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But I don't stop others from doing so.
The models I forget if they're custom subparts or not, so parts at the very least could be re-used.
As for restoration ; Just link back to the original, that pretty much is all my actual requirements are.
If I'd like to restore your mods and re-post them if that's okay(I have not seen an updated version of them out there...unless I am blind)
Just Check with Oni, but I believe they'd also say yes.
appreciate all the work you did regardless, I would say to focus down on the mods you value most and stick with it but we've already had this conversation before. If I don't hear back from you, take care of yourself man and thanks
This mod was damaged 5 different times in critical fashion - before I could even have the time to finish the rewriting of the Animations since that got ♥♥♥♥♥♥.
If you want, you can revive it and reference this post.
I got insulted , mocked, and called a liar, while working my ass off, while not being able to even enjoy my own mods due to them breaking for no fault of my own.
You'd have to ask Oni.
I build a classic explosive flak wall mod. am i allowed to use the model of the PDT turret ?
BR
The Nukes should be tracking types, so a fix for that as Well I guess.
Content: Not sure, I'm behind on a backlog, but perhaps.
cant even control them which if i remember u used to
Max target size, means grid targets past a select size in meters will not be automatically fired upon.
It is a point-defense-turret, PDT, with a min range of 50 meters, and a max target size of 90m.
It typically is used to give starfighters and missiles.
So, yes it is not firing on a target within 10 feet.
It is an PDT: an AMS.
A defensive weapon.
- On my list.
--
This week, WC"s missile tracking system has had numerous issues.
Waiting for that one to be fixed myself'
- Nukes do not seem to fire all at once, often leaving one or two within the chamber/silo/tube. Also the missiles do not track targets (although I dunno if this is a bug or if they are supposed to be unguided).
i do wanna say that this mod is 10/10, absolutely love the models and I'm really excited to see them in action when they get sound updates. I
- PDT do not mirror correctly
- The barrels on the heavy flak guns slowly scoot backwards eventually passing through the back of the gun and continuing with every shot (found one pair that had moved like 20 blocks away from its turret), seems like the return distance is too short when they're firing rapidly, they do not revert back to normal after the turret goes back into idle mode.
Same with the damage.
--
The PDT system in this has a max target size.
All weapons in this have an a min-range restriction as well.
Weapon range feels way too short for these weapons, needs an increase.
Nukes don't really have any punch to them and feel under powered.
More weapons would be nice, especially small block and cylon weaponry. Battlestar Galactica Deadlock is a trove for potential new stuff.
Control Can't, since I couldn't use Vanilla Turret Structure; There is however several other methods to manually control , such as Target Painter, and "Manual" Control mode via the toolbar.
All weapons that rely on weapon core mod does have a DEAD ZONE where they will not fire!
Also check the targeting ai settings and make sure its targetting subgrids to. >w>
Weapons will not fire on grids that have no power btw to. >w>
They do not require manual fire - I show that in the screen shots, as I was flinging grids around.
I have to assume, your targets are either too small, too large, or too close.