全面战争:战锤2

全面战争:战锤2

Tuskgor Herd
15 条留言
zerg93  [作者] 2022 年 8 月 22 日 上午 8:36 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
KittyDerps 2021 年 7 月 23 日 上午 7:11 
@zerg93 oh okay that makes sense :)
zerg93  [作者] 2021 年 7 月 23 日 上午 6:46 
@KittyDerps I made them slightly bigger to make them more similar to Razorgors and to make them stand out from their chariot counterparts.
KittyDerps 2021 年 7 月 23 日 上午 6:40 
This is awesome and thank you very much for making it! My only request is to make tuskgors slightly smaller since each chariot uses two tuskgors where one razorgor can pull on its own. If they stay the same size as razors ill still be greatful you made this mod.
zerg93  [作者] 2021 年 7 月 22 日 上午 10:09 
@rex999 You are welcome!
rex999 2021 年 7 月 22 日 上午 9:46 
thank you so much for making this, I was really hoping someone would make a mod like this.
zerg93  [作者] 2021 年 7 月 22 日 上午 3:50 
@Purge8642 Tested and updated: now you can manually augment this unit cap through the Dread rewards system.
Dunno If this Is save compatible and if Is going to work with your ongoing campaign.
Purge8642 2021 年 7 月 22 日 上午 2:18 
Just a heads up, I might be wrong, but I'm about 80% sure it does. Try out the mod first to make sure lol. Don't wona feed false info, but memory doesn't always serve well. :D
zerg93  [作者] 2021 年 7 月 22 日 上午 2:14 
@Purge8642 No need to, I'll take a look at Ascopa's mod and see what Is missing.
Thanks for the feedback!
Purge8642 2021 年 7 月 22 日 上午 2:12 
Okay, sounds good. I've seen a few modders try their hand at it. Jimmy who made Beastmen Unit Roster Expansion is trying to figure it out right now, and I'm pretty sure Ascopa Beastmen Unitpack can increase the unit caps with Rewards of Dread. If you're interested in this I'd ask around, otherwise, the cap of 2 is fine with me. :)
zerg93  [作者] 2021 年 7 月 22 日 上午 1:43 
@Purge8642 No, you are not doing anything wrong.
I'm not really accustomed with Beastmen's new mechanics so I probably missed something tied with the Dread system.
This unit has currently the Razorgor's cap and nothing more, so if there Is a way to manually increase the caps through the new system It's not going to work on this custom unit.
I'm not entirely sure which tables are involved with new system either.
Purge8642 2021 年 7 月 22 日 上午 1:23 
Is there a way to increase the count of available recruitable stacks of this unit in the campaign? I built the Pits of Horror building and increased the amount of hoard beasts available in the Rewards of Dread page, but can still only recruit two of this unit. Am I doing something wrong? I haven't fully unlocked all Rewards of Dread units in the Unit Caps tab, so I might be missing something.
Purge8642 2021 年 7 月 22 日 上午 1:17 
Hhhmmm, okay... Thanks.:steamthumbsup:
zerg93  [作者] 2021 年 7 月 22 日 上午 12:44 
@Purge8642 No idea about that since I don't use those mod, but in my experience I can tell you that usually unit mods (unless they are super outdated) don't cause any crash at all.
Purge8642 2021 年 7 月 21 日 下午 10:11 
If I also use mods like "fixed dread cost" and "cheaper dread cost" will this mod be glitched out in any way or cause crashes? Reason why I'm asking is because with another mod that adds units for the updated Beastmen roster the game crashed over and over for no reason after turn 40 and I'm not sure why, so I'm trying to figure it out and ask modders some questions.