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I'll look into a solution for this some time, sorry!
Is it possible to make the mod permanently store the cached unlock info after the first time, by chance?
It can't be paused but it can be disabled either by using the Mod Config Menu or by opening 'Steam\steamapps\common\The Binding of Isaac Rebirth\data\spindownd4_item\saveX.dat' and changing '"checkUnlocked":true' to '"checkUnlocked":false'.
If you use Mod Config Menu, there is an option that will make it so it just gets stuck as Sad Onion forever.
local itemConfigRemove = Isaac.GetItemConfig():GetCollectible(itemsToRemove[1]) Does it get the id of the first item isaac has? If not how do I get the ID of the first item isaac has?
Added tracking for three more tags - Tech, Food and Stars. The Spindown D4 will now correctly preserve any modded transformations that make use of those tags.
Set the "null tag" items this item uses to correctly grant transformations to hidden. This should stop the Spindown Dice showing them when rerolling items with very high IDs.
I'll go fix that now
This.... doesn't seem intended, now does it.
it turns pickups into the one with and id before it
sorry for my grammar, i'm from Argentina
I could probably make that...
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