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报告翻译问题
I think I've got a bug. When i have only this and Mixu's Unlocker enabled, my tier 5 Empire settlements loses all greatswords, and 2 halberdiers from their garrisons. That leaves me with only 1 Empire Captain, 1 halberdier and 2 handgunners as garrison in a tier 5 settlement, without building anything else. As far as i could tell this was only the case with generic tier 5 Empire settlements, so a settlement like Altdorf works just fine, while a settlement like Nuln doesn't. - same problem with me
Cool
I don’t usually accept FRs from people I don’t know. What exactly do you want to discuss?
Mostly. I have taken a few creative liberties here and there for gameplay reasons.
incase someone else have the same problem and use the same mod for garrison or another similar u only need to delete all rows on the table building_level_armed_citizenry_junctions_table and it will work. Ofcorse you will lose the garrisons added here but well its a lot of lines to edit manually hahaha as I have no idea witch unit/id is conflicting.
Again tyvm inquitsitor. So far ur mod is amazing and I'll be playing a lot wh2 using it :D as I'll wait till wh3 is out of beta and have more dlcs as its feel like I'm alpha testing the game rn...
Yes, Required Items are required. Most mods should automatically sort:
https://tw-modding.com/index.php/Troubleshooting#How_to_Load_Order
Yes you probably should though I don't play SFO myself so I can't tell for sure
Yes definitely, if you want the majority of landmarks to show up. The unlocker give ids to each settlement on the map thus allowing me to place landmarks wherever. If you don't have it, then only landmarks that are placed in settlements where CA has added landmarks already will show up.
Mixu's Unlocker should be above Landmarks of Legend.
Also, the mod has been updated with a few bug fixes; Check out the change notes for more info!
@Ghost!
This mod doesn't add any landmarks to the Citadel of Dusk in either Vortex or ME, the only landmark that would add a limited amount of Empire units to the Lizardmen is at Spektazuma, though that landmark doesn't exist in the Vortex campaign.
@DrDCB
Hmm, I wasn't able to replicate this with just my mod and the unlocker. Might be a mod conflict.
@Hagrid's Big Toe & Markrateh
I don't use Radious so I'm not sure if it's compatible nor do I plan on making a submod
@Jiumartin
I will investigate this. Thanks!
@Lord Omega 117
They appear to be working fine for me with just my mod and the unlocker, so it may be the sfo submod (I don't manage that one). Do you have the unlocker above or below my mod in the load order?
It's supposed to be regionwide, should be fixed now.
Yes that will help a lot
You don't need to use both unlockers, pick the one you want to use and place it above my mod in the launcher and that should address your issue
@BodyBagguh
Thanks! Can you elaborate on what you mean by the dragonlings having a "glitched wing skin" (maybe a screenshot?)
@Lord Omega 117
I am not the person that made the SFO submod but it seems to be relatively up to date, I'll have a look
I found a minor bug, Dragonlings pack have glitched wing skin.
Mixu's unlockers (either Mixu's Unlocker or Mixu's Unlocker Unlocked) will work fine with this