Portal 2
Portal: Dawn #5
9 条留言
TeslaPenguin1 2021 年 8 月 4 日 上午 12:40 
Managed to softlock myself in the 2nd puzzle - got hit by an orb right after a save point.
buttsicle  [作者] 2021 年 7 月 23 日 上午 6:37 
Literally all of that wooshed right over my head. I don't think the effort is worth it for such a little change honestly.
Andy T 2021 年 7 月 22 日 下午 4:28 
Uh it might be trivial if you know some Hammer, here is a run down.

1. Open a new blank map put the P1 transit platform there.
2. ` to open Console do puzzlemaker_export blah.
3. Use Hammer to open blah.vmf
4. According to blah.vmf, P1 platform uses ___.vmf as a self-contained instance.
5. Open that, find func_instance_param_io, mess around the variable responsible for speed.
6. BEE2 messes your compiler, Hammer cannot compile. Go back to BEE and play run it.
buttsicle  [作者] 2021 年 7 月 22 日 上午 7:00 
I honestly wish I could, but I can't speed them up with the version of beeMod I use unfortunately. They'll have to stick to that speed.
Andy T 2021 年 7 月 22 日 上午 3:42 
OK, what @GSC said.
GSC 2021 年 7 月 21 日 下午 3:21 
Good puzzles, but please speed up the moving platforms. It takes forever to cross the room when the energy balls are already dealt with.
dad 2021 年 7 月 20 日 下午 12:44 
Nice job dude, satisfying ending
ryeplease 2021 年 7 月 18 日 下午 4:53 
These maps are amazing! They definitely need more attention. I know it was made with beemod, but I honestly thought it was made in hammer. Amazing work!
quatrus 2021 年 7 月 18 日 下午 4:08 
nice P1 map - thanks for creating.