边缘世界 RimWorld

边缘世界 RimWorld

Ideology: More Precepts
253 条留言
llunak  [作者] 8 月 3 日 下午 11:04 
@Fortenraven I cannot measure any significant impact.

Also, there is the bugreports section.
Fortenraven 8 月 3 日 下午 5:52 
Correction to my post: It might be a just loaded colony effect while that function is being searched for?
Fortenraven 8 月 3 日 下午 5:48 
Hello, many of the precept options changes in the mod has been useful so far but I found out there is a notable TPS hit from a part of it:

MorePrecepts.CompAssignableToPawn_Bed_Patch:IdeoligionForbids appears to be extremely performance heavy. From Dubs Performance Analyzer it is between 0.3 to 0.7ms frame time while my ideoligion doesn't use the option. Could an option be put in to disable this part of the mod if it isn't actively used?
llunak  [作者] 7 月 14 日 上午 12:10 
In case you want to be notified about important changes in the mod but don't want to subscribe to this discussion and be notified about every random comment, I have created a pinned "Announcements" conversation above, where posting is not allowed, so there will be very few posts there. Sadly Steam doesn't show more than 3 pinned conversions, but just click "View All(4)" or the link at the end of the mod's description.
Anto:-. 7 月 13 日 下午 7:56 
Epic Works! Thank you for sharing your awesome work:steamthumbsup:
llunak  [作者] 7 月 13 日 下午 2:42 
@Hatoful Pengu: What would be the point of that? How many downed non-hostiles do you encounter that have anything worth taking? Also, there's the Suggestions topic above for this.
Hatoful Pengu 7 月 13 日 下午 2:27 
any chance of adding the "except for hostile enemies" to the "taking from downed" precept?
llunak  [作者] 6 月 25 日 下午 10:25 
Updated for 1.6.

Since this mod is quite a lot of complex code, it's hard to verify everything works properly, so in case you encounter a problem, see the bugreports section above.
Head 5 月 18 日 下午 8:50 
Great mod!
Amyxts36 3 月 23 日 下午 7:46 
Gotcha, alright then ty anyways!
llunak  [作者] 3 月 23 日 下午 6:50 
It's really the same, just fewer options.
Amyxts36 3 月 23 日 下午 6:47 
Alrighty! If that's too hard then dw about it, but out of curiosity how easy would it be to make one where you can modify it by type only? (Like for example they would dislike wearing hats, or only want to wear masks, etc etc?)
llunak  [作者] 3 月 23 日 下午 5:20 
@Amyxts36 : The precept itself would be presumably rather easy, but the configuration part would be quite a hassle.
Amyxts36 3 月 23 日 下午 4:13 
Out of curiosity, how difficult would it be to make a precept where you can fully customize which apparel pawns want? (Like they may like jackets but hate Parkas, or stuff like that)
llunak  [作者] 1 月 30 日 上午 12:36 
@furel87: I have added a map check, see if that helps.
furel87 1 月 20 日 上午 4:57 
Hi, my colony has the Compassion: All precept, and they randomly get sad because someone died, but there's no one there. Is it because a raider died off-map? It wouldn't make sense.
llunak  [作者] 1 月 20 日 上午 12:52 
@weregamer: I still don't see any actual problem that would not be solved by what the compatibility section says.
weregamer 1 月 19 日 下午 4:35 
Vanilla Ideologies Expanded - Memes adds a meme for venerating elders, and a trait for pawns that marks them an "elder". The trait description says it's not always about years lived, but I haven't played with it to see how it does work, so I can't say for sure if there will be a collision or not in the code, but certainly there's the same sort of overlap that caused the trouble with funerals.
llunak  [作者] 1 月 19 日 下午 12:56 
@weregamer: I don't know what "Elder" status mean or what the problem with it should be. The funeral problem with Alpha memes should no longer exist.
weregamer 1 月 19 日 上午 9:29 
Some good ideas, but there's some conceptual problems with the "Elder" status in the Vanilla Expanded memes mod, and the funeral problem with Alpha Memes. The former is probably fixable to the benefit of both (automatically gain the "elder" trait - I presume you are already comparing pawn age to the lifespan of their genotype). The latter I guess you'd need to detect and disable, and require loading after.
llunak  [作者] 2024 年 12 月 5 日 下午 11:16 
@Smeghead: I cannot reproduce. And Violence precepts care only about humanlikes, so I don't see how that could happen.
Smeghead 2024 年 10 月 15 日 下午 5:53 
For some reason the Violence precepts doesn't seem to classify mechanoids as hostile so my colonists who have the precepts set to Defense get a major mood debuff fo fighting them
llunak  [作者] 2024 年 9 月 19 日 下午 12:41 
@Z03: Try now.
Z03 2024 年 9 月 14 日 下午 1:26 
i want to use this mod but i have alpha memes 😭
llunak  [作者] 2024 年 9 月 7 日 下午 10:26 
Alpha Memes reworks funerals and does not work with funerals that use the vanilla system. If something does not work, you need to complain there.
arkai65 2024 年 9 月 7 日 上午 7:26 
yeah, probably a conflict with Alpha Memes then.
llunak  [作者] 2024 年 9 月 4 日 上午 11:27 
Do you see mummification listed in the mod description? Not from this mod.
arkai65 2024 年 9 月 4 日 上午 10:07 
The only funeral type I have available is mummification. The normal burial is locked stating tha one funeral type must be chosen.
llunak  [作者] 2024 年 9 月 3 日 下午 9:48 
What most funeral types? There is one added.
arkai65 2024 年 9 月 3 日 下午 3:57 
is it normal to not be able to pick most of the funeral types?
llunak  [作者] 2024 年 8 月 16 日 上午 12:08 
Note: I have made a number of improvements to the Newcomer attitude precepts - pawn status (child, downed) affects the severity of the moodlet, banishing and denying joining moodlet is less/more severe according to the attitude, and time spent at the colony is counted properly for non-colonist cases (prisoners, slaves). If slaves are used, the 'Time as a Slave' mod is required to count the time properly. I have decided not to make that mod a hard dependency given that it affects just one specific setup, so if you use the precepts and slaves, please add it explicitly.
llunak  [作者] 2024 年 8 月 4 日 下午 11:24 
@toradrow777: Yes, it sometimes happens, that part of the game code seems to be a bit fishy. Usually adding and removing random rituals tends to fix it.
toradrow777 2024 年 8 月 4 日 下午 9:44 
I don't know what's causing it, but I can't choose the pyre funeral or the regular funeral when making an ideology without having to go into dev mode first. Anyone else having, or had, similar issues?
logos411 2024 年 8 月 2 日 下午 6:02 
Oh, fantastic! I've been missing this one. Thank you so much for updating.
Kirbington 2024 年 7 月 21 日 下午 1:56 
Thanks for the hard work! I like the look of the feast and drinking party for my medieval list!
llunak  [作者] 2024 年 7 月 21 日 上午 6:12 
Updated for 1.5.
Moroi☆Reverie 2024 年 6 月 15 日 下午 11:13 
This sadly breaks faction generation on 1.5 as-is. Waiting for update!
That Defensive Guy 2024 年 5 月 18 日 上午 11:29 
1.5?
missmary9297 2024 年 4 月 14 日 下午 5:10 
1.5?
Bops 2024 年 4 月 12 日 下午 5:19 
I too am having the same issue as Spirehawk.
Spirehawk 2024 年 4 月 12 日 下午 12:00 
strangely when i have this one active trying to start a new game no factions are generated on the map, not sure if incompatibility with another mod or something here is broken
EvilNecroid 2024 年 4 月 11 日 下午 8:04 
update?
Ravinglegend 2023 年 12 月 15 日 上午 9:22 
@Mumblez Look up a mod called "Precept Trait Enforcer". It allows ideologies to add traits when a pawn gets converted.
Mumblez 2023 年 12 月 8 日 下午 1:49 
Any chance a precept for gay can be applied? I've been wanting a mod for this forever, but just can't find one.
llunak  [作者] 2023 年 11 月 2 日 下午 1:04 
@nukestar: How exactly is that actually supposed to be a problem? I've never had a tame thrumbo, but they should eat a lot, have very high wildness, and killing them should be a problem with them being venerated. It looks OP at a glance, but is it really?

And, of course, if somebody wants to do something OP using a mod, there are way simpler ways than this.

But I guess I can note down to have a look at the code if I can improve it.
nukestar 2023 年 11 月 2 日 下午 12:21 
"Venerated Animals Wander In" seems extremely strong. On demand self taming thumbos are totally fair and balanced.
DigiDragoon 2023 年 10 月 19 日 上午 8:30 
Bless this mod. I've been looking for a mod to add feasting rituals.
llunak  [作者] 2023 年 10 月 11 日 上午 8:24 
@TeleportBehindYou: I usually place them on shelves in the same room, being on the ground in the same room works too. I actually don't know the exact conditions, it's the game's code that looks for the food. I've updated the description to suggest shelves in the same room.
@SSUPII: Works for me. It needs the same setup as a feast (see above).
@The Rocket Punch: Works for me. They are both in the Impact:High section.
@SeineSexellenz: I know. They are not hard ideas to come up with, so it can easily happen that they are duplicated in different mods.
SSUPII 2023 年 7 月 29 日 上午 4:20 
I have a problem where if I do a drinking ritual, no pawns will drink. I tried placing drinks next to them, and even in their inventory. They will not do it and end up being bored.
HotLemonadeBoy 2023 年 7 月 8 日 上午 1:17 
I don't see two memes Nomadism and Pacifism in the meme selection, only their precepts.