Cities: Skylines

Cities: Skylines

Strauss Road Bridge
83 kommentarer
EKlindt 4. nov. kl. 9:17 
mod is broken not asset
Four Elements 30. okt. 2024 kl. 23:32 
The asset works just fine. No problems at all. It loads just fine and it doesn't break any save game. I have it now in my city with 4764 assets and 57 mods installed.
PylotClover 13. apr. 2024 kl. 1:02 
asset broken
The Hunter Orion 18. okt. 2023 kl. 18:59 
Had to close my game
rollercoasterkid12 16. sep. 2023 kl. 4:42 
It crashed in my game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
fishermand 6. aug. 2023 kl. 8:54 
fails every time i try to load it
Logo 1. maj 2023 kl. 16:33 
MY SAY NO ROOD AECCA
markthered 9. apr. 2023 kl. 11:22 
There a way to change it that the boats have "right of way"? Like true bridges of this style
2Born0t2Blove 19. mar. 2023 kl. 9:21 
fix it
2Born0t2Blove 19. mar. 2023 kl. 9:21 
bruh this crashed my game
block_buster 20. dec. 2022 kl. 5:37 
is broken
LyssaPearl 29. nov. 2022 kl. 12:53 
Seconding the desire for a rail version! There's a large one in Jacksonville, Florida, that this would be perfect for.
T.J.Shi 20. okt. 2022 kl. 22:07 
Great bridge! thanks a lot for this fabulous work. Btw may I ask is there any chance to create a rail movable bridge?
7th_CAV_Trooper 6. juni 2022 kl. 14:38 
yeah, need this exact bridge with rail.
Railfan2711 16. jan. 2022 kl. 8:57 
It would be nice if there was such a bridge with a railway.
TC.NV 2. nov. 2021 kl. 13:00 
Can this be converted for trains?:steamsad:
枳Lee 17. okt. 2021 kl. 22:52 
Why does its bridge model have no piers
jaunco 25. sep. 2021 kl. 17:41 
I have not installed mods locally. All the mods that I have I just clicked on the "subscribe" button, and then I enabled them within the game interface, I did nothing else.
I do not know how to see the version of the mod.
Epic Lurker  [ophavsmand] 25. sep. 2021 kl. 11:30 
@jaunco325 Aha you've proved me wrong! Progress, that's great. Which version of TM:PE are you using? Have you ever installed mods locally (something you shouldn't have to do unless you're into asset creation)?
jaunco 25. sep. 2021 kl. 9:24 
I already tried it. and indeed, by deactivating TM: PE the problem disappears.
Unless GrumpyZade is right, and steam didn't update me that mod. in that case I don't know what I should do
Epic Lurker  [ophavsmand] 24. sep. 2021 kl. 16:43 
I think looking at TM:PE is a red herring. It's problems were understood and fixed in May and unless you have installed mods locally everyone has that update. There is probably another mod that is the cause of the problems that are still being reported. If anyone is having problems right now, you can prove me wrong by disabling TM:PE and seeing if that makes the problem go away.
GrumpyZade 24. sep. 2021 kl. 11:53 
@jaunco325 Steam isn't perfect
jaunco 23. sep. 2021 kl. 15:59 
the steam workshop is supposed to update the mods automatically
Epic Lurker  [ophavsmand] 23. sep. 2021 kl. 11:20 
@pinpin890 Guys, TM:PE was fixed for this in May. It's September! Is anyone really using old mods?
pinpin890 18. sep. 2021 kl. 7:47 
@ASD So I posted a workaround to fix cars not stopping on the bridge. It was on the original moveable bridge mod description but it looks like it was taken away. Try to follow this and lmk if it works!

https://www.reddit.com/r/CitiesSkylinesModding/comments/nmcsib/workaround_for_moveable_bridge_mod_while_using/
SEZER 4. sep. 2021 kl. 11:29 
fck the bridge, i want to know what grafick mod are you using?
Epic Lurker  [ophavsmand] 31. aug. 2021 kl. 1:40 
@jaunco325 Yeah the mod has extra logic for emergency vehicles because they don't stop for normal traffic lights.
jaunco 30. aug. 2021 kl. 16:54 
I have the same ASD problem and I noticed something peculiar: the emergency vehicles, which are answering an important call, if they stop at the barrier. but the rest of the vehicles do not.
slowing down, as ASD said, is making more and more vehicles obey the barrier. but even at 20Km / h there are a few vehicles that do not obey it.
20pcnuggets 23. aug. 2021 kl. 13:18 
this is awsome
ASD 7. aug. 2021 kl. 11:38 
Hi,
i read with Koninginnebrug what reducing speed limit on the road can help... i have now 20km/h and now the cars stop at the redlights.... i tried also with 30 but this dint work.
also at my tries it first worked only for one direction... then i moved the next node on the not working side a littlebit more far away from the bridge... this also helped
Epic Lurker  [ophavsmand] 6. aug. 2021 kl. 12:33 
@ASD Boformer and I suspect a mod conflict somewhere but we don't know which mod.
ASD 6. aug. 2021 kl. 11:24 
what did i wrong? the cars dont stop if the bridge goes up and they just drive as if there was an invisible road.
ruffi-ho 4. aug. 2021 kl. 9:38 
@thegreatwolf14

it doesnt.
[S37K]TheGreatWolf14 28. juli 2021 kl. 16:54 
i dont like how the weight goes into the road when bridge raises...
Dr_Pain 28. juli 2021 kl. 7:34 
nice
Manuromo99 27. juli 2021 kl. 22:22 
@lightningstrikeoo9 nether do i
Epic Lurker  [ophavsmand] 27. juli 2021 kl. 13:51 
@lightningstrike009 Make sure you enabled both mods in the Content Manager. Just subscribing is not enough
lightningstrikeoo9 27. juli 2021 kl. 13:30 
for me :(
lightningstrikeoo9 27. juli 2021 kl. 13:30 
it not working
fahlkn 26. juli 2021 kl. 11:48 
I'm running out of locations to place these.
暗里着迷 26. juli 2021 kl. 7:48 
!!!!
KillPart 25. juli 2021 kl. 11:06 
LOVE IT :steamthumbsup:
Jingals 25. juli 2021 kl. 7:14 
@Epic Lurker It would be Awseome nice to see A rail version of this if possible.
Sir Ludicrous 25. juli 2021 kl. 6:38 
I have been gone from the C:S modding community for a while now, returning to see mods like this is truly stunning!
Hats off for this impressive creation, it looks awesome!
peb2002 24. juli 2021 kl. 18:10 
@epic lurker thanks for coming back to me. it doesn't appear to be vehicle based. Going from drawbridge side a motorcycle stopped but then the same red motorcycle type went through whilst the bridge was very much up. Then another red motorcycle from that side stopped - certainly the AI stops all vehicles behind. Now I've only deployed this with my city sitting on the edge of my machine capacity so it could be that. It will be interesting to start with a clean build. However, I expect it is a mod conflict of some form.
fahlkn 24. juli 2021 kl. 0:08 
@Epic Lurker, thanks for the reply, I for one, can really see a use for it. I could also see a use for a one-way version, but I won't push my luck ;)
Epic Lurker  [ophavsmand] 24. juli 2021 kl. 0:00 
@fahlkn As long as you don't place it over a ship or ferry path, it will stay lowered. The permanently raised version, I suppose I could make it if there is demand.
fahlkn 23. juli 2021 kl. 23:42 
@Epic Lurker Very awesome! How much for prop versions lol? raised and lowered. I want to place some additional ones but don't want to mess with my traffic planning.