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Since the previous link there hasn't been updated to 1.5 and they also disabled comments.
even without it, the pen system is a pain if you want to move your cattle into safety because of weather condition.
I use giddy up and appart from riders constantly riding through forbidden/no riding zone indoor areas the mod works so far/haven´t noticed the mentioned problems thus far.
However pawns forgetting pen animals outside the pen is happening and that alone I find pretty annoying.
And yes this mod just makes use of the zoning systems more or less, haven't played in a little while though
If so, count me in.
Old one was worlds better as animals would move on their on away from forbidden zones.
Using the mod and so far did not noticed game breaking errors.
Additionally, if you hate pens like I do, you can use Penned Animal Config to disable pens for all animals, and go back to using zones for holding animals as was the case with 1.2 and earlier. Plus, if you have Colony Manager installed, you can also use it to reassign animals to different zones for slaughtering, milking, shearing, etc.
Fucking THANK you. I was tearing my hair out that I can't micromanage which specific creatures are allowed in specific pens and was about to burn my fucking hair off in frustration. Plus, fences break in 1 fucking fire tick or 1 punch from raiders causing a headache when the animals just run free. Tynan must be on crack to think pens were a good idea. Here's to hoping we can get some proper micro back into the game with pens in the future cause that shit is broken.
i will do it
BETTER THAN SNAKES WITH TOPHATS NO CAP
I didn't notice it at first either, but once I did, it just works. toddhoward.gif
For people who are dealing with the Lock problem: I'm not sure whether this is a bug, strictly speaking, though it is annoying enough to be called one. The problem is just that the lock prevents animals from passing through by default, even animals that are being led in by a handler. All you have to do is allow animals through the lock interface as you normally would for any colonist, then disallow them once they're in the pen (otherwise they may try to leave and get into your fridge).