickity  [作者] 2024 年 8 月 11 日 上午 7:03 
Rimpy is community made sorter that hasn't updated my mod requirements correctly. Works fine without base gen
Rim Baby 2024 年 8 月 10 日 下午 7:28 
I'm also still getting the issue where Rimpy says there's a dependency on "Vanilla Base Generation Expanded"
Noble 2024 年 8 月 3 日 下午 4:57 
Would you ever consider adding a Mempo? I have nothing to really protect Samurai faces which match the armor.
Trickity  [作者] 2024 年 7 月 22 日 下午 1:57 
Only vanilla expanded framework
RutraNickers 2024 年 7 月 21 日 上午 6:40 
The description says it needs Vanilla Factions Expanded (probably a typo) and in the right of the Steam page it says it needs Vanilla Expanded Framework, but in RimPy says it needs "Vanilla Base Generation Expanded". Do I also need Vanilla Base Generation Expanded?
Roteki 2024 年 7 月 11 日 上午 2:06 
Hi! Thank you for this Mod is amazing. I love Japanese style ^^
Few requests:
- Can you increase the stats of the top samurai armour at the same level of the marine armour or more?
- What do you think to add Japanese folkloristic creature as a map animals? Japanese folklore is full of ghost, demons and other creatures. Demon like Oni can be a faction and do rides :)

Thank you! I hope that you keep updating this mod!!
Doom Daddy 2024 年 7 月 4 日 下午 9:37 
Welcome to to rice fields mofo.
Shovelmaster88 2024 年 6 月 20 日 上午 1:54 
Hey great mod!!

I just have a small issue.
Once I see the raid from these factions, I see big red and X on few pawns. I think this is a bug or missing something? This mod doesn't need any other mods for texture right?
Troublesomeknight 2024 年 6 月 8 日 下午 8:43 
@Chris Ben'wah it doesn't play nice with Rimedieval at all anymore than any other faction mod with unique clothes and weapons does. I recommend using ViralReaction's Fork of Rimedieval since it removes the functions that break faction mods. {链接已删除}
Ben'wah 2024 年 6 月 8 日 下午 7:54 
im interested in this but i have a question, how nicely does this play with Medieval Overhaul or Rimedieval in mind?
Chesse5552024 2024 年 6 月 8 日 下午 4:48 
I have too many factions.
Psyckosama 2024 年 5 月 25 日 下午 5:27 
Might be interesting to add something like the system from Expanded Classical where you can get the allegiance of the Daimyo and become Shogun.
mikester112 2024 年 5 月 14 日 下午 9:25 
I've sent a bug report to smash phil but just in case you want to see it here's the same hugslib log. https://gist.github.com/HugsLibRecordKeeper/e2319d10fc5aa47764694424ec2593b2
mikester112 2024 年 5 月 14 日 下午 8:23 
Actually on further testing it might actually just be the aerial vehicles. A normal caravan and a land vehicle caravan loads the map just fine.
mikester112 2024 年 5 月 14 日 下午 8:17 
Or it might just not agree with vehicles? I only loaded them in as a quick way of getting to the base.