边缘世界 RimWorld

边缘世界 RimWorld

Precept Trait Enforcer Improved
100 条留言
TakeoWolfe 10 月 5 日 下午 10:14 
is there any known incompatibilties?
danzloblaha13 9 月 1 日 上午 9:21 
This mod is exactly what i need \(^-^)/ Bodymodders march !!!
danzloblaha13 9 月 1 日 上午 9:20 
"I was looking for bionics found Archotech" :steamthumbsup: what in the Rim :noshurt:
Ténome 8 月 17 日 上午 8:35 
If I add it in the middle of the game, will my settlers automatically gain the trait? I tried it, but I don't think I forgot something?
ptkato 8 月 14 日 上午 10:18 
Can you add more than one trait for each gender?
Catbot1310 8 月 7 日 上午 2:37 
@leeh having raiders from certain factions keep remnants of their old ideology is the point, so I'm actually quite glad to hear that!

thank you for the expident response and for the mod itself.
leeh  [作者] 8 月 7 日 上午 2:24 
@Catbot1310 Theres a mod setting for applying traits to non-player factions, but be aware they'll keep those traits even if converted to another ideo
Catbot1310 8 月 6 日 下午 12:20 
If I add this to an NPC faction, will their members generate with the trait?
ephemeraltoast 8 月 1 日 下午 12:58 
Thanks!
leeh  [作者] 8 月 1 日 上午 4:23 
- updated to 1.6. Looks ok, but trait combinations can be odd so
kongkim 7 月 16 日 上午 9:40 
Looking forward to it :)
leeh  [作者] 7 月 13 日 下午 12:17 
It'll probably need a rebuild, I'll try and sort it this week sometime
ephemeraltoast 7 月 11 日 下午 12:49 
Anyone know if this is working in 1.6? It's such a flavorful addition to Ideologies and I'd miss it.
cap_wacky 2024 年 6 月 1 日 上午 10:25 
Hrm the sexuality traits don't appear on the list of available, e.g. Asexual, Bisexual, Gay, etc. It sounds like this is an intended feature that should be available based on the mod description.

Any known conflicts or odd bits about these traits that could explain why they aren't available in the list?
Mechanique 2024 年 4 月 15 日 上午 5:07 
Is there a way to add trait while changing precepts in a fluid ideoligion?
Converting every pawn to a different one just to convert them back afterwards and get that new trait is unnecessarily painful, not to mention is highly problematic without extra mods.
Zombyed 2024 年 2 月 18 日 下午 3:24 
miss lot of trait like kind
Vulkandrache 2024 年 2 月 16 日 上午 3:02 
Would it be possible to get a sister mod for this one with hediffs instead?
Nameless 2024 年 2 月 2 日 下午 4:17 
Hi @leeh, thank you for your work! Any chance you could add 'select/unselect all' button for the additional traits in the settings please? In would be also nice if you don't have to click individually on each march but rather could drag-select/unselect. And if you are having a particularly generous mood, maybe structuring of the additional trait list by mod, impact, positive/negative?
TrashPanda117MC 2023 年 10 月 20 日 上午 8:57 
The concept of gender based precepts is interesting. Is it possible to do the same for xenotypes? I want my dwarves to need to mine and my wood elves to hate cutting trees.
Mumblez 2023 年 9 月 26 日 下午 10:00 
any chance you can plug in attitudes towards selectable traits for this, and option to remove trait if converted?
CTH2004 2023 年 7 月 11 日 下午 2:32 
fair enough (:
leeh  [作者] 2023 年 7 月 11 日 下午 2:26 
@CTH2004 Nothing particular, just takes time I'd rather spend on other stuff
CTH2004 2023 年 7 月 11 日 下午 1:45 
thanks!
Out of curiosity, why is 1 unlikley? Thanks!
leeh  [作者] 2023 年 7 月 11 日 上午 10:37 
@CTH2004

1. Disabling traits is unlikely
2. Removing the added trait on conversion away may happen at some point, I decided it needs to handle the edge-case when a pawn already had that trait and thats more complex, then never got round to it again
3. Theres a mod option to apply to non-player factions
CTH2004 2023 年 7 月 3 日 上午 9:52 
a few questions:

1. could you make it so traits can be disabled by idealodies too?
2. Could you "save" their traits, so if a trait is added, and they convert to a different ideologion, that trait goes away? (configurable)
3. Could you make other factions use this too?

Thanks!
leeh  [作者] 2023 年 3 月 5 日 上午 1:34 
@twsta Thanks for the logs, looks like a minor conflict with Altered Carbon. I've updated the mod to ignore null ideologies
twsta 2023 年 3 月 4 日 下午 3:35 
Hi,

With my most recent save, I am having an issue with PTEI:

https://gist.githubusercontent.com/HugsLibRecordKeeper/2d97c189fe6922ab251533efa3a77bfd/raw/ae8880f90577e4fc4cf9651af41060e3c50bbc25/output_log.txt

It happens as I am generating the world. I have never seen this happen before and I am unsure if it is a mod conflict.
FungalFish 2022 年 12 月 18 日 下午 6:43 
I love this mod, and fantastic work on the latest update, being able to make multiple traits eligible opens up millions of possibilities.
NylonWorms 2022 年 10 月 23 日 下午 8:15 
I love what you have done with this mod its a huge help
Krankus Wrexus 2022 年 10 月 7 日 下午 1:47 
Okay thanks
leeh  [作者] 2022 年 10 月 7 日 下午 1:44 
@tarrand54 Enable dev mode, and it will allow multiple precepts to be added
Krankus Wrexus 2022 年 10 月 7 日 上午 7:31 
Any chance of a option to have more than one trait added per gender
leeh  [作者] 2022 年 9 月 12 日 上午 11:41 
@Annabellee Should be fixed now -- much appreciated for working out the specific issue
Annabellee 2022 年 9 月 11 日 下午 6:55 
So did some more testing and found out when traits have the same name it causes the menu to break
Annabellee 2022 年 9 月 11 日 下午 3:40 
so when go to get the menu i get HugsLib][ERR] Exception during DoWindowContents: System.ArgumentException: An item with the same key has already been added. Key: Fighter
Parameter name: key
at System.Collections.Generic.SortedList`2[TKey,TValue].Add (TKey key, TValue value) [0x00041] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at PTEI.PTEISettings.DoListTraits (Verse.Listing_Standard options) [0x0004e] in <14a45f69b7e5400c8d7bf037670446a6>:0
at PTEI.PTEISettings.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x0016c] in <14a45f69b7e5400c8d7bf037670446a6>:0
at PTEI.PTEIMod.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x00001] in <14a45f69b7e5400c8d7bf037670446a6>:0
at HugsLib.Settings.Dialog_VanillaModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x000e4] in <a56dbe2cf5184fe991f5fb736b3081b0>:0
leeh  [作者] 2022 年 9 月 10 日 上午 1:54 
Updated release:
- Added mod option to apply to non-player factions. Will only apply to newly generated pawns

@qux Thats added now
qux 2022 年 9 月 6 日 下午 5:45 
Hi, is it possible to add this to NPC factions please ?
kongkim 2022 年 9 月 1 日 下午 1:18 
The new updates sounds really good. :)
leeh  [作者] 2022 年 9 月 1 日 下午 12:21 
@thewanderingoutsider I'll have a think but no promises. Having traits for colonist/prisoner and different traits for slaves kinda makes sense, but separating colonists/prisoners is harder

I suspect most people convert prisoners before they recruit them and applying both prisoner and colonist traits wouldn't be the right thing to do, but it needs some thought what to do in that situation, ideally without over-complicating the mod
leeh  [作者] 2022 年 9 月 1 日 上午 11:35 
Updated release:
- New mod setting to enable any additional traits that exist. Adding additional traits *requires* a restart of rimworld
- The custom trait settings now hidden (as the traits can now be enabled normally instead), but the current settings should be preserved for existing saves

It should work with modded traits as long as they've above PTEI, but I've not tested it. If you run into any issues enable debug logging and grab the bits from your player.log
thewanderingoutsider 2022 年 8 月 27 日 上午 5:55 
is it possible to enforce traits on particular groups within the faction? i.e. slaves, prisoners, colonists? That would be fun...I want to socially stratify my faction lol.
Ana Frango Vaporpunk 2022 年 8 月 5 日 下午 1:53 
@kongkim I second that suggestion
kongkim 2022 年 8 月 5 日 上午 12:17 
Hi again, i really love your mod and your it in every game. I use the dev mod til add more traits as you said.

But i wish you would do a update to the mod that let you use more custom traits, and added traits from other trait mods to use as well :)
Ana Frango Vaporpunk 2022 年 8 月 4 日 下午 1:53 
Does it apply to NPC factions if I edit their ideoligion manually to include a trait precept? Or does it really only work on the player faction?
leeh  [作者] 2022 年 7 月 23 日 上午 1:06 
@PyromancinCyborg Not by default no
PyromancinCyborg 2022 年 7 月 21 日 下午 7:42 
is there a way to have more than one modded trait?
leeh  [作者] 2022 年 6 月 22 日 上午 10:14 
@kongkim Enabling dev mode should remove the single trait restriction, or a mod like Ducks No Limits - Ideology should also work
kongkim 2022 年 6 月 22 日 上午 3:59 
Can you add more then one trait to the pawn when they get the ideology?
leeh  [作者] 2022 年 5 月 8 日 下午 2:39 
@Kingsomiaque I'm not seeing any obvious conflicts, can get through colony creation screen fine with the official prepare carefully mod here. Can you be more specific about the error?