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[Real-Time Auto Save] TryAutosave called.
[Real-Time Auto Save] TryAutosave skipped.
[Real-Time Auto Save] Set timer for 5000
[Real-Time Auto Save] TryAutosave succeeded.
Ideally, you'd want both real-time and in-game auto-save cadences running; ... and for them to not overwrite eachother. The thing is, with this mod running, if you pause the game and walk away from your computer for a couple of hours (say something came up unexpectedly irl) ... then you come back, and every single of your 20 auto-save slots has been overwritten with an identical save? That's unpleasant. Now you've lost any chance of going a bit back in real-game-time to undo a bug you didn't realize you'd triggered.
...
Steam comments give me brain aids.
The game, not saving the ideology I spent 50% of my time on, along with my save: :)