缺氧
Customize Elements
104 条留言
cloudsystem4 4 月 1 日 下午 12:17 
yeah that is what i did but nothing happened could you try it maybe i did smth wrong?
Fumihiko  [作者] 3 月 27 日 上午 8:37 
Oh, I did not know. The item Lumber was replaced with the element WoodLog. In that case you can make it a building material. Just add the ore tag "BuildableAny" to WoodLog.

But careful, most elements already have tags. Defining a new table will overwrite it. Check the source files for their properties:
Steam\SteamApps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\elements
KaedanJarret 3 月 26 日 下午 6:44 
Wood is now a building material in the Frosty Planet Pack DLC. There is a Wood Tile specifically, but you can also use it for Cots, Drywall, Ladders and other buildings.
cloudsystem4 3 月 25 日 上午 10:36 
I see
Fumihiko  [作者] 3 月 25 日 上午 8:35 
Lumber is not an element. You cannot build stuff out of it. All elements have a tile variant (like an oxygen tile, or dirt tile). There is no lumber tile.
cloudsystem4 3 月 24 日 下午 12:58 
hmm so i managed to successfully stop polluted water polluted dirt and slime from off gassing polluted oxygen. but i couldn't delete polluted oxygen from the game when i did what you suggested of making it change to oxygen at 1 kelvin didnt work like nothing even happened maybe i typed smth wrong idk. anyways i tried making wood a buildable material like to build dry wall or tiles and that didnt work
Fumihiko  [作者] 3 月 24 日 上午 8:43 
I think you could set sublimateProbability to 0 and it will never sublimate.

How to remove an element (ContaminatedOxygen)... Mh... you could try to set highTempTransitionTarget to Oxygen and highTemp to like 1 Kelvin. That would cause the element to transition to oxygen at any temperature. But it might crash, I never tried that.
cloudsystem4 3 月 23 日 下午 1:33 
can i use this mod to remove polluted oxygen from the game? if not, could i use it to stop polluted water , dirt, or slime from off gassing polluted oxygen. if any of those are possible how do i do that?
Fumihiko  [作者] 3 月 23 日 上午 2:31 
Open the config in a text editor. Find or add your element ID. Set
* lowTemp: temperature it freezes/condenses
* highTemp: temperature it melts/evaporates

The values are in Kelvin. Something like this:
{"Id": "DirtyWater","highTemp":344.15}
Rose_420 3 月 23 日 上午 1:31 
how to set state change temperature like what temp a liquid turns to gas
herrlich 2024 年 9 月 28 日 上午 5:01 
Thank you for your help
Fumihiko  [作者] 2024 年 9 月 28 日 上午 4:57 
That would be one way:
https://privatebin.net/?84d6b63e121d452b#8TqEpqJHHpAXNE8B3DL5oEfQm4AcNJARhTuXEoSkz9bX

The most common mistakes are commas. So watch out for those.
Fumihiko  [作者] 2024 年 9 月 28 日 上午 4:36 
Open the config in a text editor. Find or add your element ID. Add this property to it.
"attributeModifiers": [{"AttributeId": "OverheatTemperature", "Value": 100.0}]
herrlich 2024 年 9 月 28 日 上午 4:28 
I want to know how to set overheat temperature
Marckat 2024 年 7 月 2 日 下午 4:55 
Oh, I was able to find it, silly me, I was used to how it worked a few versions ago that it kept the .json on the actual mod file, oh well it was a mistake on my end sorry for bothering you 😅
Fumihiko  [作者] 2024 年 7 月 2 日 上午 7:26 
The description above has the exact path to the config. Did you try that? Note that none of my mods save the file in the actual mod folder, since otherwise any update would reset everything.

z28ZQA0j is some leftover. Ignore it.
Marckat 2024 年 7 月 1 日 下午 10:16 
Is this mod still being maintained? Already tried forcing updates 3 times, unsubscribed and subscribed again, tried downloading from Github, and nothing seems to work. This mod makes some buildings be able to be built out of abyssalite as promised, polluted oxygen is heavier etc.

But no matter how hard I try, I cannot change elements settings. There is no "CustomizeElements.json" on the mod's folder, there is actually no .json files at all, there's only the changelog and the .info and .yaml files, but there is this weird "z28ZQA0j.txt" file that seems to be what "CustomizeElements.json" was supposed to be, and this file comes both from Steam, force mod update and Github, but doesn't seem to do anything.

I already tried adding my own "CustomizeElements.json" file with the correct text but nothing changes. Changing that weird file from a .txt to a .json doesn't work either.
Sarah 2023 年 11 月 28 日 下午 1:15 
Is there any way to make this compatible with Chemical Processing ?
Fumihiko  [作者] 2023 年 11 月 25 日 上午 4:43 
That's probably done with world generation. defaultMass is just what the sandbox tool will select as starting value.
csfireworks 2023 年 11 月 25 日 上午 3:55 
mod work great,like this lollll:
{
"Id": "Dirt",
"oreTags": [
"RefinedMetal",
"BuildableAny",
"Transparent"
]
},
but this mod cannot change the " defaultMass" ,that's a pity. I just want to dig nature density of
ore,such as 4800 kg iron ore per block
Fumihiko  [作者] 2023 年 10 月 14 日 下午 3:51 
You can try. Adding sublimation should work with all elements that don't have it yet.
Removing sublimation only works on very few, new elements (like the DLC elements).
Eviscerator 2023 年 10 月 14 日 上午 10:17 
So changing the code with these lines has no impact?

* sublimateId: what element should this sublimate to
* convertId: probably off-gas element
* sublimateFX: what FX to play
* sublimateRate: how much to sublimate
* sublimateEfficiency: how much is lost during sublimation
* sublimateProbability: how often does the sublimation occur
Fumihiko  [作者] 2023 年 10 月 14 日 上午 9:49 
It appears that early devolped elements have their sublimation hard coded and cannot be changed at the moment. I wasn't aware of that until now.
Eviscerator 2023 年 10 月 14 日 上午 8:00 
hello, what is the exact code that I must write if I do not want the bleachstone to sublimate?
76zzz29 2023 年 10 月 7 日 下午 2:09 
oh! it did break after the update but reenabling it work...
:gearthumbsup:
Fumihiko  [作者] 2023 年 10 月 7 日 上午 2:18 
Are you sure? It seems to work fine for me. And I didn't change anything for ages.
76zzz29 2023 年 10 月 6 日 上午 1:30 
new game's update, new mod that break
Chuck_Borris 2023 年 8 月 8 日 上午 5:38 
loving the mod, could you please add Abyssalite to Insulated water pipes? I can make Insulated ducts but not pipes, thanks :)
Fumihiko  [作者] 2023 年 7 月 16 日 上午 9:31 
[h1]Crashes on boot[/h1]
Try installing Mod Updater or Mod Manager

Clearing the download cache, then unsubcribing, then resubscribing can help Link
Z_Zero_TH 2023 年 7 月 15 日 上午 6:02 
Mod is broken
crashfly 2023 年 3 月 5 日 上午 8:40 
Yes, thank you. That fixed the problem.

Horrible in updating though. Steam must have updated to an older version. Had to disable. Force update. Then re-enable it. Stupid Steam Shenanigans.
Fumihiko  [作者] 2023 年 3 月 5 日 上午 8:23 
Fixed. There is a very unnecessary conversion Tag -> Element -> Tag. Which will fail, since tags cannot resolve to element.
crashfly 2023 年 3 月 4 日 下午 8:57 
so i have a question related to making a custom tag group.

{
"Id": "Brine",
"oreTags": [
"AnyWater",
"SaltyWater"
]
},
{
"Id": "SaltWater",
"oreTags": [
"AnyWater",
"SaltyWater"
]
}

This is how I have defined "SaltyWater" by putting the two items in that group. The problem with defining the group this way is that when I specify waterweeds to use the "SaltyWater" tag and then get info on the plant after planting, the game crashes. But only when an actual plant is planted. Before planting, the info has "MISSING.STRINGS.MISC.TAG.SALTYWATER".

My question is what is the best practice for defining a tag group?
crashfly 2023 年 2 月 18 日 下午 1:01 
I am being to think that Fumihiko is my favorite mod author.
So many mods that were made that I did not even realize....yep, add another to the list. :steamhappy:
nekollx 2023 年 1 月 25 日 上午 10:54 
yup looking forward
Fumihiko  [作者] 2023 年 1 月 25 日 上午 10:29 
Then you can swap it. I like that polluted oxygen is falling down into the air filters. But you can do you.
nekollx 2023 年 1 月 25 日 上午 9:58 
for me i kinda like Oxagen ot be heavier. I use wall pumps thati stick in the celing so as unrealist as it may be for me having like oxagen sit below clonre, poluted oxagen, etc is best as then those float to the top and get siphoned out
Dazz Aephiex 2022 年 12 月 19 日 上午 8:12 
The three default changes are all great quality-of-life changes, thank you!
nipodemos 2022 年 10 月 15 日 下午 1:39 
i'm using it normally on DLC even after sweet dreams update, thank you for this mod
Fumihiko  [作者] 2022 年 10 月 5 日 上午 8:29 
Are you sure?
groovemonkey2005 2022 年 10 月 4 日 下午 1:25 
Damn, it's broken :(
Maytere 2022 年 6 月 27 日 上午 1:31 
It worked like a charm. Thanks alot.
Fumihiko  [作者] 2022 年 6 月 14 日 上午 11:12 
Open the config. Look for Katairite. In its list of oreTags add a new line "Plumbable". Don't forget to set the commas correctly.
Maytere 2022 年 6 月 14 日 上午 2:35 
i can use abyssalite on gas pipes but i cant use on liquid pipes?
is there a way to fix this?
Fumihiko  [作者] 2022 年 6 月 1 日 上午 11:55 
I don't have that problem.
Rex 2022 年 5 月 31 日 下午 6:11 
I can no longer build abyssalite buildings, is anyone else having this issue?
jimbob6f 2022 年 5 月 29 日 上午 5:32 
Hey is there way to change the overheat temp of something like thermium or niobium? I tried "OverheatTemperature": 1500 under "Id": "Thermium", I have no clue :( Please help.
Fumihiko  [作者] 2022 年 3 月 30 日 上午 7:47 
No sorry. Decor is part of the building. The bonus to decor is also managed by something else. Doesn't work.
辉心易冷 2022 年 3 月 30 日 上午 5:12 
Can this module modify the "Decor" attribute of the element
白鸽与风铃草 2022 年 2 月 27 日 上午 1:17 
It has been solved, thank you