武装突袭3

武装突袭3

Alias Night FX Modules
67 条留言
Drongo  [作者] 1 月 24 日 下午 2:13 
Set it to night time.
littlepunk095 1 月 23 日 下午 12:56 
i spawn the modules in the editor and nothing happens, it plays sound but doesnt show anything
Drongo  [作者] 2024 年 8 月 7 日 上午 2:50 
Try looking at Alias' original script, it should be possible to do with that.
colemanerik 2024 年 8 月 6 日 下午 11:12 
Is there a way to use a trigger to activate Spacetime Rupture? Just syncing it to a trigger doesn't work.
Teamson 2024 年 7 月 8 日 下午 1:53 
Ok, thanks for your fast reply! This means a lot.
Drongo  [作者] 2024 年 7 月 8 日 下午 1:48 
Yes
Teamson 2024 年 7 月 8 日 上午 6:27 
Would everyone in MP need this mod or not?
Drongo  [作者] 2024 年 5 月 6 日 上午 2:13 
Glad it works.
Disco 2024 年 5 月 6 日 上午 2:04 
youre right. it works in MP too. apparently 5am wasnt night time enough lol. thanks for confirming
Drongo  [作者] 2024 年 5 月 6 日 上午 1:57 
I just tested the public release and all of them work properly. Set it to night with a 100% chance and a interval of something like [3,5].
Disco 2024 年 5 月 6 日 上午 1:04 
i placed modules down , but none of them work. rip
Skye 2024 年 3 月 22 日 上午 8:49 
Does this mod work anymore? Both this and Root's Effects seem to not work. I remember this mod working back in 2021.
Drongo  [作者] 2024 年 1 月 30 日 上午 4:31 
You need to place it in the editor.
VexingWeeb - Discord 2024 年 1 月 30 日 上午 3:05 
Does this mod only work if you use the editor/add stuff in? or will it change the sky /add stuff to the sky on its own without the need to add it in?
Drongo  [作者] 2023 年 8 月 13 日 上午 4:17 
I believe they are all MP compatible.
donnBR 2023 年 8 月 12 日 上午 7:28 
Sorry to ask here too, but this works in multiplayer?
I just want to avoid that:

Player 1: "Holly shit! Look that there!"
Player 2: "Hmmmm, what? I see nothing."
Teamson 2023 年 7 月 14 日 下午 2:28 
Great, thanks for the fast answer!
Drongo  [作者] 2023 年 7 月 14 日 下午 2:09 
Yes, but if you use Alias' original scripts, it won't cause a dependency.
Teamson 2023 年 7 月 14 日 下午 1:37 
Is this needed as a dependency for users of the mission?
Kazuma-San 2023 年 4 月 13 日 下午 1:59 
Drongo, could you do a mod like this, but for the Ambient Battle and Fire scripts from Alias?
Would help a lot for creating a battlefield ambience.
Vernichter91 2023 年 4 月 6 日 下午 2:13 
I did hit F5 and search for Alias FX but it dosen't appear
Drongo  [作者] 2023 年 4 月 6 日 下午 2:03 
In the editor, hit F5 to go to Systems, then search for Alias FX.
Vernichter91 2023 年 4 月 6 日 上午 7:00 
I donwloaded the mod, but I can't find it inside the Editor. Pls help.
REDBowl 2022 年 4 月 7 日 上午 9:21 
BRAVO.
Drongo  [作者] 2021 年 11 月 26 日 下午 2:19 
@YYDS
Sure, the mod is on APL-SA.

@rhod
You would have to depbo and edit the scripts. An easier method would be to use Alias's original scripts in the mission folder.
rhod 2021 年 11 月 20 日 下午 2:50 
Is there a way to get rid of the earthquake/swirling cloud of dirt or whatever it is when you have the UFO effects on? I want to have the effect set to play literally every second for an invasion style mission but it makes it near impossible to enjoy the mission when you can't see.
GRSF-Greyhound 2021 年 11 月 17 日 下午 7:16 
hello drongo, love your work, can i have the permission to incorporate this mod to my own offline server?
Muffle 2021 年 10 月 27 日 下午 8:18 
For some reason the mod just doesn't work for me
Drongo  [作者] 2021 年 10 月 7 日 下午 1:52 
I don't plan to do any more work on these, but the license is APL-SA, so feel free to make your own versions.

For using them with triggers, spawning occasionally, without mod requirements, look at Alias's workshop page. The scripts are all his work and his originals will can do all of those things.
diamond 2021 年 10 月 7 日 上午 9:38 
tagging onto my previous comment, they're a bit stingy when it comes to downloading mods sometimes. especially when it comes to one time things, or just test runs
diamond 2021 年 10 月 7 日 上午 9:31 
If I were to use this in a mission, would my entire group need to load it? It'd be great if I can just use the module without my players loading it up because I'd prefer the whole "anomalous" thing to be a surprise. Having them load the mod would kinda kill the surprise.
FiRAAZ 2021 年 10 月 4 日 上午 1:57 
@Drongo Any ways to activate those modules with a trigger ? Looks like the sync between the trigger and the module isn't working. Thanks for help.
⫷Midway⫸ 2021 年 9 月 22 日 上午 7:40 
Would you make module for searchlight script?
Reticuli 2021 年 9 月 14 日 下午 10:41 
Can this be activated to just occasionally spice up existing missions automatically?
RabidDuckSauce 2021 年 8 月 30 日 下午 9:33 
Are there any plans to make these into into zeus modules aswell?
Drongo  [作者] 2021 年 8 月 30 日 下午 1:52 
Easiest way is to just use the default values. Just place the modules and they will start automatically.
Wide Jake Gyllenhaal 2021 年 8 月 28 日 上午 6:39 
I’m super noob, how do i get this to work? like setting parameters values, delay and frequency values? i’m super lost :/ any help would be appreciated
Drongo  [作者] 2021 年 8 月 21 日 下午 12:45 
@Battlefieldguy7
The best way to do that is use ALIAS's original scripts and put a sleep before them.

@[AAF]Scotsman
Yes, but you can avoid this by using ALIAS's original scripts.
Scotsman 2021 年 8 月 21 日 上午 6:16 
does this add a dependency?
Battlefieldguy7 2021 年 8 月 14 日 下午 7:52 
is there a way to activate the scripts later in missions? like via a trigger or something? thnx for the help before hand
Jackson J. Gray [RDDB] 2021 年 8 月 10 日 下午 6:16 
The Space Rapture isn't working after Placing it down is there a reason or does it not work on some maps?
ALIAScartoons  [作者] 2021 年 8 月 2 日 上午 2:26 
@Stagwine
Cheers mate! Thanks to Drongo's work now some of my scripts are available to those who prefer using modules
Stagwine 2021 年 8 月 1 日 上午 7:58 
Thanks for making these ALIAS!
HAPPY 2021 年 8 月 1 日 上午 2:47 
ooooo this is peak of amazingness for all scifi missions....
CartoonrBOY 2021 年 7 月 29 日 下午 2:38 
Oooh!
John_Crichton 2021 年 7 月 29 日 下午 2:15 
In your values brackets below, are those [0 ]1 & [5 10] separated by a period, or a comma (tiny text) & Is it simply, "punctuationmark" or "spacepunctuationmarkspace" or "punctuationmarkspace"?
Zack 2021 年 7 月 28 日 上午 12:23 
As Huski asked, will this ever be implemented for use with Zeus?
Muffle 2021 年 7 月 27 日 下午 1:26 
legit just found out I had to wait lmao
Huski - Dog innit 2021 年 7 月 27 日 上午 5:18 
Would this be possible to spawn the effects using zeus?
CPT A. Skyried |171CB| 2021 年 7 月 27 日 上午 2:32 
\o/ Praise ALIAS!