Space Engineers

Space Engineers

Advanced Walker Script (old)
54 kommentarer
Queen Bee  [ophavsmand] 25. maj 2024 kl. 12:09 
this old script is very bumpy. try the other version
boo7716 24. maj 2024 kl. 12:24 
My chicken walk mech immediatly tips backwards when walking. Any idea how i fix this? Sometimes the mech jumps when takes steps and falls.
Queen Bee  [ophavsmand] 17. okt. 2021 kl. 2:36 
the new script is rather going the way of being uploaded with the mechs, so its already tweaked for the set of legs that are used
COMMANDBrawler 16. okt. 2021 kl. 14:17 
cant the new version of this script be uploaded to the workshop? i wanna design my own mech with ure new script!
Pamelz 29. sep. 2021 kl. 13:15 
Got it, thank you! :)
Queen Bee  [ophavsmand] 29. sep. 2021 kl. 13:11 
the best way is to probably look at my new script and how that works https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2604965345 i dont work on the old script anymore
Pamelz 29. sep. 2021 kl. 13:07 
Ok.. Sad im too stupid, I cant figure out the layout of all the rotors and hinges. I tried to copy your mechs, but they all modded and are broken in my world. Do you have any vanilla mech? Maybe some half-working-test-version? Just to see how they need to be build :)
(sorry for bothering, im just really curious about this script and if my hopes are right - this is the best thing ever :D )
Queen Bee  [ophavsmand] 29. sep. 2021 kl. 12:41 
yes the script(s) work with vanilla mechs just as well, no ive not made a video of making a mech from scratch yet, just clips of setting up the old one on a mech that already has all the necessary parts
Pamelz 29. sep. 2021 kl. 12:37 
I have several questions:
1) Is there any point of using this script without the mod?
2) Is there any video of whole process of creating mech from scratch? (I've seen the guide, but It feels kinda "Im trying to figure out myself but everything blows up."
Queen Bee  [ophavsmand] 29. aug. 2021 kl. 1:48 
try RotorSyncScript
Glàcîer 28. aug. 2021 kl. 14:10 
Do you know a script I can use to sync other legs to the main set?
Corrupted QAi 27. aug. 2021 kl. 17:09 
cool cuz im disabled in the memory department
Queen Bee  [ophavsmand] 27. aug. 2021 kl. 16:42 
im making a better version of the script, when that is ready i could make that
Corrupted QAi 27. aug. 2021 kl. 16:38 
think you could make a set up example world save to make the mech leg stuff easier for me
Queen Bee  [ophavsmand] 26. aug. 2021 kl. 2:34 
its not meant for multiple sets of legs yet, but you coul use a script to sync them to the main set
Vanlith 25. aug. 2021 kl. 17:17 
Any ideas on how I could incorporate this for use in a spider mech?
DragoF1sh 9. aug. 2021 kl. 15:52 
sure, any help is useful.
Queen Bee  [ophavsmand] 9. aug. 2021 kl. 9:18 
hm, want to join discord and then have a session together to try it out?
DragoF1sh 9. aug. 2021 kl. 5:35 
triton has 1g gravity
Queen Bee  [ophavsmand] 9. aug. 2021 kl. 1:20 
the script was developed in 1g gravity
DragoF1sh 8. aug. 2021 kl. 16:07 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2569928108

Here is a GIF where you can see the walk cycle stutter mid-cycle. I'm not sure what causes it, but it happens on all of my mechs that use this script.
DragoF1sh 8. aug. 2021 kl. 15:38 
Are there any options i can change in the script to make their walk cycle more stable?

When my mechs try to walk, they seem to be very wobbly while walking and fail to walk properly as a result. I have gotten one of my mechs down to 81 tons, and it still cannot walk properly on triton.

The script seems to stutter mid-walk cycle resulting in a dramatic faceplant while trying to take its first steps. I have counteracted this by placing gyros on the chest and allowing myself to aim straight, but then the torso buckles and lands on the ground, even after adding around 20 gyros to the torso.

Any ideas as to what may be wrong?
DragoF1sh 2. aug. 2021 kl. 13:16 
ok, so less heavy armor. thanks. I will see if i can get it to less than 100k kg and follow up if it still doesnt work.
Queen Bee  [ophavsmand] 2. aug. 2021 kl. 10:16 
the script is intended for 1g of gravity and mechs up to about 100 tons
DragoF1sh 1. aug. 2021 kl. 23:26 
Is there a weight limit to the script? It doesn't seem to like working with a 227,000kg small grid mech. It likes to fall on its face and its walk cycle is very wobbly. It could possibly be something from the update as some other mech scripts are having similar balancing issues.
Projekt Pleasure 1. aug. 2021 kl. 17:11 
okay... due to everything thats been found out about the script i will hold off in making it as im sure there will be a few updates that puts part of the guide out of action, so for now ill hold off for a bit
9thC|Sójka 29. juli 2021 kl. 10:23 
Why after all those years when i see MDK murder death kill pops up in my mind (yup that game)
Projekt Pleasure 29. juli 2021 kl. 5:09 
@BlindLight98
im working a newer guide right now, will be done sometime on 1st or 2nd of august
after i finish the newer version of the guide ill start work on a tutorial
BlindLight98 28. juli 2021 kl. 16:00 
Is there a tutorial on how to use this script?
Takeda 28. juli 2021 kl. 10:00 
No worries - I did wonder if that mod might take the joy of invention out of your own setup :)
Queen Bee  [ophavsmand] 28. juli 2021 kl. 9:41 
ive seen it, yeah, he has cool 3d models but i want to use my own mod, meant for pvp
Takeda 28. juli 2021 kl. 9:36 
Hi Bee :) - have you looked at Akiad's Mech mod? I don't know if that helps or hinders your project - hopefully ti helps ofc
Queen Bee  [ophavsmand] 28. juli 2021 kl. 9:27 
anyways - @CTH2004 its meant for 2 legs atm, landing gear is planned, maybe ill start making it when the magnetic plate is released, yeah i could make an option to toggle a transport/flight state
Takeda 28. juli 2021 kl. 7:05 
Well we have received conflicting reports that @marcel.t cannot get to Discord because he is either A: blocked by a pane of glass which he can't get around, or B: being dragged away from Discord by a strong breeze catching in his umbrella.
Lasher 28. juli 2021 kl. 7:03 
I don't know if @marcel.t is of French nationality but I certainly hope so.
Reason being that the whole "want to jump on Discord so I can help you" response of "no" very much reminded me of Monty Python and the Holy Grail and the whole "NON. Now go away!"
Anyone else getting this vibe ???
Careful @Beesoldier - he might fling a cow at you if he gets annoyed...
:happymeat:
CTH2004 27. juli 2021 kl. 13:38 
is there a limit to how many legs you can use? (I want to make a 4-leged carrier mech)

Also, can it toggle landing gear, so when it's on the ground it locks? (So it could latch onto stuff such as, say, a ship in space. You jump off and fly around, but it can dock and lock to walk)

And, could you make it so we can control the sequence of legs? (If there are four, whether it's one leg at a time, two at the diagonals, front then back, or sides together)

Can you do odd numbers? So like the front one moves, then the back 2 move?

Could you make an argument that "pauses" the script, and activates all thrusters so it could be flown as a ship? Maybe it even will move the legs to a pre-set posistion, allowing someone to dock the legs during flight?

Just some questions/ ideas!
marcel.t 27. juli 2021 kl. 9:41 
no
Queen Bee  [ophavsmand] 27. juli 2021 kl. 9:24 
wanna hop on discord?
marcel.t 27. juli 2021 kl. 5:58 
the scrpt helps but the mech does not want to move normaly.
Queen Bee  [ophavsmand] 27. juli 2021 kl. 3:25 
doo eet
marcel.t 27. juli 2021 kl. 3:04 
I am currendly building a king crab and this script is good for it.
Queen Bee  [ophavsmand] 25. juli 2021 kl. 12:48 
@Cronyx of course it has its limits, for now a smooth walking speed of around 5m/s and a max incline of a bout 10 degrees, but yeah, no landing gears of thrusters for walking used
g o o s e 25. juli 2021 kl. 11:51 
I'm gonna +rep this! Its absolutely awesome and works very well
actual construction *can* sometimes yield issues, but its well worth it!
Cronyx 25. juli 2021 kl. 8:04 
Does this actually... work? Like, without using thrusters or other "tricks"?
Projekt Pleasure 25. juli 2021 kl. 5:51 
i noticed that when i was testing, if the mech i was testing wasnt the replica you made and looked more humanoid or had longer legs it might actually have a good chance at walking up somewhat steep hills
Queen Bee  [ophavsmand] 25. juli 2021 kl. 5:30 
hey, thanks for the feedback, actually i already have a system that makes the mauler move up inclines up to 10 degrees! :D chicken walker incline will follow
Projekt Pleasure 25. juli 2021 kl. 4:09 
This script is amazing, however there is 1 thing i would love to see come true with this mod.

Having the ability to orientate the mech and the mechs feet to an incline
eg- If the mech can rotate its feet to face the ground flat on then that should give mechs the ability to climb moderate angled inclines (this in conjunction with the ability to shift the COM (Center of mass) to stay over the feet to prevent the mech from falling backdown the hill would make mechs WAY more viable and WAY more effective)

The main issue i see with mech is that most small bipedal walkers cant walk up an incline of over around 10-20 degrees (just an estimation) this means that mechs could become much more viable as there is already ways to print multi grid grids.
Projekt Pleasure 25. juli 2021 kl. 4:09 
the mech is already incredibly stable and fast, just imagine if it could somehow orientate itself to walk up an incline, sadly SE is a clunky game so this maybe a difficult endeavour, if you dont do it i will, sorry if i come across as anything aside from amazed, i dont know how to say everything in a way that doesnt sound critical. but i truely am amazed, a new age of mechs are coming
Mercair 23. juli 2021 kl. 19:02 
i can finally make a walking engineer mech :D
Mercair 23. juli 2021 kl. 19:02 
WOOOOO