边缘世界 RimWorld

边缘世界 RimWorld

Mechanite Forge
81 条留言
Naughty Crafter 11 月 6 日 上午 11:59 
Isnt trollblood supposed to be able to regenerate scars? One of my colonists took a shotgun blast to the brain and left it at 1/10, gave them a dose of troll blood and left it a few days but there was no change at all... Had to eventually dump the colonist in a bioregen cycle to fix it... Did I give them the wrong drug? Only had enough to make one dose of trollblood so very sad it didnt work :(
Quantum Projects 10 月 22 日 上午 9:54 
Hi! I'm getting this error under 1.6:

Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\Steam\steamapps\workshop\content\294100\2559315390\Textures\Things\Item\Drug\Herculium\Herculium_b.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameters.
jtseyman 9 月 4 日 下午 2:03 
The work position is one space away from the forge instead of being directly in front of it so I cannot attach crafters from NR automachine and rimfactory anymore.
Æþelræd 8 月 26 日 上午 9:45 
Minor incompatibility with Scrollable Gizmos, Bastion bar may slightly overlap other icons
Spinecone 8 月 8 日 下午 3:39 
...Gah, sorry, it's Seraphium that regenerates the lost limbs. I believe the point still stands! :)
Spinecone 8 月 8 日 下午 3:38 
I'm not sure if it's intentional, but there seems to be a bit of a balance anomaly. It used to be, when regenerating a lost limb, the missing body part itself would regenerate slowly and painfully over a fairly long time, but it would bring all its sub-components with it. For example, a missing arm would, upon regenerating, "come with" all the bones and fingers.

That's not the case anymore, each single sub-part must now undergo its own long, painful regeneration period that's just as long and painful as the first one, that was (at least originally) intended to be all it took to regrow the entire missing part.

This is /hugely/ damaging to how powerful Trollblood actually is, because those values for just how long and just how painful weren't made with the additional subcomponents in mind. Is it worth reviewing this?
Officer TJ Hooker 8 月 2 日 下午 2:50 
Do we need to set the Healing factor to 1 for the trollsblood to heal scars?
aef8234 7 月 27 日 上午 12:01 
For me, I'm fine with the graphics, it's just that the texture is a bit wonky? Like thing below it get covered up by the forge, while things above it sometimes aren't. Like wall lights.
g_BonE 7 月 24 日 上午 9:59 
what does the "healing factor" slider in the mod settings do?
Neosuduno 7 月 11 日 下午 1:28 
I recommend a more compact version, but to balance it, it would need twice the power requirement of the larger one.
Trinity  [作者] 7 月 11 日 下午 12:56 
@Neosuduno, I can't say I agree, this mod enables a very powerful machine that is able to manipulate Luciferium, it's not meant to be compact or slim but to each their own. I welcome other users to weigh in on this.

@Ghostmare, Yup!
Ghostmare 7 月 10 日 上午 6:25 
1.6 update?
Neosuduno 4 月 17 日 下午 8:15 
Not gonna lie, the 3x5 size of the forge makes it too unwieldy to use in any serious game. there is a reason that the fabrication bench is only 2x5, and that is so it is not too obstructive.
Latex Santa 2024 年 7 月 14 日 上午 5:05 
@Trinity
I missed this mod so much. I cannot believe that I missed this update. Thanks, man!
TracerFoxTEK 2024 年 6 月 27 日 下午 2:32 
Woot! Glad to be able to use this again. Immortal, regenerating badasses are go!
Trinity  [作者] 2024 年 6 月 27 日 下午 12:16 
@frickheckcrud - You need to read the description, provide a hugslib log or i won't help in the future. If it's still saying it's 1.4 then you haven't updated properly, i've just freshly downloaded from steam and it's saying 1.5.
frickheckcrud 2024 年 6 月 27 日 上午 11:57 
im experiencing a major issue. adding this mod to my list is causing zero factions to spawn on the map when i make a new world. also the mod is still registered as a 1.4 mod
The Purifier 2024 年 6 月 27 日 上午 10:31 
YES YES YES YES YES Thank you !!!! Love this mod you are ultra based. Thanks for making my week!!! <3
frickheckcrud 2024 年 6 月 27 日 上午 9:09 
based update
Therion_TheRuiner 2024 年 6 月 27 日 上午 3:04 
This is one of my favourite mods, thank you for your work!
Trinity  [作者] 2024 年 6 月 27 日 上午 2:16 
1.5 Update is out with some shiny new graphics for the forge, mechanites now have a stack-able graphics. Shouldn't be any issues but i'll be working on proper compatibility and implementing QOL from the comments over the next few weeks.
The Purifier 2024 年 6 月 19 日 上午 10:12 
so still no update as of yet? :(
CloudDLuna 2024 年 6 月 3 日 上午 7:01 
Update please?
I would do it if i knew how. This is a mus for all my games.
Feeding seraphium and trollblood to thrumbos and letting them go wild never got old!
jtseyman 2024 年 6 月 2 日 下午 8:36 
apparently somebody made a Russian language patch for this.
jtseyman 2024 年 5 月 26 日 上午 10:21 
Another thing it also messes up the ideology selection menu.
jtseyman 2024 年 5 月 26 日 上午 9:16 
For me it "works" on 1.5 but it messes up world generation and conflicts with pawnmorpher when the mod is used alongside it.
The Purifier 2024 年 5 月 25 日 下午 5:19 
oh no :( please don't say this will be abandoned now :(
Bashka 2024 年 5 月 1 日 上午 5:30 
@Paladin Marco- only during regrowing
@CTH2004- Trollsblood, Seraphium and Bastion are one dose drugs with permanent effects. Addiction purifier is a medication which removes all addictions- not addictive itself. Herculeum and Peithium are not addictive and dont have withdrawal effects.
TheBiggestMatt 2024 年 4 月 21 日 下午 3:22 
Also curious about a 1.5 update
GodHatesYou! (EOA) 2024 年 4 月 20 日 下午 11:29 
Is there any plan on updating this?
Paladin 2024 年 3 月 4 日 下午 2:39 
Question to anyone who see's this.... does Seraphium increase pain ONLY when regrowing limbs or overall pain? Im seeing it increases pain to 110% at all times.
The Purifier 2023 年 8 月 28 日 下午 8:29 
This is one of those mods that I just can't do without. Thanks it will always be a staple of my mods list.
CTH2004 2023 年 5 月 19 日 上午 9:19 
Are any of these addictive/ deadly if removed? If so, could you say which ones are dangerous?

Thanks!
Trinity  [作者] 2023 年 3 月 13 日 上午 2:02 
I've got some holiday coming up, i'll uniform the drugs to mimic vanilla styled drugs as they might be a little outdated which should fix scheduling issues. I'll be honest though i'm not seeing these issues on my own play through so make take some time to figure out why (someone upload their save with the bare minimum for me to test?).

I'll have a look at trying to implement Ideology exceptions, it's been a while since I've gone digging through source code.

Managed to get the menu working, just trying to refactor and force an update while in game to things like power setting for the forge.
AerosAtar 2023 年 1 月 12 日 上午 9:00 
@Trinity

It seems that Seraphium and/or Trollsblood (not sure which as my pawn has both) "cure" scarification. While this makes sense, logically, it might be best to consider adding an exception (or option for one?) for improved compatibility with Ideology.
aef8234 2022 年 12 月 28 日 上午 5:29 
If I could make a suggestion, is there a way for Bastion to get damaged before shield belts? That way, shield belts can take ranged hits while Bastion is used as a buffer and for melee hits. Also, maybe a tier system - via severity that increase shield strength, cooldown delay, and recharge speed where the highest tier makes it so it interferes with shields belts but is so strong it eclipses them.
Tia 2022 年 12 月 23 日 下午 2:21 
Oh hey I remember this mod. I had no idea it got brought back for ....1.3 and 1.4 until I saw the retexture mod. Nice. :)
Lord Marneus Calgar 2022 年 12 月 10 日 上午 11:10 
I did have a similar issue back in 1.3 but it's still persistent.
Lord Marneus Calgar 2022 年 12 月 10 日 上午 11:07 
Hi, scheduling doesn't work. Got colonists set to take Herculium every 5 days, and they're just not taking it. Luciferium working just fine, just the Forge drugs. Any advice?
nex 2022 年 11 月 27 日 上午 2:56 
hey Trinity thx for keeping this mod alive! also what values in the files would i have to change to make seraphium regenerate at say at 50x the current speed?
Sylen 2022 年 11 月 4 日 上午 10:51 
the new art looks good
Custodi 2022 年 10 月 26 日 下午 6:43 
Love this mod, thanks for updating!
horologium 2022 年 10 月 26 日 下午 3:36 
The new are you linked looks really nice!
Trinity  [作者] 2022 年 10 月 25 日 上午 2:35 
Things i'm working on at the moment are;
Mod Menu
New art for the forge! (Thinking about what to do for the drugs)
New Drugs (Hermesium & Herclusion) and some others that i need to think of first!
Potentially a weapon?! Likely to be for Biotech only and or effective against base mechanoids.
New Forge graphics; https://imgur.com/a/lUFeR9I (be kind i am by no means an artist) and would like some feedback!
Trinity  [作者] 2022 年 10 月 23 日 下午 1:48 
@PaZakwan, all fixed - just doing some testing as i realised i left a menu i've been working on in, it's not functional yet~
Trinity  [作者] 2022 年 10 月 23 日 下午 12:52 
PaZakwan, post the hugslib log if you can and i'll have a look.
PaZakwan 2022 年 10 月 23 日 下午 12:12 
Hi, Thanks for the update! :D
When start the game with the mod "Mod Error Checker", Im havind the next error.

Error in Mechanite Forge, assembly name: MechaniteForge, method: Command_MultiVerb:ProcessInput, exception: System.MissingMethodException: void RimWorld.Targeter.BeginTargeting(RimWorld.ITargetingSource,RimWorld.ITargetingSource)
Eko_Shingo 2022 年 10 月 22 日 下午 6:53 
Thank you for updating to 1.4 this is one of my favorite mods.
The Purifier 2022 年 10 月 22 日 上午 11:01 
Thanks for the 1.4 update !!!