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报告翻译问题






Thanks, man. Even after all these years comments like yours really make my day.
Sorry, old mission can bug. It is supposed to take off when both players are inside.
Then you may enjoy the Part 2 as well!
If you liked it, try the Part 2!
To add: Player playing as Gaunt specifically gets a task to take out a scientist, after which you can access the laptop.
No, that means something bugged. Did you access the laptop in the enemy compound? After that there should be an escape event and a last objective.
You need "Zombies and Demons" for this mission. Check the required addons section.
Happy to hear it, hope it works this time around
Hello, in which part exactly did you get stuck? Did you have the "Find Beholder Data"?
In this case There is a cargo house with a scientist inside, after finding it the player playing Gaunt will get a personal task to assassinate the sitting scientist. After he is done, Horrigan player can access his Laptop.
Hope this helps, otherwise it must have been a bug.
Thank you for the comment. Maybe we will see more Bad Cops adventures someday.
I commented the song list on your profile in case you didnt notice
BUT
Man the last mission, it was buggy, 10000 million people in the water 24/7 1shotting you with their flair gun.
Otherwhise 9/10
Gunnaur approves
Could be more civilians in the game to ''not'' kill
Thanks for the in-depth review.
I'm not sure what causes instant death since the "basic" wounded system is enabled in this mission. Perhaps it is some conflict with different client difficulty levels and some of the eventhandlers I'm running. It may also be caused by some CUP weapons (shotguns with several pellets hitting the player being the prime suspect).
I'll look into it and some of the other issues you were having.
And yeah, sorry to disappoint with the player limit. I've wanted to do a buddy cop thing for a long time.
Glad you had a good time nonetheless!
Thanks. I liked making this so why not, although "sequels" tend to be less popular than original missions, I've found. We'll see!