安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Could you add an option to spawn psylink neuroformers instead of directly giving a level?
Otherwise great addition to my game :)
<modDependencies>
<li>
<packageId>Ludeon.RimWorld.Royalty</packageId>
<displayName>Royalty</displayName>
</li>
<li>
<packageId>Ludeon.RimWorld.Ideology</packageId>
<displayName>Ideology</displayName>
</li>
</modDependencies>
i got the attachable outcome to more or less do what i want it to do.
But some options to change the target and amount gained would still be appreciated.
I have a good 40 pawns and have the Psylink outcome attached to the annual winter orgy.
However on a great outcome i get 40 Psylinks now. Thats a bit much.
I want a middle ground, such that a good outcome gives a Level to one random participant.
And a great outcome gives a level to one random participant and an upgrade for each participant
that already has a Psylink.
I want only the target and attendes that already have a Psylink to be able to gain one,
not random people specatating.
https://i.imgur.com/YJterTn.png
looking forward to an update, such a great mod!
Use the psylink ritual without the psylink additional reward option. You can turn it off, set it to a wander joins, whatever, doesn't matter. The ritual will only ever give it to the one pawn, the additional reward gives it to randos.
Positive gets one level for the target. Excellent outcome gets a second link for a random attendee. But awful outcome removes a random psylink from target and 1-4 attendees.
Generated a few worlds and it looks like it's not quite all of them, but it is way more common than I'd expect. I didn't touch anything related to how often rituals should get picked so no idea why it's doing that.
@Wubba Lubba Dub Dub
The pawn will still have the Psylink health effect on their brain, but you don't need to use any neuroformers.
line 4464 from loading, lines 4624 onwards
https://gist.github.com/HugsLibRecordKeeper/ee69aacb906379f691115304be78759a#file-output_log-txt-L4464
@Three-legged Wolf
It should be that whomever the 'target' in the ritual is gets the level. If you've got random psycasts as an outcome reward, those can go to anyone involved who isn't a slave or prisoner.
@Archilyte
Maybe? I haven't looked into the code for VPE. This hits the code to up your psylink level by 1, if they've changed that then probably not.
Line 4379 on the log: https://gist.github.com/HugsLibRecordKeeper/fcae778c26087885523d57391f4177eb#file-output_log-txt-L4379