Stellaris

Stellaris

Retain Leaders from Integrated Subjects & Pre-FTL Civilizations
36 条留言
Proxy 1 月 28 日 上午 9:04 
Does this apply to conquest when you won a war?
kevingboxx 2024 年 7 月 2 日 下午 12:16 
Does anyone know of an updated/similar version of this mod? I love this mod so much. thank you mod author for making this. I miss it.
HellPaul 2024 年 4 月 10 日 下午 2:39 
Is this mod still in development?
Red Sun in the Sky 2023 年 12 月 2 日 上午 5:08 
Does it run in 3.10.2?
corsairmarks  [作者] 2023 年 4 月 25 日 下午 11:48 
With the upcoming new DLC "Galactic Paragons" as part of patch 3.8 "Gemini," I anticipate this mod will need significant adjustments.
Sel Und Irae 2023 年 3 月 20 日 下午 9:26 
Now, Just need a way to marry said leaders to ruler . .
So close to the final piece of the puzzle!

All seriousness, This mod is amazing wish it existed in vanilla.
corsairmarks  [作者] 2023 年 3 月 13 日 下午 8:00 
Awesome! Glad you found it.

Beware, this mod is probably going to break once First Contact releases tomorrow. I am committed to updating all my mods, but this one I'm certain will be affected due to the scale of announced changes to primitives.
Dova Dude 2023 年 3 月 13 日 下午 2:41 
I didn't expect "get subject leaders as your leaders when integrated" to turn up anything, but this is perfect. Now i get to get optimus prime when i integrate the autobots!
corsairmarks  [作者] 2023 年 2 月 19 日 下午 8:02 
@barricadedpurifier There is no way to "conquer" an enclave, so I left them out. I'm not sure I want to dive into adding an enclave conquest system, although it is an interesting mod idea.
barricadedpurifier 2023 年 2 月 19 日 下午 2:17 
What about admirals from mercenary enclaves and rulers of other enclaves? I think they deserve some love too.
Patient 2022 年 12 月 28 日 下午 12:52 
thank you!
corsairmarks  [作者] 2022 年 12 月 28 日 上午 11:30 
Up-to-date for 3.6 "Orion."
corsairmarks  [作者] 2022 年 12 月 20 日 上午 8:30 
This mod will not work with 3.6 yet - I'm still working on it, due to assimilation changes in the base game.
Patient 2022 年 12 月 20 日 上午 4:06 
I'm on 3.2.2 and thinking of moving to 3.6.1. Wanted to add a bunch of your mods to my list including this one. Would this work okay on 3.6.1? Thanks in advance
corsairmarks  [作者] 2022 年 7 月 3 日 上午 11:47 
I'll adjust the icon - and the one in the text, which should be edicts instead of the old admin cap icon.
corsairmarks  [作者] 2022 年 5 月 23 日 下午 11:09 
@guywithpups thanks! It's always a fun challenge. Now to enjoy some Overlord content - I'm thinking Progenitor Hive.
guywithpups 2022 年 5 月 23 日 下午 11:00 
Amazing...thank you for all your hard work this past month updating your mods.
corsairmarks  [作者] 2022 年 5 月 23 日 下午 2:54 
Finally updated - there's a known issue with retained Imperial rulers not getting their correct imperial name (e.g. So-and-So IV, Former Emperor of Wherever).
corsairmarks  [作者] 2022 年 5 月 16 日 下午 9:24 
Cheers thanks!
Mythomaniac Gremlin 2022 年 5 月 16 日 下午 8:58 
Thank you, that's good to know. I'm still setting up my game but I will try to see if the events still fire. Either way I hope you're well!
corsairmarks  [作者] 2022 年 5 月 16 日 下午 8:20 
One particular set of conflicts is how the former rulers have their names set. PDX improved how localisation works and I haven't updated that part yet. The research production from former ruler scientists needs to have its modifiers updated - the previously-used ones were removed. I've got most of this updated on my local copy.

This biggest ticket items are just retesting to ensure things still fire upon integration and other subject interactions - those have changed a lot with Overlord. I'm not aware of any direct co9nflicts there, but given how much has changed I am leery to release an update without being able to do some in-depth testing.

I support lots of mods, so I'm working through all the easier (but time-consuming) updates first. A lot changed with localisation so all of the SIlfae's series are broken too.
Mythomaniac Gremlin 2022 年 5 月 16 日 下午 6:39 
I appreciate you planning on updating, this mod is a lovely addition (that should be in the vanilla game). Do you know if any of the changes you make directly conflict with overlord, though?
corsairmarks  [作者] 2022 年 5 月 12 日 下午 10:35 
Because of extensive changes to subjects in Stellaris version 3.4 "Cepheus," updates for this mod will require significant testing. Rest assured I am planning an update, but it will take longer than normal.
corsairmarks  [作者] 2021 年 12 月 5 日 下午 11:13 
Finally updated! Please let me know if you encounter any unexpected mod behavior.
corsairmarks  [作者] 2021 年 11 月 26 日 上午 7:06 
It works, but if you change the species of leaders (for example Necrophage them) they retain their previous genders even if their new species doesn't have it as allowed.

As with Primitive Conquest, I'm working on new features:
* Using colissus weapons to take primitive planets gives you options for their leaders
* Matching the gender forms of a new species when changed
MsL229 2021 年 11 月 26 日 上午 1:02 
Hello! Was wondering if this mod works for 3.2? And if not, do you plan on updating it? Will be thankful for response to either question xD
corsairmarks  [作者] 2021 年 11 月 15 日 下午 4:27 
@Terrabolista Yes the AI is weighted to make choices based on the role-play of the built-in ethics, civics, and origins. It many cases it will choose to keep some or all of the leaders. Whether they will dismiss extra leaders is up to the core AI part of the game and not something this mod touches.
Terrabolista 2021 年 11 月 15 日 下午 3:30 
This also works for AI? Like if an AI empire integrate a subject, will they retain the subject's leaders? Even more, will they "manually" dismiss those surplus leaders?
Kraffest 2021 年 10 月 6 日 下午 6:14 
okie thank you :) can’t wait to use this bad boy:steamhappy:
corsairmarks  [作者] 2021 年 10 月 6 日 下午 4:29 
@Kraffest as noted in the description above, "The features of this mod are implemented primarily through brand new events and scripting, meaning that it should not directly conflict with most other mods."

If you encounter any specific issues, please let me know and include a link to the relevant mod(s).
Kraffest 2021 年 10 月 6 日 上午 9:10 
is this compatible with mods like exalted domination and vassals expanded and reworked?
corsairmarks  [作者] 2021 年 9 月 17 日 上午 1:25 
Updated for 3.1.1 - please let me know if anything escaped my testing. Many vassals were force_integrated to bring you this information.
corsairmarks  [作者] 2021 年 9 月 16 日 上午 8:56 
I am wokring on updates for 3.1.1 - due to the changes allowing Necrophage Hive Minds (yay!) it will take some extra time to make sure that case is handled correctly.
Spawn 2021 年 7 月 22 日 上午 6:15 
GREAT ! :steamhappy:
Cheesemongle 2021 年 7 月 21 日 下午 8:56 
count 4 for the number of things that is confusing why it isnt implemented in the base game