Solasta: Crown of the Magister

Solasta: Crown of the Magister

A3 Stockade of the Slave Lords
36 kommentarer
Silverquick  [ophavsmand] 29. sep. kl. 10:45 
That is a wierd way to take that on, I'll have to look into it.
Thyns 29. sep. kl. 10:41 
We (Multiplayer) encountered a problem with the four Apes triggering in the second courtyard, it also included the two Orcs guarding the front gate. As we had used the escaped slave's ropes, the first courtyard was still full of (inactive) Orcs. This made the encounter awkward since those two Orcs could not reach the party, and the party could not leave the second courtyard (even with Fly); we had to trigger the first courtyard to complete the encounter.
Jumbers47 15. sep. kl. 0:06 
Thanks Silver..can`t wait A4.Also grabbed more of your modules for the future...Clear skies
Jumbers47 15. sep. kl. 0:04 
Thanks benum47 forgot secret door behind throne.:templars:
benum47 31. dec. 2024 kl. 9:27 
If you are stuck in A3 like I was, this guy's walkthrough probably has the solution: https://www.youtube.com/watch?v=DKpteqkkGo0&list=PLg9GM2jv_Yxe5xXSU6QD4KUS1hPMT-72j&index=17
shogun00blade 7. okt. 2024 kl. 10:48 
cant find my way to the doors to the last area.
jbehnken 26. feb. 2024 kl. 9:23 
Great mods by the way!!! Can't wait to start part 4!
jbehnken 26. feb. 2024 kl. 9:22 
There are 2 chest on the other side of Markessa's room guarded by 2 orcs between the 8 slave cages where you click the garbage to find out who is in the cages and the tunnels out of the lower level.. There does not appear to be any way to access these 2 chests. I've gone all over the dungeon, tried to unlock the cages with knock. Attempted looking for secret doors everywhere. I'm flummoxed. has anyone found a way into this room?
realmsguide 14. okt. 2023 kl. 11:28 
Silverquick, you are a true artist. IMO better than the original campaign! I must have missed something I cleared out the stockade but I can't seem to get out of the map of the whole stockade with the vendor in the south. What triggers the story to advance? Keep up the awesome work!
ResumeMan 30. maj 2023 kl. 22:33 
One small hint that may help - there's a campfire in the room, so once you're on the right map you should be able to find it readily.
wraith_form 29. maj 2023 kl. 10:36 
I don't remember how to get back to the first area you have spoiler-blocked, where the commander is. That's the problem. I've gone into every building and can't find that area again.
Silverquick  [ophavsmand] 29. maj 2023 kl. 9:38 
The 1st secret door is in the kitchen area with the tables where you fought Fort Commander Icar, its in the pantry behind the tables.

The second is in the dungeon level where you fight the massive battle of Goblins and Dire Wolves


I realize if you'd never played the original 1st edition module you probably wouldn't know that, but for the record the maps are pretty accurate to the original Secret of the Slaver's Stockade.
wraith_form 29. maj 2023 kl. 7:57 
Now that I've read a few comments, apparently there's a secret door I missed.

But now I can't figure out how to get back to the area where I fought the Commander to look for the door.

I hate quitting, but cripes, I have other games I want to play. There's limited numbers of areas to go in, but I ***cannot*** find that one section again. Ugh, so annoyed.
wraith_form 28. maj 2023 kl. 16:34 
I'm with Xtreme4s™ . Can't bloody well get the thing to complete.

Pretty frustrating after 2 solid adventures to be stuck on this one. :steamsad:
Umrhedar 17. apr. 2023 kl. 11:32 
Outright fun, but I think my party is overpowered by now :D My bard casting thorns while the clerics waiting if he needs to start the Holy Guardian or Fireball while everyone just dies painfully. Had to run through the last part about 5 time to find the "hidden" exit to the last fight :D Thorns felt like cheating while a barrage of "hundreds of" Orcs stormed through a narrow doorway, unknowingly running to their spiky doom. Had to go back two times to sell all their axes :D I am very curious to see what awaits me in the finale and whether it will also be such a walk. Nevertheless, I am convinced that A4 will be an enjoyable pastime again.
Wildust 26. mar. 2023 kl. 3:54 
Solid third chapter. Even though i slightly prefered the first two episodes, there were some challenging encounters on this one, that were quite thrilling.
Thanks again for these remarquables adventures.
Xtreme4s™ 23. mar. 2023 kl. 8:35 
im having trouble with this one.. I have played it twice now, back to back.. I have killed everything, I have been to every room I can find, I probably, at this time, know the map better than it knows itself. All the slaves are gone but I do not have a way of ending the adventure and saving my characters.
Shiz 28. dec. 2022 kl. 19:23 
When I started A3, my fighter's Lightning Greatsword disappeared.
ZeterZero 23. dec. 2022 kl. 3:26 
Another very enjoyable chapter. I did struggle in a few places as to where to go, namely due to hidden doors, but beyond that everything was fantastic. Tough fights, interesting and well presented story, and just a really nice dungeon crawl. One encounter in particular involving a "cloak" really caught me off guard and was a really well implemented encounter. I know this is based on an old module, but even so the implementation is spot on and feels like a DM running me through an adventure. Thanks so much for sharing and looking forward to finishing this out with A4.:steamthumbsup:
Imban 10. dec. 2022 kl. 22:23 
Also, I encountered two bugs: One loot bag was trapped underneath a staircase in the room where you first(?) fight orc beastmasters, and the final boss wields an "Ice Blade" that makes you invisible on a successful hit. I imagine this was intended to do something either harmful to you or beneficial to him, but right now it's somewhat glitched.
Imban 10. dec. 2022 kl. 22:23 
Followup to A2 Assault on the Slave Lords. I found this one to similarly have a bit of strange balance, though less so - a lot of the start seemed to be geared around seeing just how much cannon fodder I could really take down in a single fight, which could actually get hard when the numbers really got extreme, while the boss fights towards the end were much less rude than A2's, generally feeling much more consistently doable, with the final one being downright easy. Regardless, it was a lot of fun.

Not too many loot upgrades, since everyone already had full slots of attuned items by the end of A2, but there were still a few high-tier items hiding in there. The map design was quite good again, as well, though I was a little confused by the layout of one part of the stockade's guard towers, as they seemed like they were going up to a third floor but were still on the same 2nd floor as the other half of that level.

Recommended custom module!
d36williams 10. dec. 2022 kl. 18:28 
I really enjoyed this module. It has really good maps and a stable plot. I'm very rusty but I remember years ago reading the A1-A4 series as a kid, and I think this follows it closely.

The module features many battles where your 6th-7th level party battles 12-20 low level enemies. Make sure you have one or two good AOE options or some battles will have to go unfaught (you can sneak around many). But us khornates know better

Once I figured out a trick this map can actually be fast to clear. Invisible plus Spiritual Guardians, is experienced from the slavers' point of view as a whirlwind of spirits weaving through the keep. [/spoilers]
LMNTAL 9. aug. 2022 kl. 17:35 
There are 2 chest on the other side of the room guarded by 2 orcs between the 8 slave cages where you click the garbage to find out who is in the cages and the tunnels out of the lower level.. There does not appear to be any way to access these 2 chests.
teh spikey 30. maj 2022 kl. 9:00 
In the room with Fort Commander Icar, there's a wolf that doesn't join the battle with the rest. Once it gets line of sight on a party member, it causes some kind of infinite loop when it joins. The log fills up with "Wolf has joined the battle" or whatever, over and over.
I was able to get past it by killing it before it spotted me, but thought you should know about it.
Silverquick  [ophavsmand] 2. maj 2022 kl. 12:38 
Updated with new visuals from the new tilesets, also added a merchant to the base camp.
jmdeaquino 23. mar. 2022 kl. 2:41 
Ok, I think I've found it. I missed a secret door on the down level.
Silverquick  [ophavsmand] 22. mar. 2022 kl. 21:26 
In this one, its actually fairly linear compared to the others. Once you take care of the upper floors of the Keep, you have to find the passage down where you fight Fort Commander Icar in the Dining Hall and Kitchen area. Once you beat him and find the door in the Pantry you can go down below to find the Slave area.
Below you will fight your way through the Goblin Elites and Markessa. After beating them, you should be able to find your way out through the Dungeon Level.
jmdeaquino 22. mar. 2022 kl. 21:10 
Hey, Silverquick! I'm playing your modules in order. Great content. However, when I got to this (A3), I somehow have killed everything but can't find the answer! What gives?
Lockindal 30. dec. 2021 kl. 0:00 
10-4, makes sense. Didn't realize the PNP module had these encounters to begin with - thought it was CRPG finagling :)
Silverquick  [ophavsmand] 29. dec. 2021 kl. 9:01 
Well unfortunately the encounters are straight out the of the PnP module itself.

The only place the encounters were changed are where I did not have the monsters that were listed in the module. One example is the Lower Caverns where I did not have any Steam to cover the whole cavern so had to replace a visual obscurity with a Minotaur pack..

I had to substitute Orcs for Hobgoblins since there are none in the toolset.

Or for example in Markessa's lab where I did not have owlbears so had to substitute Badlands Bears. Or since I could not make a Haunt "possess" a character I had to make it a straight up fight instead.

But the encounters in here are almost monster for monster straight out of the PnP module up to and including the numbers unless they were not in the Dungeon Maker.

You are indeed playing the actual PnP encounters as close as listed in the module itself.
Lockindal 29. dec. 2021 kl. 0:21 
I'm a big fan of slave lords. However, I think you went too far down the DDO hole on this one - there's huge groups of uninteresting mobs that pose no threat and are mostly a waste of time. I'd like to see more interesting encounters. I couldn't quite finish it (got bored). A1 and A2 were mostly great, though (while there were a few uninteresting encounters they weren't as prevalent).
Silverquick  [ophavsmand] 11. aug. 2021 kl. 13:54 
Ok Adjusted the campfire in the 1st dungeon floor to the 2nd floor of the dungeon in the caverns portion. This should balance the encounters vs resting points a little better for the final run.
Silverquick  [ophavsmand] 27. juli 2021 kl. 22:04 
Thanks for playing Meepichi, and I'm glad you enjoyed the series.
Meepichi 27. juli 2021 kl. 21:52 
Another exit module in the series! Keep up the great work. :)
Esotericdrip 24. juli 2021 kl. 11:25 
Hey I'm just glad your putting in optional areas and paths. Not many are doing that yet. I haven't tried this yet, is the fix in?
Silverquick  [ophavsmand] 23. juli 2021 kl. 21:17 
Note if you want to do this as a Night Raid as the original intended, you will have to Rest at the camp fire in your base camp. If it wants you to wait some odd hours, before resting just agree... then don't rest or cancel, it will be night time.
Generally I scout the area during the day, then go rest at camp until nightfall.