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░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ THIS IS DOGE
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█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ COPY AND PASTE HIM
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ SO HE CAN TAKE OVER work shop
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calculating vectors is hell
In script, instead of making table as table prop, I just made it metal cube as i remember, after that i just had to do custom colliders
basically instead of Instace.FixColliders(), i added box collider via code.
var Collision1 = Instance.AddComponent<BoxCollider2D>();
Collision1.size = new Vector2(2.057143f, 0.08571416f);
Collision1.offset = new Vector2(0f, 0.4285715f);
it requires some vector calculations which I will not bore you with, also those custom colliders can be used in any prop, weapon, item you name it.
maybe, i had it planned for the potential 1.4 version, but i just kinda scrapped it all, now im just kinda want to come up with idea, and currently working on remaster collection of my og mods, like among us hats collection, this mod, and simple apocalypse, they just kinda have their charm, but gold items one will be the one with most polish, it will mostly likely to come in first quater of 2022
TDS
-New Look
-New Items
-Animations To most guns
-New Thumbs Which No-one Cares About
-And Finally, Most Items Will Not Just Be Retexture
Releasing Soon.
Gold is worse, and have more weight,
But in subs sense
there's no way it can defeat copper republic