安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@Richard Mc NutBustery you can always lower the stats in XML file in the mod folder 2554648023 in your rimworld workshop folder. each level of buff has its own percent. keep in mind that the values should be lowered by one so to have sight of 150, the buff should have value of 149
@Eyeless I was unable to find code that assigns those modifiers, I still looking into them but no success yet, I would love to fix that but currently can't
@falconbird85 mods that add those parts are using modifier that sets a cap on the stat that is treated with more priority that my stat overwrite. I still looking into that but since I am in the middle of my rimworld playthrough, I don't make changes to the mod to not bork my save
anyway, pawns with buff should now be aware of trees and skulls on pikes
if the fix is working, the debuff should be removed from pawns needs tab, let me know if that is the case
@0 Internet there is a 50% chance to get the buff if the result or ritual is satisfying or spectacular. just checked it with royalty disabled and it is given to pawns with around 50% chance(got 8 pawns, 3 of them got the buff)
@The Blind One the buff already increases in level if pawn gets psylink levels to combat RNG and chances of increase are pretty good in my opinion for the stats that the buff gives.
"If pawn has the buff for a quadrum, the buff level may increase. The chance of buff level increasing is a following formula:
50%x(1/Buff level) so after one quadrum of having buff, the chance of increase from level 1 to 2 will be 50%; 25% from level 2 to 3 etc"
instead of it being RNG like this, wouldn't it be more interesting if the pawn had to constantly keep up his focus level to increase the chance of receiving the buff? As such having a 50% focus for example would add a 50% additive chance to getting the next spirit sight buff. This would make maintaining constant meditation and effort to keep 'connected' to the spirit world the most important factor in determining whether you get the buff or not. I think a mechanic that keeps track of the focus built up over the month could be used to mimic this.
If pawn has the buff for a quadrum, the buff level may increase. The chance of buff level increasing is a following formula:
50%x(1/Buff level) so after one quadrum of having buff, the chance of increase from level 1 to 2 will be 50%; 25% from level 2 to 3 etc