边缘世界 RimWorld

边缘世界 RimWorld

Gizmo Begone! (Continued)
38 条留言
Mlie  [作者] 8 月 31 日 上午 10:54 
@Death King Fixed now
Mlie  [作者] 8 月 29 日 下午 10:51 
@Death King Ill rephrase that then, please link to the mod you are referring to
Death King 8 月 29 日 下午 2:37 
@Mlie a QoL mod which adds various stuff in regards to the Odyssey DLC
Mlie  [作者] 8 月 29 日 下午 2:23 
@Death King What is Complimentary Odyssey?
Death King 8 月 29 日 下午 2:05 
Found a compatibility issue with Complimentary Odyssey, it makes the whole odyssey tab unusable and removes all gizmo's.
Fedx 8 月 9 日 下午 3:22 
@Witch ~ Did you find a mod for the VE gizmo? Its very annoying. Looking to hide "transfer to vehicle" aswell
Cyber Witch ~ 8 月 3 日 下午 5:56 
nevermind it only works on architect stuff
Mlie  [作者] 8 月 2 日 上午 9:00 
@Witch ~ Dont know, never used that mod
Cyber Witch ~ 8 月 2 日 上午 8:33 
Vehicle expanded added an really annoying button on every pawn and item. Does this mod help with it?
Monarch 7 月 21 日 上午 4:42 
damn is there a mod for that?
Mlie  [作者] 7 月 19 日 下午 10:34 
@Monarch No, its only for things and terrain (buildable)
Monarch 7 月 19 日 下午 3:33 
can this work for things like the draft gizmo or the swap psysets gizmo
Mlie  [作者] 7 月 14 日 上午 11:07 
@﴾HMCS Québec﴿ Please see the Reporting Issues section described above
﴾HMCS Québec﴿ 7 月 14 日 上午 10:13 
When I restart my game, some or all of the gizmos I'Ve hidden show themselves again and I have to go in the settings to hide them again
Tsornin 6 月 30 日 下午 11:13 
Amazing, thank you!!
Mlie  [作者] 6 月 27 日 上午 2:53 
@Tsornin Added in the 1.6 update
Tsornin 6 月 23 日 上午 11:51 
Suggestion: add mouse-over showing origin, or be able to select origin in menu (like cherry picker) and see list of all objects from a specific mod. I can't tell which double bed is which, from core or from outland mod.
Emilie Sackenball 2024 年 4 月 24 日 下午 2:41 
It does not work, the "need hopper" is still there
Tolodociro 2021 年 12 月 9 日 上午 4:20 
Just the thing I was looking for.
And works perfect btw.
bidiguilo 2021 年 10 月 23 日 上午 4:46 
the things i add to hide randomly come back again
Mlie  [作者] 2021 年 10 月 15 日 上午 3:23 
@Sisje Please follow the instructions under "Reporting Issues" described above.
Sisje 2021 年 10 月 15 日 上午 3:09 
I have an issue where the interaction buttons (deconstruct etc) for all builded things are gone, including newly build things. I just added this mod to an existing save, so i know this mod is the only thing that changed
Thundercraft 2021 年 10 月 4 日 下午 6:51 
@Wuren
There is also Choose Your Recipe , which can be used to hide stuff from bill lists on workbenches. But, AFAIK, this mod can not hide pawn gizmos. Nor am I aware of a mod which can.
Rhaeven 2021 年 10 月 4 日 下午 6:39 
Can this also hide Pawn gizmos, not just architect ones?
Mlie  [作者] 2021 年 9 月 18 日 下午 9:46 
@Thundercraft The way to unhide one item is just to click on the item again in the options. Green=visible, red=hidden.
Fixed the typo in the original description
Thundercraft 2021 年 9 月 18 日 下午 2:31 
Quote, "For more clarification, this mod does not remove any buildable. It also does hide research options. It simply hides the option to build the object that you selected."

From the context, it sounds to me like that should read, "It also does not hide research options." Am I correct in spotting a typo there? Or am I mistaken and it means exactly what it says - that this mod can also hide research options?
Thundercraft 2021 年 9 月 18 日 下午 2:27 
I see from the screenshot that there is an option to "Unhide All" if we want to undo all of our changes. However, neither the description nor the screenshot reveals the following:

Q: Is there a simple way to unhide (revert) a single thing, instead of choosing " Unhide All "?
[RTB] Sarianos 2021 年 9 月 7 日 下午 11:46 
@Mlie New bug report! With the Ideology DLC loaded if a default 'ritual focus object' (altar/effigy/icon ect) is hidden then the customized version for your ideology will become hidden whick is fine however the issue occurs when you unhide the default 'ritual focus object' the customized version will not become visible again until the mod is unloaded from that save and the customized 'ritual focus object' should then return, a fresh save must then be made and the the mod can be safely loaded again.
[RTB] Sarianos 2021 年 9 月 3 日 上午 3:02 
@Mlie Okay so after a little testing I've found that after the recent 1.3 updates to both mods the hard incompatibility with the Raise The Roof mod that bricked all the buttons in the zone tab of the architect menu is now a thing of the past!
[RTB] Sarianos 2021 年 9 月 2 日 上午 10:10 
Ditto
Arky 2021 年 8 月 9 日 上午 9:01 
It would be great if the blocked gizmos carried between games. Even better if we could export/import the settings
[RTB] Sarianos 2021 年 8 月 7 日 上午 1:22 
Dang, thanks anyways for keeping this gem alive though!
Mlie  [作者] 2021 年 8 月 6 日 下午 10:17 
@[RTB] Sarianos Not really, they do not use the same logic
[RTB] Sarianos 2021 年 8 月 6 日 下午 9:03 
@Mlie I'm pretty sure I already asked this on the original mod but Nif had already quit the scene, but just in case you happen to have some insight, could the patching method this mod uses also be used to hide research options?
Arky 2021 年 7 月 31 日 下午 10:44 
<3

Godsent!
Brybry 2021 年 7 月 30 日 下午 8:41 
<3
turkler 2021 年 7 月 28 日 下午 5:55 
<3