安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3006875291
Hope it helps anyone!
never touches it again
makes another mod
based but sad
other than that though it really is a neat little mod
Thank you for the mod, I'm going to pair it with a climate cycle for my next game!
Make it so that the change cycle and random days become settable for each specific biome. This means that harsher biomes like ice sheet could have a smaller time frame before changing to the next one.
Combined with having different weights for the next biome it can make for a balanced experience even with all biomes enabled.
It would be good to have like an allow/deny-list setting for what types of terrain the mod is allowed to change, so you can set it to only be able to change dirt and sand floor and stuff.
Another feature that would be interesting is different shapes/methods of biome changing, for example in a wave from one side of the map to the other.
After getting changed to thundra with next being ice sheet feels like "the day after tomorow: the game" so I wouldn't want to remove them from the list, but having a lowered chance of happening would be nice.
Also I noticed a lot of random ice sheets on the map on factions territories, is this intended?
All in all this is an awesome mod, great work.
After many many hours it turns out its this mod causing this. Anyone else?