Stellaris

Stellaris

Origin Beings
53 条留言
Darh  [作者] 7 月 14 日 上午 8:00 
@ranma100

Yes... it's true, we are evaluating removing the jobs or updating them... in the meantime we will leave it like this since there is a disproportionate imbalance in the general economy of the base game.
ranma100 7 月 13 日 下午 6:10 
I don't know if it is a bug, but the Dilithium factory gives 2 clerk jobs and 5 miner jobs. Isn't that supposed to be 200 and 500 jobs in the new economy?
Darh  [作者] 6 月 19 日 上午 7:26 
@ranma100
Hahahaha... I'm going to give you Steam points for being the most enthusiastic Mod user of "beings"
ranma100 6 月 18 日 下午 10:43 
Good to see this updated.
Darh  [作者] 1 月 7 日 上午 9:53 
Inny [The Merger]
I already did the shading... I think it's up to date now, thanks
The second one is in PV pls
Inny 1 月 7 日 上午 7:23 
Happy new year!
Can you please add a scripted variable for compatibility? @origin_beings_mod = 1
Thanks!
Darh  [作者] 2024 年 6 月 30 日 下午 3:56 
@ranma100
Thx. ok
ranma100 2024 年 6 月 30 日 上午 9:48 
Works OK with 3.12.5
Inny 2024 年 5 月 30 日 上午 8:50 
Hi, you should have a look at your shader overwrite (pdxmesh.shader). There's been a lot of changes with 3.12 in this file.
Darh  [作者] 2024 年 4 月 15 日 下午 12:10 
#ranma100
I will soon make some modifications but they do not affect the mechanics of the story, rather with the decision alternatives
ranma100 2024 年 4 月 13 日 下午 8:09 
working OK with 3.11
ranma100 2023 年 10 月 13 日 下午 6:06 
Working OK with 3.9
Darh  [作者] 2023 年 6 月 25 日 上午 7:53 
ok, I'm checking and I'll update the version tonight
Eta 2023 年 6 月 25 日 上午 1:22 
No problems.
Darh  [作者] 2023 年 6 月 23 日 下午 4:37 
@Eta
I'm going to start updating it... have you seen any specific problems to start seeing?
Darh  [作者] 2023 年 6 月 18 日 下午 6:35 
@Eta
soon very soon
Eta 2023 年 6 月 18 日 上午 12:48 
Update to 3.84?
Darh  [作者] 2023 年 4 月 15 日 下午 12:20 
@The Angel of Death
put this mod at the beginning and most likely the other Mod that is in conflict will fail, if that results you will be in conflict to know which Mod to use, unfortunately I don't know which Mod is causing problems, if you can send me one list could help you
Jesus Christ 2023 年 4 月 15 日 上午 11:49 
More than likely but I’ve managed to make a ton of mods works in harmony, only for the entire game to crash when I try a new game with this mod enabled.
Darh  [作者] 2023 年 4 月 13 日 上午 6:55 
@The Angel of Death
surely there is a conflict with some other Mod
Jesus Christ 2023 年 4 月 12 日 下午 9:36 
Crashed on start-up of new game.
Darh  [作者] 2023 年 3 月 22 日 下午 1:02 
Thx
ranma100 2023 年 3 月 22 日 上午 10:03 
Good to see this mod getting updated.
Cytron 2023 年 3 月 16 日 下午 3:08 
Yeah perfect.
Darh  [作者] 2023 年 3 月 16 日 下午 2:04 
@Cytron
ahp. ok, sry... now!
Cytron 2023 年 3 月 16 日 下午 1:56 
Yes but in Spanish
Darh  [作者] 2023 年 3 月 16 日 下午 1:23 
And now?
Cytron 2023 年 3 月 16 日 下午 1:14 
Where is the description? There is nothing!
Inny 2023 年 2 月 10 日 上午 11:50 
Hi, this mod is now supported by The Merger of Rules
Darh  [作者] 2023 年 1 月 28 日 上午 6:20 
@BubonPioche
it will appear, don't worry, it always appears after a while, you have to be attentive and mark the situation in the diary, in this case for the 2nd excavation it has a delay of 2700 days
BubonPioche 2023 年 1 月 28 日 上午 5:57 
the digsite for the 2nd part of "beings of light" did not spawn.
I have the situation but not the digsite.
What is the console command to force spawn it ?
Darh  [作者] 2023 年 1 月 23 日 下午 9:49 
THX,,,
ranma100 2022 年 10 月 16 日 上午 10:21 
Good to see this mod getting updated. It is a nice chain of dig sites.
augarit1 2022 年 10 月 10 日 上午 6:59 
Okay thanks
Darh  [作者] 2022 年 10 月 10 日 上午 5:13 
@augarit1
yes, in the next updates I will make the modifier only last for a while
augarit1 2022 年 10 月 10 日 上午 5:00 
Is there anyway to lose the Arrogant country modifier?
ranma100 2022 年 9 月 22 日 上午 7:33 
Good to hear. This is a great mod and I am really looking forward to the update.
Darh  [作者] 2022 年 9 月 22 日 上午 3:42 
ranma100
yes,,, that and among other things I am fixing them in the Mod update this coming week with more archeological sites and anomalies
ranma100 2022 年 9 月 21 日 下午 7:40 
I don't know if it is from this mod, but after the 3.5 update, once I got the exploration pups, the skill bonus went to zero on dig sites.
ranma100 2022 年 7 月 31 日 下午 7:40 
The description has turned to Spanish again.
Darh  [作者] 2022 年 7 月 10 日 下午 2:06 
@ranma100
Ready!
ranma100 2022 年 7 月 10 日 下午 1:52 
The descriptions seem to have switched to Spanish.
Darh  [作者] 2022 年 3 月 24 日 下午 7:05 
yes, I upload them right away, I was balancing the Mod with the game,, and it's almost tuned
ranma100 2022 年 3 月 24 日 下午 5:31 
They fixed the edicts being disabled for lack of resources in 3.3.3
Darh  [作者] 2022 年 2 月 24 日 上午 11:39 
Watch out; If you have any lack of any resource, the edicts are disabled with the new update 3.3.2
Darh  [作者] 2021 年 9 月 1 日 上午 9:22 
@greensniperhat
You shouldn't have any problem ... sometimes if you have a lot of Mods and there are updates you might lose your saved games. If it happens again send me your game saved by Pv. to see the specific problem
greensniperhat 2021 年 9 月 1 日 上午 8:32 
Normal (not Lithoid) Megacorp
Darh  [作者] 2021 年 9 月 1 日 上午 7:49 
@greensniperhat
Are you using some machine empire? Assimilator?
greensniperhat 2021 年 9 月 1 日 上午 7:26 
Either the third or the fourth. I'm using a lot of mods. It crashed when the dig site is finished.
Darh  [作者] 2021 年 9 月 1 日 上午 7:15 
@greensniperhat
What kind of accident did you have? ... it has been testing in an internal clan for several weeks and no accident has been reported in the third excavation