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Thank you, kind one.
https://drive.google.com/file/d/1CgR1O_t1LUXo8OYWMq7h18RpiaHfT4pO/view?usp=drive_link
If you inspect the txt file it has a flag variable to run only at the start of a new campaign
There is a line for every combination of item + faction. If you want to keep a particular item in the game regardless of faction you would have to delete all rows of that item (about 180 factions/rows). I did this because I couldn't easily determine which items are in which faction, so I just deleted every item from every faction.
I recommend using notepad++ to quickly do some find+replace in mass.
"TheG.action.remove_item, 3k_puzzle_ancillary_accessory_bamboo_fan, jia_long,"
on the script be enough if I want to customize which items I want to stay in the game ?
Looking at the .txt file it seems I would have to delete every line referring to the particular item for every faction but i'm not sure.
The only exemptions are the followers that unlock special unit recruitment (i think those are cool). Thank you to Valence and chen0380 for the feedback!
I suspect that if the second argument in the remove_item command is left blank, the script defaults the argument to the player faction, so it only removes that item from the player faction. It needs which faction to remove the item from to be specified in the second argument in order to target AI factions
I tested this by adding the argument cao_cao to the script for the Fish Bone Spear weapon. In this case, a Lu Bu start in 194 correctly removes the weapon from Xiahou Yuan.
Ill also check the script file later today
I'm not sure if I'm making a mistake with how to set this up. The only mods I have active are Gathering, UI, Sandbox, TUP, WDG2, MTU in that order. Not sure if I made an error in setting it up, do you have any thoughts?